In "Mr. Rabbit's Magic Show," collecting playing cards is a task full of fun and challenges. Today, I will bring you the walkthrough for the playing card levels in Mr. Rabbit's Magic Show. Many players do not know how to pass the playing card levels in Mr. Rabbit's Magic Show. This level not only tests the player's observation skills but also requires some strategy. Below, we provide a detailed guide on how to clear the playing card levels.

Diamond J: In scene 13, first feed the rabbit a carrot, then give the dog a bone, and finally throw the fish into the hat where the rabbit is, to obtain the Diamond J. This requires players to pay attention to the association between animals and items in the scene and operate in a specific order. Diamond Q: In scene 9, ensure the rabbit survives, and the three throws of the rabbit must successfully land it in the magic hat on the ground, thus obtaining the Diamond Q. This requires high precision and timing from the player. Diamond K: In scene 11, light up the 1st and 3rd bulbs in the first row, and the 2nd bulb in the third row, by cleverly controlling the positions of the lit bulbs, to successfully obtain the Diamond K. This requires the player to understand the logical relationship between the position of the bulbs and the acquisition of the playing card.

Diamond A: Go back to scene 3, the Diamond A is hidden in the right sleeve cuff of the magician. Players need to carefully observe the details of the magician's attire to find this card. Butterfly J: Switch between the game scenes' rooms, patiently search until you find the red rabbit balloon, pop it, and you can get the Butterfly J. This tests the player's observational skills when moving through different scenes. Butterfly Q: In the second episode, pull open the left cabinet door below the display case to find the Butterfly Q. Players need to thoroughly explore interactive elements in the scene, such as cabinets. Butterfly K: Still in the second episode, keep clicking on the lamp, after it falls, the Butterfly K will be revealed. This method of obtaining requires the player to have enough patience to repeatedly click.

Egg A: In the second episode, the Egg A is hidden in the comic book in the third row and third column of the display case. Players need to carefully scan the items in the display case, not missing any corner that might hide a card. Egg Q: Also in the second episode, repeatedly click on the flower pot in the kitchen until it falls, to obtain the Egg Q, which requires the player to interact with the props in the scene experimentally. Heart A: In the third episode, while playing Cube Escape on the tablet, you can find the Heart A in the drawer. Players need to make good use of different devices and props in the game to discover the playing cards. Heart J: In the third episode, on the TV at the top of the display case, click the buttons in the order of "left center right left center right left", to obtain the Heart J. Players need to remember the specific sequence of operations.

Heart Q: In the third episode, the Heart Q is hidden in the "RUSTY LAKE Star of the Month". Players need to pay attention to the special sign locations in the scene. Heart K: In the third episode, the Heart K is hidden in the folder on the table to the left of the main door. Carefully checking the items on the desk in the scene is key. Egg J: In the third episode, the Egg J can be found on the 10th-anniversary photo frame to the right of the main door. It is necessary to check the decorative items in the scene. Egg K: In the third episode, use the red record brought by the guest, and you can find the Egg K. Players should be good at using the props in the plot to advance the process of obtaining the cards.

The Joker card is relatively complex to obtain. First, switch to the scene with the computer, and in the tablet on the computer desk, learn from two emails that the safe is located behind the picture frame on the left side of the door, and the password is 7258. This set of passwords corresponds to the items on the yellow cabinet, "antique clock - black square - crow mask - video recorder", click the safe's lock in the order of the item's position, i.e., [second row left, third row middle, second row middle, fourth row left], to open the safe and get the Joker card. Note that if the password is entered incorrectly, the item positions will randomly refresh, and the lock only allows 3 attempts. It is recommended to record the item positions before operating.
The above is the walkthrough for the playing card levels in Mr. Rabbit's Magic Show. Players need to think for themselves, step by step, guessing the next move and the location of the playing cards. I hope this guide will help everyone.