In the mysterious world of Silver and Crimson, players are constantly surrounded by various severe challenges, and the strength of the characters becomes the key to determining the outcome of battles. This game ingeniously sets up four major lineups, among which the healer roles each have their unique features. Currently, there aren't many healer options available in Silver and Crimson, as they are not as numerous or distinctive as the damage dealer roles. The healing mechanism for these healers is relatively complex.
Let's start with Seth. She is undoubtedly the core healer support in the team. Seth's power lies in her ability to provide healing to the entire team, and her healing effectiveness is linked to her own health points; the higher her HP, the stronger her healing ability. Especially when facing stages that greatly consume the team's health, she proves to be very useful. Every 4 basic attacks trigger a self-healing effect of up to 45% of her current HP. When combined with passive skills and reaching full level, her healing effect becomes even more impressive. Moreover, when a teammate's HP drops below half for the first time, Seth provides an additional healing effect. Her ultimate skill, Time Rewind, has the incredible ability to revert a teammate's status back to 3 seconds ago.

Edena is also an indispensable healer support role. She can bring the benefit of HP increase to the whole team. In dangerous environments filled with debuffs or control dungeons, Edena's role becomes particularly important. She has the ability to cleanse debuffs with a certain probability and can dispel negative effects on teammates, allowing the team to continue fighting in a relatively safe environment. Generally speaking, she is not a pure healer because her dispelling effect is more practical, but she also possesses healing abilities, so many players use Edena when they lack a dedicated healer.

Acapella, with her unique and powerful healing skills, uses her battle skill, Holy Mass, to heal friendly units by consuming notes during combat. The amount healed is calculated based on a percentage of Acapella's maximum HP, meaning the higher her HP, the better the healing effect. These notes are mainly accumulated through the Silver Requiem, and her ultimate skill has a 10-second channeling period during which Acapella must focus and cannot be interrupted. If interrupted, the subsequent effects will stop. However, during the channeling period, there is an extra bonus to the recovery time of the notes. Besides healing, the collected notes can also be used to apply corresponding buffs to friendly units, making her a versatile healer support assistant.

Canglin is another typical support character. Her characteristics allow for healing at critical moments. When healing a target with less than 50% HP, the healing amount is increased by an additional 25%, enabling faster recovery of teammates' combat capabilities. At the beginning of each turn, Canglin can provide a buff to the teammate one space in front. This buff, known as Moon Halo, automatically applies 37% of Canglin's healing to the teammate with the lowest HP whenever their HP drops below 60%. This makes her the most suitable healer for low-HP teammates in the team.

Lastly, we must mention Lamia. Although she is famous for her powerful spell attacks, she also possesses some healer traits. In the special Blood Moon state, all friendly units gain a 25% lifesteal effect. Teams that might otherwise struggle due to insufficient HP in intense battles can fight more sustainably with this skill. Therefore, this skill can be considered a partial healing skill, providing group healing.

The above is an introduction to the healers in Silver and Crimson. No matter what kind of healer you are looking for, whether it's a pure healer, a healer with dispel effects, or a lifesteal healer, you can find them here.