Introduction to the Seven Days World Containment Well gameplay How to play the Seven Days World Containment Well

2025-04-21 14:08:21

Today, the editor brings you an introduction to the Containment Well gameplay in Seven Day World, in the post-apocalyptic survival world created by Seven Day World, the Containment Well is like a rift tearing through reality and the terrifying unknown world, standing in the player's path, becoming a key gameplay element with great challenge and strategic significance. These seemingly ordinary but mysterious Containment Wells are actually channels connecting two worlds. Due to their existence, a large number of monsters flood into the real world. Let's take a closer look with the editor.

Introduction to the Seven Days World Containment Well gameplay How to play the Seven Days World Containment Well

The Containment Well is essentially a special channel connecting two worlds. Because of its existence, monsters can invade the real world, triggering various supernatural phenomena that seriously threaten human survival. In the game, the player's core task is to delve deep into the Containment Well, eliminate the monsters inside, defeat powerful bosses, and seal this dangerous channel to bring a brief peace to the real world. Containment Wells of different levels vary in difficulty, types of monsters, and completion mechanisms.

Introduction to the Seven Days World Containment Well gameplay How to play the Seven Days World Containment Well

The PH1 Containment Well can be entered after unlocking the second phase of the season. There is a hidden small room within the building complex on the second floor, containing two treasure chests. Opening them will grant cover shooting values and precision shooting values. When approaching the elevator on the second floor, players should pay attention to the abnormal points at the corner. Once the player's abnormal attribute value reaches over 200, they can forcibly remove the hidden door to obtain the hidden treasure chest.

The Sigma Containment Well requires players to progress through the main storyline to the travel level segment. After passing the mining instrument inspection, players can enter. Players need to focus on the sculptures within the level. When interacting with the sculptures, they must keep their line of sight parallel to the sculptures. By twisting the sculptures in the order of left, down, and up, the level valve can be opened, leading to the next battle phase. After successfully opening all the sculpture mechanisms, players not only receive the first golden weapon treasure chest, but also trigger the final boss battle.

Introduction to the Seven Days World Containment Well gameplay How to play the Seven Days World Containment Well

In the Snow Country Life Containment Well, there is the Delta Containment Well. Upon entering, players must first clear out the incoming minions, then face the first elite boss. The key to defeating this boss is to first eliminate the two sentries beside it, allowing for continuous damage output to the boss. After completing this phase, players enter the stage of facing the ultimate boss. Before the battle, players can familiarize themselves with the positions of the three war drums on the battlefield. During the battle, use the drum surfaces to jump. In the second phase, the boss will leap to the center of the arena; at this point, players should not pursue but stay in place to continue dealing damage.

Introduction to the Seven Days World Containment Well gameplay How to play the Seven Days World Containment Well

The editor has finished introducing the Containment Well gameplay in Seven Day World, the types of monsters in the Containment Well are diverse, including melee and ranged magic control-type monsters. When fighting, players should prioritize eliminating the ranged magic attack monsters to prevent being worn down from a distance. Use the terrain to maneuver against melee monsters while maintaining a safe distance. When fighting control-type monsters, players should use stun and silence skills to interrupt the monsters' skill releases.

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