In the game Origin of the Miracle World, the mage is the most popular class among players. Although there are many people playing it, it seems that not many of them are skilled at it, which can be seen from the skill combinations. Many newcomers do not know how to combine skills. Therefore, to help everyone understand the skill combination strategy for mages in Origin of the Miracle World, the following will provide a guide on skill combinations. After reading, you will know how to do it.

Speaking of the mage's skill combinations, the first skill that needs to be equipped is Fireball. This skill doesn't need much explanation; most people should have it, as it acts like a regular attack in the early stages and is a constant output method for mages. In the later stages, it can also be used as a regular attack.

The second skill to be equipped is called Pressure Water Wall. This skill creates a water wall that can block flying units and resist ranged attacks. Additionally, when enemies get close, it has a knockback and damage effect, making it a very useful barrier-type skill.

The third skill to be equipped is called Flame Lance. This skill is an upgraded version of the fireball. Apart from having an additional knockback effect, it is almost identical to the fireball. In the later stages, after unlocking this skill, you can use it to replace the fireball.

The next skill, the fourth one, is called Holy Hand. This is the mage's only healing skill, which can restore health when activated. It serves as a self-protection means for the mage. Finally, you need to equip a skill called Meteor Shower, which is an area AOE skill with a quick monster-clearing effect.

The above is all the content about the skill combination strategy for mages in Origin of the Miracle World. After reading the introduction above, I believe everyone now understands how to combine these skills. Once you understand the selection and combination strategy for mage skills, you can follow the guide provided in the text to set them up.