As one of the modern warship destroyers, the Panyangereyev is positioned as a team support vessel, specialized in air defense at level three. Its core value lies in intercepting missiles and aircraft for teammates while also providing anti-submarine support. Today, we will take a look at how the modern warship, Panyangereyev, performs. This ship is relatively mediocre in terms of firepower output, but through reasonable equipment configuration and tactical positioning, it can significantly enhance the team's survival capabilities.

The core mission of the Panyangereyev is air defense and anti-submarine operations. In team modes, it should closely follow the main battleships (such as Peter the Great or Zumwalt), maintaining a distance of 3-5 ship lengths, using its air defense network to cover the defensive blind spots of teammates. When the enemy launches BrahMos anti-ship missiles, prioritize using the S-400 long-range air defense system to intercept the first wave of attacks, with the Kashtan close-in weapon system used to fill any gaps. If teammates are ambushed by submarines, immediately deploy the Osprey helicopter to lock onto the position and switch to the RBU-6000 rocket launcher for anti-submarine suppression. This division of labor allows the team's damage dealers to focus on unleashing their firepower without worry.

In terms of weapon pairing, the S-400 air defense missile (range 15 km) is the core for long-range interception, requiring manual locking onto high-threat targets such as Tomahawks and Granites. The interception rate increases from 70% to 85% after reaching purple quality, and it is recommended to upgrade this first. For close-in defense, use the Kashtan CIWS to counter missiles at close range, with reload speed upgraded to purple to handle dense barrages. In combat, keep 30% of ammunition in reserve. For anti-submarine missiles, choose the Starfish (SSM-700K) to supplement damage, mainly used for finishing off low-health destroyers. The RBU-6000 rocket launcher is essential, capable of clearing 30% of a submarine's health in a single volley, and when paired with the Osprey's sonar marking, it can achieve quick kills. The main gun recommended is the OTO 76 rapid-fire cannon, which, although low in damage, can assist in air defense, especially against low-flying bomber formations.

At the initial stage (0-50,000 gold coins): Prioritize upgrading the S-400 and Kashtan to purple, unlocking the dual air defense slot linkage effect (interception range +10%). Upgrading the Starfish missile to blue quality is sufficient for basic output needs. At the intermediate stage, enhance the detection range and anti-submarine efficiency of the Osprey helicopter, and upgrade the rocket launcher to purple to increase the single volley damage to 45,000. In the later stages, you can switch to the Aster air defense missile (interception rate +15%) and the Zircon hypersonic missile (penetrates air defenses), but note that the upper limit of this ship remains primarily in a support role, making excessive investment in offensive equipment less cost-effective.

The Panyangereyev is a ship that needs to be played in a support role, with its value lying in its contribution to the team rather than individual kill counts. Focusing on developing the air defense system and mastering the skills of manually switching targets and terrain positioning can make it a key player in turning the tide in high-level matches. Solo players should be cautious, but in a well-coordinated team, it can greatly increase the chances of victory.