There are many different ships in modern warships, and large battleships (battleships) are the favorite of many players. However, for ordinary free-to-play players, those premium ships are quite difficult to obtain. So, what battleships can free-to-play players use in modern warships? In this article, we will recommend some battleships suitable for free-to-play players. It should be noted that before advancing to become a top player, the experience of playing battleships can be quite poor, so be mentally prepared, and it's best to have friends who can cooperate with you.

Yamato:
Known for its extremely high durability, with a health pool of 598,000, far exceeding similar ships. However, the trade-off is an extremely slow speed, only 16 knots, with very low maneuverability and acceleration. The overall performance leans towards a stationary firepower platform. Concealment is average, and it is equipped with an engine overload consumable, which slightly improves the ability to run away at critical moments. One of its most prominent features is a powerful automatic healing system, greatly enhancing its survivability.
In terms of weapons, the Yamato almost replicates the WWII style: all-locking weapons, forced damage type. The main gun is nine 460mm Type 94 guns, with a single-shot damage of 17,160. Although the dispersion is poor, if a critical hit is scored, it can deal a stunning 170,000 damage in one round. The reload time is acceptable, but the turret rotation and aiming speed are relatively slow. The secondary weapon consists of six 155mm guns, with good fire rate and damage, and also has the ability to score critical hits, but the long-range hit rate is low. The tertiary guns perform very poorly, with slow shell speed, wide dispersion, low damage, and a tendency to overpenetrate, with only the fire rate and ammunition count barely holding up the show.

In addition, the Yamato is equipped with a one-time "spotlight" aircraft, but after the vision mechanism was revised, it is almost useless; the bomb damage is low and hard to hit; the several auto-cannons are decent; although the anti-aircraft has been strengthened multiple times, the effect is still mediocre. The output of the Yamato is roughly around 250,000 per round, but due to severe long-range dispersion, it is extremely difficult to achieve ideal damage in actual combat. Lacking anti-submarine capabilities, poor anti-aircraft, poor long-range performance, and poor mobility make the Yamato rather passive in real matches, suitable for "stationary firepower + team clustering" tactics, similar to Huaqing. Not recommended for beginners or players with average skills.

Missouri:
As the first battleship in the game with "modern" configuration, the Missouri performs more comprehensively compared to the Yamato. Although its health pool is only 57,200, slightly lower than the Yamato, it has better mobility and on-the-spot turning ability, with similar concealment. Equipped with electronic countermeasure consumables, its survivability is slightly improved.
The Missouri is equipped with three missile systems, allowing for the choice of hypersonic or anti-submarine missiles (laser-guided not recommended), compensating for the weakness in long-range firepower. It carries a helicopter and four modern anti-aircraft guns, although the anti-aircraft capability is still not outstanding, it is far superior to the Yamato.

The main guns are nine 406mm MK7, with good accuracy and the ability to score critical hits, with a round output between 120,000 to 140,000. The damage fluctuates greatly but is generally stable, with a 12-second reload rhythm, offering a better handling experience than the Yamato. The secondary weapons are 12 127mm rapid-fire guns, with fast fire rate and good shell speed, but no critical hits, with an overall damage of around 50,000. The rest of the anti-aircraft and auto-cannons serve as auxiliary firepower.
Overall, the Missouri's mandatory damage per round is approximately 170,000 to 180,000, excluding the missile part, with better accuracy and rhythm than the Yamato, and a more comfortable control experience. However, there are still limitations in actual combat: the anti-aircraft is still weak, and there is no anti-submarine capability. Without teammates' cooperation, facing premium battleships can be quite challenging, suitable for players who like the "large battleship" modern style.

Massachusetts:
The Massachusetts can be said to be the most suitable battleship for zero-pay players to focus on. Although its health pool is only 53,900, the lowest among the three, it offers excellent concealment and strong mobility, and even has stealth capabilities. Essentially, its foundation is closer to a cruiser, thus offering better flexibility than the other two battleships.
The consumables are also electronic countermeasures, enhancing survival. The biggest advantage of the Massachusetts lies in the comprehensiveness of its weapon configuration: it has three missile systems (high-throw type), suitable for mountain-pass tactics, and can precisely strike long-range targets with laser guidance. The main weapon is four 155mm electromagnetic guns, though not traditional battleship main guns, they have extremely high fire rate, shell speed, and accuracy, with faster aiming speed than the Yamato and Missouri, with a round output of around 100,000.

In addition, it is equipped with B100 rocket launchers (locking), with short cooldown and anti-submarine capability, with a round damage of around 50,000; two free torpedoes enhance anti-submarine and close-range combat capabilities; and it also has a helicopter, three auto-cannons, and six modern anti-aircraft guns. Although it cannot compare with premium battleships like Musashi or Huaqing, its comprehensive configuration is already top-tier for a free-to-play battleship.
The Massachusetts' single-round damage is about 150,000, although not as high as the Yamato and Missouri, but its weapon cooldown is faster, and it has excellent sustained firepower, suitable for continuous output tactics. Unlike traditional battleships, it is more like a high-intensity cruiser, requiring flexible positioning and persistent tactics to truly showcase its strength.

Above is the explanation of what battleships free-to-play players can use in modern warships. Overall, the Massachusetts is currently the most worthwhile battleship for free-to-play players to cultivate, with strong mobility and comprehensive weapon configuration, avoiding the "prison" situation for players, especially suitable for dynamic battlefields. The Missouri is a more traditional but modernized battleship, with balanced firepower and smooth handling, making it the second-best choice for "big ship and cannon enthusiasts." Although the Yamato has terrifying firepower and durability, it struggles under the modern battlefield mechanics, with poor mobility, large long-range dispersion, and no anti-aircraft or anti-submarine capabilities, and is not recommended for players with insufficient operational skills.