Gold Bar ships are the most expensive high-end vessels in the game, and choosing the wrong one could waste resources accumulated over half a month. However, currently, the ships are quite varied, and the relationships of strengths and weaknesses are rather complex, so some Gold Bar ships may seem powerful but are actually easy to counter. To help new players better navigate the early stages, I'll share which modern warships among the Gold Bar ships are most worth acquiring. The following five ships that even casual players can understand will surely meet your needs.

Horizon-class Destroyer (All-around Transition): The Horizon-class is the top choice for a new player's first Gold Bar ship, priced at 1600-1800 gold bars, offering extremely high cost-effectiveness. It comes with an Oto Melara 76mm automatic anti-aircraft gun, missile slots for Sea Star (close-range 15,000 damage), and HUWS torpedoes for burst damage, suitable for quick grinding in AI matches and support in PvP. Simple to operate, it starts by hiding behind terrain and then outputs, using a mix of curved and HQ-16 missiles for air defense. The downside is weak anti-submarine capabilities, relying on teammates when encountering submarines, so be cautious when playing solo.

Peter the Great Cruiser (Highly Versatile): Peter the Great has high HP and comprehensive armaments, with 3 missile slots + 2 torpedoes + 3 rocket launchers, and top-tier anti-submarine capability in the game. It is recommended to use DF-17 for long-range harassment, ASW rockets for anti-submarine, and a mix of RIM-116 and Pantsir-M for air defense. The key to operating it is to maintain a medium distance, prioritizing fragile destroyers, and switching to rockets to predict submarine attacks.

Besiti Cruiser (Burst Damage) Besiti focuses on high forced damage, with a single round burst of 220,000, featuring dual main guns and three rocket launchers for strong close-range suppression. It uses Pantsir-M manually for intercepting missiles and relies on teammates for anti-submarine. Suitable as a core damage dealer in teams, it excels at bursting from behind cover. The downside is poor maneuverability, making submarines a headache. Prioritize upgrading the main gun's critical hit rate and rocket reload speed, leaving anti-submarine to teammates.

Zumwalt Destroyer (Advanced High-end): Zumwalt has one of the top three radar detection ranges in the game, making it highly efficient for stealthy flanking and picking off fragile targets. It carries Tomahawk cruise missiles and Club anti-ship missiles, with Osprey helicopters for marking submarine positions. The challenge lies in manually switching air defense targets, requiring preemptive chaff deployment against X-51 stealth missiles. Prioritize upgrading radar range and missile reload speed.

Missouri Battleship (Air Defense Advantage): Missouri has long-range main guns and B100 rockets for cross-mountain anti-submarine, with high HP but poor maneuverability. It carries 4 manual anti-aircraft guns, prioritizing the interception of bombers and missiles. Suitable for long-range suppression on open maps, it works well in teams alongside other air defense ships. The downside is vulnerability to torpedo attacks at close range. Prioritize upgrading rocket and main gun fire rates.

A new player should definitely choose the Horizon-class as their first ship, as it can still be used up to tier three. In the mid-game, once you have enough gold bars, switch to Peter the Great or Besiti; for skilled players, choose Zumwalt. Focus on developing 1-2 ships, don't spread your resources, and practice manual air defense and positioning in AI matches to steadily earn points in PvP.