In the Dragonstone War game, the starting location chosen by players at the beginning is very important, and its impact on the subsequent development of the game cannot be underestimated. A strategically advantageous starting point can give you a significant edge in resource collection, city defense setup, and even alliance cooperation. Today, we bring you a guide to choosing your starting location in Dragonstone War. Players who want to avoid taking unnecessary detours should not miss this practical guide!

First, it's essential to understand: resources are the foundation. Whether you're aiming for a steady and stable development path or an aggressive strategy that feeds off combat, the efficiency of resource collection is a core factor that cannot be ignored. At the start of the game, prioritize being born in hilly areas. These terrains are rich in stone and iron, which can significantly speed up building upgrades and unit production. If there are special resource points like horse farms, orange groves, or animal herds nearby, it's even better—horse farms increase marching speed, while orange groves and animal herds greatly boost food production, making your troop supplies more abundant and training faster.
Of course, relying solely on resources is not enough; you also need to consider the tactical advantages brought by the terrain. Some natural barrier terrains in the game, such as river bends and mountain passes, can form natural defensive strongholds, which are particularly crucial for early anti-harassment. If you can be born on the edge of hills or cliffs, not only will it be easy to defend and hard to attack, but you can also deploy ranged units at high points to gain a suppressive advantage, which is extremely beneficial for the defending side. Conversely, open plains, although they may seem to offer ample room for development, come with extremely high defensive pressure, especially vulnerable to cavalry flanking or multi-line encirclement, and new players should try to avoid them.

Next, let's talk about strategic positioning. If you are an offensive player who loves battles, it's best to choose a starting point close to areas where enemy alliances frequently operate, such as the edges of the Dark Forest or near enemy fortresses. This allows you to quickly engage in combat, seize resources, capture land, and establish deterrence. For developmental players, it's more suitable to stay away from the main battle zones, choosing map corners or areas rich in neutral resources, and preferably within 5-10 tiles of allied main cities, facilitating mutual aid in resources and joint defense. If you prefer to balance between offense and defense, consider being born near key transportation routes, river confluences, or neutral teleport points, which make both attacking and strategic retreats or reinforcements convenient.

Besides resources and terrain, the expansion space around the starting point is also critical. It's recommended to choose areas with sufficient open land (at least 3 to 5 tiles) around, leaving room for future construction of branch cities, resource stations, and military outposts, avoiding forced relocation due to terrain constraints.
Additionally, if you plan to participate in dragon taming or competing for dragon nests in the mid-to-late game, ensure that your starting point is no more than 15 tiles away from the world dragon nest. The closer you are to the dragon nest, the lower the expedition costs, and the more timely the troop support, giving you a clear advantage in competing for rare resources and strategic points. In terms of transportation convenience, being born near neutral teleport points or river crossings can make cross-zone troop mobilization and raiding more efficient and flexible in the later stages, also more suitable for alliance-wide dispatch.

After the public beta starts, the choice of starting point needs to be adjusted dynamically based on the population distribution on the server. On newly opened servers, where player clustering is not yet apparent, it's advisable to prioritize areas rich in resources and with ample expansion space, laying a solid foundation for early development. On older, long-running servers, due to the stabilization of territory division and increased pressure on resource competition, it's recommended to focus more on the defensive advantages of the terrain, choosing easily defensible locations like mountain passes and river bays, to ensure the safety of branch cities and main forces.

Choosing a starting location is not as simple as just picking one; it is the starting point of your entire "game journey." Choosing well not only ensures steady development but can also turn the tide of battle at critical moments. A good choice makes everything easier. That concludes our guide to choosing your starting location in Dragonstone War. We hope this guide helps you in selecting your starting location.