Flower and Interlude, as a casual mobile game themed around theater management and character development, how is the vocal performance in Flower and Interlude? Although its core gameplay focuses on companionship and collection rather than direct vocal performances. However, the "performance" element in the game may have some connection with vocal art, especially in sections such as characters rehearsing plays and attracting audiences, making it worth understanding.

1. Performances and Rehearsals
When conducting performances, you need to arrange and compile the plays. Players need to schedule three young actors (Paki, Peacoo, UNO) for rehearsals and performances, which will involve music, dance, and theatrical performances. The game uses cheerful background music, paired with cartoon-style visuals, to enhance immersion.

2. Comparison with Reality
In real-life vocal performances, the "flavor" of singing is crucial, including precise control over expressions, tempo, and dynamics. However, in this type of casual game, the vocals presented may lean more towards visual and light interactive experiences rather than professional vocal training or simulation, making them not overly complex to understand.

3. Extended Gameplay
When different characters are performing, they also engage in vocal performances on stage. For example, UNO, when starring in a brand new play, will passionately perform a song called "Oh, Magic Lamp" on stage, with an overall tone that's more humorous and lighthearted. This changes from the previous somber or profound styles, focusing instead on relaxation and comfort.

How is the vocal performance in Flower and Interlude? The vocal elements here are actually more casual and comfortable, with the actors performing to some extent during their shows, making it worth listening to. However, there's also the possibility of adding some music mini-games later, which is something to look forward to as well.