Recently, the majority of the topics discussed have been about the game Final Fantasy 14 Crystal World. This game itself is the mobile version of FF14. From the information released so far, both the visuals and gameplay are highly faithful to the original. Below is an introduction to the four-person dungeons in Final Fantasy 14 Crystal World. Many people do not know much about the game's dungeons, which is why they ask online.

In this game, after players reach a certain level, they can unlock dungeons. Typically, most normal difficulty dungeons are designed for four players. Generally, a four-person dungeon consists of 2 red roles, 1 green role, and 1 blue role. After meeting the dungeon matching conditions, we can enter the dungeon. Then, by coordinating with teammates, we can successfully complete the dungeon.

In the game, the red roles refer to damage dealers. Blue refers to tank roles, and green represents healer roles. Generally, there is a queue for most dungeons. The wait time for blue roles is usually the shortest, followed by green roles, while red roles typically have the longest wait times.

Upon entering the dungeon, the blue role takes the lead, as tank roles generally have skills that can increase aggro. If used properly, it is easy to draw the enemy's attention to oneself, which is the primary responsibility of the blue role.

The green role mainly provides healing to keep teammates' health at a safe level. Besides healing, they can also use skills to deal some damage. Red roles need to focus on dealing damage to enemies and avoiding enemy attacks.

The above is an introduction to the four-person dungeons in Final Fantasy 14 Crystal World. Aggro management is very important in game dungeons. Without the tank role drawing aggro, the green role's aggro level can be quite high. Therefore, it is crucial not to let one's own aggro get too high.