If you want to play as a submarine in modern warships, I recommend trying the Kursk. This is a very cost-effective tier 2 submarine in the game, mainly featuring cruise missiles and torpedo bursts, and is a favorite among veteran players. In summary, this ship has powerful firepower but poor maneuverability, which needs to be compensated with tactical operations. However, if you want to play well, there are still some tips to follow, so let's get to know them together!

For missiles, choose Tomahawk (long range, can be launched while fully submerged) or Starfish (high damage). Tomahawks are suitable for long-range attrition, while Starfish, with a single-shot damage of 15,000, can instantly destroy fragile ships at close range. For torpedoes, use HUWS (close-range burst) or TA-53-65K (highly maneuverable). The anti-air slot can be ignored since the Kursk mainly avoids damage by diving. Equip RBU-6000 anti-submarine rockets, but prioritize missiles and torpedoes. After upgrading to purple, the Tomahawk's range reaches 550 kilometers and its reload time is reduced to 18 seconds, allowing for continuous suppression of targets.

At the start, dive directly below 150 meters and maintain silent navigation. Prioritize attacking aircraft carriers or destroyers using Tomahawk missiles for long-range attrition. After launching, immediately dive to cool down sonar signals. When encountering anti-submarine aircraft or destroyers, activate heat decoys and rapidly dive to 300 meters to use underwater mountains to block signals. Simultaneously counterattack with HUWS torpedoes. When low on health, don't try to hold out; dive to the maximum depth of 300 meters and wait for the repair skill to cool down.

First, upgrade your missiles and torpedoes to purple quality, and upgrade rockets and anti-air to blue quality, which is sufficient. Upgrade in the following order: Tomahawk missiles → HUWS torpedoes → Diving cooldown module (purple quality requires 50,000 gold coins). Collect Tomahawk fragments during weekly events. Low-spending players should focus on developing the Kursk, while other submarines can use basic equipment as a transition. This ship doesn't need to upgrade the main gun; all funds should be invested in missiles. To counter anti-submarine helicopters, team up with a Type 054A frigate for air defense. In solo matches, when encountering enemy submarines, prioritize using torpedoes for quick kills. If the enemy's air defense is too strong (e.g., CG-73 cruiser), switch to Starfish missiles for stealth attacks, then immediately dive after firing.

The Kursk is based on a real Russian submarine, and the game accurately recreates its missile compartment design, making it a must-play for many military enthusiasts. Its core gameplay involves hitting and disengaging, which is a standard tactic for submarines—using the advantage of submerged launches for long-range attrition and close-range burst damage. Focus on developing missile range and torpedo damage, and once you master the diving rhythm and timing of heat decoys, you can become a nightmare for enemy fleets in high-level matches.