When players experience this game, they will have many questions in mind, such as how to requisition vehicles in the game and what the gameplay of carjacking is like? The editor knows that players have these kinds of questions, so today, I will specifically introduce how to play with vehicle requisition in the game. If players can follow the following gameplay, they can naturally succeed smoothly.

The game implements a temporary vehicle requisition feature, which is different from violent carjacking. The overall gameplay is relatively gentle. During the requisition process, if damage is caused to the vehicle, it will directly trigger the public order penalty mechanism, similar to the wanted system in traditional games.

For example, it may deduct credit points, or initiate a police chase, or even restrict some usage functions. The design logic is the same, mainly starting from requisition, then entering the damage stage, and finally leading to punishment. It maintains the freedom of the vehicle gameplay while also using rules to exert a restraining effect, enhancing the realism of the game and avoiding purely violent elements.

In the vehicle requisition gameplay, the main focus is on effectively replacing violence with public order penalties, which fits well with the game's near-future urban world view and can reduce associations with real-world violence. However, this gameplay is only triggered when the requisitioned vehicle is damaged, not by indiscriminately attacking passersby's vehicles.

Alright, that concludes today's introduction on how to play with vehicle requisition in the game. If players are interested in this gameplay, don't miss the above introduction. After reading, players will naturally understand and be able to enjoy a different kind of fun in this new gameplay.