The editor brings you an introduction to the skills and gameplay of the Six Realms Sovereign in the Saurian Peak Battle. With its Holy Light attribute and unique skill system, the Six Realms Sovereign becomes an important combat force that players cannot ignore when building their battle lineup. As the complete form of the Six Realms God King, its racial value distribution and skill mechanisms are deeply intertwined. From attribute enhancement, abnormal immunity, to damage output and status control, each skill carries a specific tactical function, forming a complex strategic network in battles. Let's take a closer look with the editor.

The total racial value of the Six Realms Sovereign is 745, with a relatively balanced and prominent overall attribute distribution. Its HP is as high as 172, providing a solid foundation for survival in battles, capable of withstanding a large amount of damage without easily retreating. The attack value is 140, paired with a series of physical attack skills, which can deal significant damage to the opponent. The defense value of 115 and special defense value of 113 provide reliable resistance against both physical and special attack types, ensuring stability in battles. The speed value of 135 allows it to perform well in terms of speed, ensuring a suitable turn order in most battle scenarios, thus better utilizing its skills. Although the special attack value is only 70, the impact is relatively small since the skill system mainly relies on physical attacks.

The Divine Mercy skill is a powerful opening move for the Six Realms Sovereign, as it can absorb the opponent's ability enhancement status. Once successfully absorbed, it guarantees a critical hit in the next turn, greatly enhancing subsequent damage output. The Ascension Grace skill, when used, provides immunity and reflects all abnormal statuses received within the turn. This allows the Six Realms Sovereign to handle opponents that specialize in inflicting abnormal statuses, maintaining its own state and reflecting the abnormalities back to the opponent, disrupting their rhythm. The Forbidden Spirit Realm skill has a sure-hit effect, and when the user is in an enhanced state, the enhancement effect doubles, allowing for a rapid boost in power during battles. The Transcendent Judgment is also a sure-hit skill, capable of reversing any ability reduction status. If successful, it resets the PP of a random opponent's skill, allowing the user to recover from debuffs and disrupt the opponent's skill usage.

If using the Six Realms Sovereign as the lead Pokémon, first observe the attributes of the opponent's Pokémon. If the opponent's Pokémon is weak to your own, use the Forbidden Spirit Realm to enhance yourself, preparing for subsequent attacks. If facing a Pokémon with an advantage over you, use Divine Mercy first to absorb any possible enhancements, disrupting their rhythm, and then look for opportunities to counterattack with other skills.
After teammates have consumed a certain amount of the opponent's HP or skill PP, the Six Realms Sovereign can enter the battle mid-game. At this point, if the opponent is in an enhanced state, prioritize using Divine Mercy to absorb their enhancements. If your own HP is low, use Forbidden Spirit Realm or Ascension Grace to restore HP. If the opponent's HP is low, choose to use Transcendent Judgment or Realm・Six Gods Unite based on your own condition, attempting to defeat the opponent.

The introduction to the skills and gameplay of the Six Realms Sovereign in the Saurian Peak Battle is now complete. Through a systematic梳理被省略了,请确认是否需要翻译这部分内容。根据您的要求,我将继续翻译剩余部分:
Through a systematic review of the Six Realms Sovereign's skill gameplay, from the supporting role of base attributes, to the practical functions and combination logic of core skills, and then to the strategic application in different battle scenarios, players have comprehensively mastered the key points of its use in battles.