Modern Warships is a naval combat simulation game that primarily focuses on modern maritime weaponry, not only including surface and underwater weapons but also those from the air. So, who is the strongest warship for common players in Modern Warships? Generally, such ships are referred to as "common player gods." Below, we will recommend several warships that are very suitable for common players. These ships usually have a high performance floor, meaning even if your operation skills are average, you can still perform well, of course, better operation skills would be a bonus.

Admiral Ushakov (Destroyer)
As the preferred all-rounder for common players, Admiral Ushakov has won the favor of many players with its versatile configuration of "dual missiles + dual main guns + dual rocket launchers + torpedoes + six anti-aircraft + one helicopter." In terms of firepower, it not only covers three-dimensional strikes in the air, on the sea surface, and underwater, but also makes up for ship-to-ship damage through rockets, making it versatile in various battlefields, a typical "all-around" strong ship. She is a representative of high-mobility destroyers, and when paired with X-51 and Dongfeng series missiles, her long-range strike capability is extremely strong. The rocket launcher configuration also ensures close-range deterrence. Although the torpedo configuration is slightly less, and underwater combat is weaker, with excellent evasion and map running capabilities, she performs outstandingly under various tactics.
Atago (Destroyer)
For beginners, Atago is a highly cost-effective entry-level warship. Equipped with four missiles and a single torpedo, it has both anti-submarine capabilities and decent ship-to-ship striking power. The suppression power of firing all missiles at once is especially suitable for practicing battlefield rhythm and damage burst, which is very practical for initially farming resources.

Nanchang (Type 055 Destroyer)
With three rocket launchers and six anti-aircraft systems, Nanchang excels in medium and short-range firepower. It is recommended to pair it with "ASROC" rockets to enhance anti-submarine capabilities, and if equipped with A22 missiles, it can deliver more stable output. The missile system, combined with anti-ship warheads, can further increase its suppression power. With flexible handling, considerable growth potential, and good anti-submarine performance, it becomes a powerful choice for mid-term development.
CG-72 Vella Gulf (Cruiser)
Equipped with dual main guns, dual missiles, dual rocket launchers, and four anti-aircraft plus self-defense cannons, Vella Gulf has a clear advantage in long-range suppression, especially suitable for players who prefer to engage in distance control. With excellent mobility and health points, its overall capabilities are quite competitive among similar cruisers. The only downside is that the weapon layout is somewhat limited, leading to slightly inferior handling compared to Type 055.
CG-73 Royal Port (Cruiser)
Featuring a dual main gun + four missile configuration, it is suitable for using precise missiles to strike enemy ships. It is suggested to replace the two Sea Sparrows with the Kashtan CIWS and swap the helicopter for WZ-19 to enhance ground/ship reconnaissance and fire support. Although its anti-submarine performance is not strong, it performs well in ship-to-ship combat, making it suitable for advanced players to use in coordination with teammates to lure heat seekers and deal high bursts of damage.

Peter the Great (Cruiser)
This gold cruiser is widely recognized as one of the most cost-effective non-premium warships. Its main guns, torpedoes, and missile configurations are powerful, capable of handling a variety of combat scenarios. Although its mobility is slightly average, it has extremely high value in terms of stable output and tactical diversity, making it a highly recommended mainstay for the mid to late game. This cruiser combines firepower, endurance, and tactical flexibility, with both the main guns and torpedo systems having powerful striking capabilities, and a well-rounded long-range missile configuration. Although its large size makes it easy to focus fire on, and its mobility is average, with proper handling, it can still hold a steady position in mid to high-end matches.
Ulyanovsk (Aircraft Carrier)
Equipped with three missiles and an attack aircraft + drone dual aviation platform, along with eight anti-aircraft systems, it boasts formidable comprehensive output and interception capabilities. Compared to some pure carriers or assault carriers, its firepower is more balanced and stable, with very impressive actual combat performance, making it one of the worth-buying carriers for common players in the mid to high-end stages.

Submarine Recommendations: Borei / Type 096 / Ohio
All three have their own advantages and are currently the most cost-effective submarines for common players:
Borei, recommended to use a full set of MK45 torpedoes and YJ-18B missiles, suitable for high-frequency strikes and quick disengagement.
Type 096, focusing on a mixed strike style, with a dual Julang + dual YJ-18B missile configuration paired with standard torpedoes, it excels in comprehensive suppression and covert output.
Ohio, replacing all three default missiles with YJ-18B, it has an extremely high hit rate and penetration capability in actual combat, offering excellent value for money.

Here concludes the introduction to the strongest warships for common players in Modern Warships. The warships and submarines mentioned above are all very worthy choices for common players. Prioritize multi-functional, highly mobile, and flexible destroyers and cruisers as your main fleet. Carriers and submarines can be added based on resource availability, while traditional battleships are no longer the first choice in the current environment.