In Girl's Frontline 2: Exile, Lainie, as a newly introduced firepower-type humanoid, boasts a powerful dual combat mechanism and excellent output capabilities. Today, I will introduce Lainie from Girl's Frontline 2. She has an outgoing personality, but her combat style is highly oppressive. By summoning "Imagery" to fight alongside her, she forms a two-way attack and skill linkage output system, which has high practical value and potential for development.

Lainie's basic attack is standard single-target physical damage, but when Imagery is present, it triggers an additional attack from the Imagery, effectively doubling the basic attack. Although the numbers themselves are not exaggerated, it has significant advantages in trigger frequency and subsequent skill linkages, laying the foundation for the entire output cycle.

Her first active skill is a single-target strike. After the damage is calculated, if the Imagery is still on the field, it automatically releases a ranged attack skill, causing additional damage to enemies around the target. It's worth noting that if this additional skill misses, it can ignore part of the enemy's defense, improving the efficiency of striking high-armor units, which is an important guarantee for Lainie's output stability.

The second active skill leans more towards a combination of burst and control, dealing physical area damage to the main target and surrounding units, while triggering the Imagery to release "Computational Overclock," along with a movement speed reduction effect. This skill excels in group battles, clearing minions, and suppressing enemy positioning, and when paired with the first skill, it can form a high-frequency damage coverage.

Lainie's Imagery is generated through a summoning skill, requiring the consumption of one empty grid. Once summoned, it immediately establishes a "Bond" relationship with the main body, enhancing the steady-state damage. At the beginning and end of each turn, it consumes Dye Index to maintain the existence of the Imagery, and if the Dye Index is insufficient, the Imagery disappears. This design requires players to reasonably arrange the rhythm of obtaining Dye Index during use to avoid summoning interruptions.

Her passive skills revolve around critical hits, armor penetration, and the Dye Index mechanism. At the start, she gains extra critical hit rate and applies a vulnerability state to surrounding enemies, reducing their physical resistance. Before each active attack, the target is also marked, further weakening its defense, and after the attack, she gains Dye Index, forming a complete cycle of development and output. If the enemy's defense drops to zero or below, Lainie not only increases her damage but also gains additional Dye Index, further extending the duration of the Imagery.

The Imagery itself also has a complete skill system and is highly linked with Lainie's skills. Its basic attack can trigger Lainie to attack again, forming a two-way response; "Offensive Deduction" can cause Lainie to release the first active skill after dealing damage to range targets, increasing the skill frequency; and "Computational Overclock" can enhance Lainie's steady-state damage for the current turn when it hits fewer targets. Notably, the Imagery also has the "Synergy Game" skill, allowing it to swap positions with Lainie, enhancing the flexibility of on-field operations and tactical maneuvering space.

This concludes the introduction to Lainie in Girl's Frontline 2. Lainie is a character with diverse output methods, closely linked skill mechanisms, and requires a certain level of operational and resource management support. Through the synergy of the main body and the Imagery, she achieves a balance between single-target strikes and area output, while also possessing armor-piercing, speed control, and multiple skill triggers, making her particularly suitable for exerting sustained suppression in medium to high-intensity battles.