In Lost Castle 2, there are many different character builds, and the staff is a very popular choice among players. Common builds include Arcane Staff with normal attacks, Backpack Arcane, and the much-discussed "Ethereal Mage." So, how do you play as an Ethereal Mage in Lost Castle 2? Below, we will provide a guide for the Ethereal Mage build in the mobile version of Lost Castle 2, telling you how to play the staff-based Ethereal Mage. Different builds usually require specific imprints and enchantments, so which ones should be used? We will explain in detail below.

Staff Mechanism Explained
The staff is a long-range magic weapon, primarily using magic projectiles and elemental strikes. Its unique feature is that it can accumulate "energy beans" during attacks, a resource that runs through the entire weapon system's usage logic. Players can quickly accumulate energy beans through normal attacks, skill releases, and elemental strikes. When a bean is fully charged, a magical entity called a "satellite" will appear around the character. This satellite automatically fires tracking projectiles during attacks, forming an auxiliary attack system similar to a "wingman," further enhancing sustained damage output.

Additionally, by holding down the elemental strike button, players can launch the satellite directly, creating a one-time high-damage AOE attack, useful for clearing groups or interrupting enemy elite unit skills, making it a highly tactical move. Another less obvious but valuable trick with staff weapons is that jumping and attacking while falling deals elemental damage, which can apply status effects like burning to enemies, making it very effective for crowd control and clearing dense groups. Overall, the staff's operation logic is simple and straightforward, balancing charge bursts and sustained output, suitable for players who enjoy rhythmic spellcasting.

Two Major Builds for the Ethereal Mage
The Ethereal Mage is an advanced class in the staff system of Lost Castle 2, centered around "soul imprints" and equipped with powerful blink mobility. This class mainly has two playstyles: skill burst and enhanced normal attacks (known as Red Ethereal). The former follows the traditional mage path, while the latter is the current mainstream build, especially in the mid to late game when combined with appropriate imprints and treasures, capable of dealing extremely high burst damage.

Skill Build:
The skill-based Ethereal Mage plays similarly to traditional mage builds, using staff skills for ranged attacks and blinking to improve positioning and attack rhythm. The advantage of this build is its intuitive operation and high fault tolerance, suitable for players who prefer conventional ranged play. Skills can be chosen based on actual drops, including control, explosion, or continuous damage types, to increase map-clearing efficiency. Blink, as a unique mechanism, can be used at critical moments to avoid damage or reposition, enhancing overall survivability. Although the skill build does not have many complex mechanisms, it is stable and reliable, especially in multi-phase boss fights, where good positioning and skill rotation can continuously wear down enemies.

Red Ethereal:
Red Ethereal is a derivative build developed from the Ethereal Mage, focusing on maximizing damage output through the "satellite" mechanism. It leverages the resonance effect of "blink generating satellites" in soul imprints, combined with attack effects to quickly deliver high-frequency combos. The ideal build for Red Ethereal requires equipment with attack effects, such as demon blades, slash treasures, and fire enchantments. With sufficient attack power, multiple satellites generated by blinks can continuously track and attack enemies, and these attacks can independently trigger treasure effects. For example, demon blade-type treasures can cause additional splash damage, and with high attack speed, the battlefield will be filled with magical projectiles, greatly increasing combat efficiency.

The key to the Red Ethereal build lies in the choice of enchantments. The most crucial enchantment effect is: consuming energy points to release 2 satellites that track enemies and shoot continuously for 8 seconds. This enchantment significantly increases the number and duration of satellites, forming the foundation of the Red Ethereal's damage mechanism. Other recommended enchantments include: increasing the energy bean limit and treating satellite attacks as magic projectiles, changing to beam attacks and increasing damage by 25%. Although these are slightly less important, they still enhance output efficiency when paired with the main enchantment.
When the number of satellites reaches a significant scale, players can even stop frequently blinking or using skills, relying solely on normal attacks and passively generated satellites to easily clear maps. Once in a snowballing rhythm, the staff becomes a magical firepower suppression machine, unstoppable wherever it goes.

The above is a general introduction on how to play the Ethereal Mage in Lost Castle 2. The staff class system is richly designed, offering both traditional spellcasting feel and unique energy bean and satellite mechanics. The Ethereal Mage, building on this, greatly enhances mobility and burst damage through blinking and soul imprints, especially the Red Ethereal build, which is currently a mainstream choice for efficient map clearance and challenging high-difficulty content.