Through the Age of Great Voyages, every player can return to the era of navigation, where they can control characters, continuously sail ships at sea, and also enter ports to conduct trade with other countries. This article mainly introduces the professional skills of the Age of Great Voyages. Characters can use these skills for production and combat in the game. To survive in this great age of voyages, mastering these skills is essential.

The Age of Great Voyages is a game that can recreate the medieval era. The setting for professional skills within it is very rich, divided into two basic categories: one is production skills, and the other is combat skills. These two professions play different roles in the game. First to be shared are the combat skills. Under the combat type of skills, the most core aspect is controlling the ship. Only by rowing can the ship sail. During battles, it's also necessary to reasonably control the ship to attack opponents or quickly escape the battlefield using the ship. Simply sailing the ship is far from enough; one must also master repair skills, which can extend the usage time of the ship.
After advancing, one can possess gunnery and swordsmanship skills. Their main function is to lay naval mines for long-range attacks. Swordsmanship allows characters to defend themselves and also perform cold weapon ambushes. This is a profession used by every player in the game and runs through the entire voyage.

The other category is production skills. These skills are classified differently, each with its own unique setup and characteristics. In the game, besides exploring the seas, acquiring funds through trade is another important activity. At this point, one can use the sewing skill to make high-quality fabrics or sails, which can then be sold in the market. This is a production role and one of the most profitable, as there is a high demand in the market, and significant profits can be made after selling.
In the category of production skills, there is also cooking. Through cooking, a large amount of food can be prepared to exchange for income, making it very suitable for players to accumulate resources in the early stages. One can also choose to manufacture cannons through casting, which can be sold to other players for profit, or opt to process some metal products, thereby enhancing equipment attributes.

Each skill in the game can provide substantial assistance. Besides the most basic maritime profession, there are also adventurer, merchant, and military professions. Later on, players can choose to switch to other professions, participate in trade, or join battles. After choosing, one can specialize in a certain direction. It's advisable to engage in various tasks in the early stages to find the most suitable profession, so that when changing professions later, the selection can be more precise. The game's settings are very diverse, allowing everyone to freely choose.

The content introduced above pertains to the professional skills of the Age of Great Voyages. The maritime profession has a very rich set of skills, and there are also several other professions, which generally correspond to each other. For example, the primary focus of the military profession is combat, while the merchant profession primarily involves business in the game. In this vast world of voyages, players can freely explore and, through the rich variety of professions, experience a real sense of adventure.