The core feature of Chapter 44, the Battle at the Suburbs of Ju County, in Jian'an Outer History is the inheritance of action points. Any unused action points by the player in a single turn will be carried over to the next turn. Although this may seem to reduce the pressure of action point constraints, it actually requires us to have a more long-term strategy. Today, I'll share with you how to clear Chapter 44. In this level, we need to both achieve the current goal and reserve key action points for subsequent turns.

In the first turn, prioritize using 2 action points to clear the initial ambush, saving 1-2 points for the next turn. For example, Zhang Fei can use two attacks to eliminate the cavalry on the right, leaving 1 action point unused. At the start of the second turn, you directly have 4 points (3 base + 1 from the previous round), allowing Guan Yu to complete movement + double kill archers in one action, avoiding triggering reinforcements. When saving action points, make sure characters aren't just standing idly; use defense or standby commands to fill up the turn.

In the fourth turn, when the enemy's fire attack units appear, ensure you have at least 1 action point reserved for unexpected situations. After Mi Zhu uses 2 action points to extinguish the fire, save 1 point to let Liu Bei move early to the side of the supply cart. At the start of the fifth turn, use 4 action points directly to let Liu Bei heal + Mi Zhu extinguish the fire again, while Guan Yu uses the remaining points to finish off weakened units. If the pressure is low in a certain turn, intentionally save 2 action points to allow Zhang Fei to perform a triple attack and instantly kill an elite in the next turn.

When the BOSS leads a cavalry charge in the eighth turn, make sure to save 3 points in the previous turn. Start with 6 action points (3 base + 3 from the previous round) to let Jian Yong stun the BOSS twice in a row, while Zhang Fei and Guan Yu focus their firepower. If the BOSS summons reinforcements when near death, use the reserved points to let Guo Jia instantly release two Fire Rains to clear the field. Make sure to keep at least 1 action point per turn for healing characters, ensuring they can provide emergency healing in the next turn. Moving through the dense forest area costs 2 points but increases evasion rate by 30%. It's recommended to have Huang Zhong move to the top of the hill one turn in advance (costing 2 points), then save 3 points for the next turn to perform three consecutive shots in place. Moving through the river area only costs 1 point, allowing Zhao Yun to use saved points to cross the river and perform a double kill. Use the terrain to reduce movement costs and convert the saved action points into additional output or healing chances.

The key to quickly clearing this level is the scheduling of resources across turns. Normally, don't use up all your action points; save 1-2 points each turn. By reasonably reserving action points, you can achieve multiple actions in a single turn during critical moments like BOSS fights and reinforcement waves, using burst damage to instantly kill key enemy units. Gradually achieving 3+3 > 6 will allow you to steadily clear the level.