Today, I'm here to introduce the skill play of Garna in the world of Rock Kingdom. Each character carries a unique combat mission and gameplay charm. The skill system integrates the dual characteristics of power and strategy, possessing both explosive output capabilities and the ability to achieve exquisite battlefield control through state switching and skill combinations. The following guide will comprehively analyze Garna's skill mechanisms and practical application strategies, helping players better engage in the game.

Garna in the Rock Kingdom world has diverse skills, the Slide Tackle is a skill that targets the opponent's lower body, with varying effects under different states. When Garna is in the Cute state, the Slide Tackle adds damage based on the opponent's speed level, gaining an early advantage in output. In the Frenzy state, the Slide Tackle not only adds damage but also reduces the opponent's speed. By weakening the opponent's speed, the Rage skill also shows differentiated effects. In the Cute state, using Rage increases Garna's physical attack, which is key to boosting subsequent attack skills. When Garna switches to the Frenzy state, Rage consumes Garna's physical attack level to add damage. If a high physical attack level has been accumulated earlier, Rage can then unleash powerful output, dealing heavy blows to the opponent.

The Pressure skill is mainly used to disrupt the opponent's attacks. In the Cute state, it effectively restricts the opponent's skill usage in subsequent turns, putting them in a dilemma when choosing skills. In the Frenzy state, Pressure temporarily reduces the opponent's attack, directly weakening their output, creating a safer environment for your own side. Frenzy Awakening is considered Garna's core skill, allowing Garna to switch freely between the Frenzy and Cute states, and instantly removing any abnormal status upon switching. The Frenzy state grants Garna additional defense, making it possible to switch to this state when facing strong physical attacks from opponents, relying on high defense to withstand damage and ensure survival.

Garna also has some basic support skills. The Barricade skill increases Garna's defense level; when facing physical attackers, releasing Barricade in advance can significantly reduce the damage taken. The Magic Shield skill is used to increase Garna's magic resistance level; when facing magical attackers, using Magic Shield to boost magic resistance is crucial for self-protection. The Hypnosis skill has a chance to put the opponent to sleep, rendering them unable to act if successful, providing valuable time for output or adjustments. The Psyche Reverse skill is more special, allowing Garna to transfer its own abnormal status to the opponent, thus passing these negative statuses onto the opponent.

This concludes the introduction to Garna's skill play in the Rock Kingdom world. Garna's personality and talent significantly influence combat performance. Different personalities provide bonuses or penalties to attributes. Players can use personality reshaping items to reshape Garna's personality, making it more suitable for combat needs.