If we're talking about who has the most presence in Echo of the Tide recently, it would have to be the new five-star character, Lupa. Previously, everyone was guessing whether this character would be a self-harming, blood-burning main DPS, but an official skill unpacking broke all expectations. Today, I'll bring you an analysis of Lupa's skills in Echo of the Tide. This big sister, bearing the name of Wolf Flame, is actually more like a fire-attribute auxiliary with both offensive and support capabilities, making her a perfect match with characters like Changli and the Captain. Let's dive into how to play with Lupa's set of skills.

Lupa's Resonance Skill is quite visually impactful; she directly slams her flag into the enemy's face, dealing damage and restoring 15 points of Wolf Flame, while also applying an 8-second mark on the target. This mark isn't just for show; her follow-up skill [Ferocious Bite] can take advantage of this effect. If you're quick enough to follow up with a Ferocious Bite shortly after the skill release, Lupa will leap forward, dealing an additional 50% Melt damage, making the enemy feel the pain. However, if you delay or switch characters, this follow-up opportunity will go into cooldown, emphasizing the importance of timing in your operations.

Next is her Resonance Circuit system, which, in simple terms, is about accumulating Wolf Souls. When two Wolf Souls are gathered, the Resonance Skill upgrades into a new move, consuming all accumulated Wolf Souls to unleash a massive Melt damage, and importantly, it benefits from various buffs like Point Boiling. Furthermore, if in the Point Boiling state, the skill transforms into an even stronger form, maximizing damage and allowing Lupa to stay on the field for an extra 5 seconds. The coolest part is that during these 5 seconds, if a teammate activates a Resonance Liberation, Lupa will jump in to deal an additional Melt attack, which still counts as Resonance Skill damage. This mechanism essentially allows you to break through the damage ceiling when performing combos.

Her Ultimate [Resonance Liberation] is equally impressive, ending with a burst of Melt damage, clearing Wolf Souls, and restoring 100 points of Wolf Flame. Crucially, it can be used in mid-air, and mastering the mid-air invincibility trick can be very useful. After using the Ultimate, Lupa and her teammates receive a [Hunt] status for 30 seconds, increasing the number of times passive dodges can be triggered, providing up to three invincible dodges, enhancing both survivability and output. Not to mention, during the Hunt period, the entire team receives a 6% damage boost, which can stack with other Variations, reaching up to 18%. When Lupa's Hunt stacks to become [Slaughter], the scene truly turns into a fiery hell, with Melt output going wild.

That's all for the breakdown of Lupa's skills in Echo of the Tide. Lupa's skill design heavily relies on timing, requiring attention to Wolf Soul values, Point Boiling status, and the timing of teammates' Resonance Liberations. As a solo player, she is a high-burst, semi-support character, and in a team, she can synergize with teammates to maximize overall damage, especially when paired with characters like Changli and the Captain, who can also apply status effects and deal bursts, making her a green light for the current meta.