Three Kingdoms Fantasy Continent 2: Guide to Chapter 14-4 of the Hawk's Song, A Pass-through Guide for Three Kingdoms Fantasy 2: Hawk's Song 14-4

2025-04-21 11:39:12

The turn-based combat in "Fantasy Continent of the Three Kingdoms 2: Ballad of the Warlord" is actually not easy, but its unique strategy mechanism still attracts a large number of players. Among them, the 14-4 stage is particularly challenging and has frustrated many players. Mastering the tips in the 14-4 guide for "Fantasy Continent of the Three Kingdoms 2: Ballad of the Warlord" can help you know the secret to clearing it. To help everyone pass this stage better, you can check out the strategies provided below for this level.

Three Kingdoms Fantasy Continent 2: Guide to Chapter 14-4 of the Hawk's Song, A Pass-through Guide for Three Kingdoms Fantasy 2: Hawk's Song 14-4

The boss in the 14-4 stage is a mechanic monster that players need to defeat based on its energy bar. Additionally, there is a time limit for this stage; the battle must be concluded within 15 turns, or it will be considered a failure. This requires players to arrange their positions reasonably to ensure they can defeat the boss within the given time. Generally, it's recommended to divide six heroes into three rows, with two heroes in each row. This arrangement is mainly to deal with the boss's locking skills.

Sometimes, the boss will launch a range locking skill. If all heroes are in the same row, the team's overall output capability will significantly decrease, making it impossible to clear the stage within 15 turns. Therefore, by sacrificing two output positions to enhance the other four heroes' output, the overall team's output can be effectively increased. Specifically, players can place two heroes with weaker output capabilities in the front row as tanks or support roles, while placing the four heroes with stronger output capabilities in the back row, responsible for the main damage output.

Three Kingdoms Fantasy Continent 2: Guide to Chapter 14-4 of the Hawk's Song, A Pass-through Guide for Three Kingdoms Fantasy 2: Hawk's Song 14-4

This way, even if the heroes in the front row are affected by the boss's locking skill, the heroes in the back row can still maintain high output, allowing the boss to be defeated within 15 turns. Of course, in addition to positioning, players also need to pay attention to the combination and timing of hero skills. For example, control skills can be used before the boss launches a locking skill to interrupt its casting, or focus fire during the boss's weakened state. Through reasonable skill combinations and release timing, the team's combat efficiency can be further improved.

In the early stages of the battle, players can use skills relatively freely to clear minions, as the strength of the minions at this stage is low and has little impact on the overall battle situation. However, when facing Sun Ce, the scenario changes. Sun Ce's attack pattern is closely related to his energy bar, and players need to adjust their tactics based on his energy bar status. When Sun Ce's energy bar is at one, it means he is about to launch an attack. At this point, players should command the attacking heroes to concentrate their firepower to maximize damage. Since Sun Ce is in an offensive state, his defensive ability is relatively weak, making this the golden opportunity for our side to deal damage.

Three Kingdoms Fantasy Continent 2: Guide to Chapter 14-4 of the Hawk's Song, A Pass-through Guide for Three Kingdoms Fantasy 2: Hawk's Song 14-4

When Sun Ce's energy bar reaches two, he enters a defensive state. During this phase, the damage dealt to Sun Ce by all characters decreases, but heroes wearing the guardian emblem can still deal normal damage. Therefore, players need to let these heroes with the guardian emblem take on the responsibility of attacking. Their skills can effectively break through Sun Ce's defense, creating conditions for subsequent attacks. As the battle progresses, when Sun Ce's energy bar accumulates to three, he enters the slash form.

In this form, Sun Ce deals high damage to a specific row of heroes. At this time, you can have your healer cast a shield on the row of teammates about to be attacked to increase their survivability. Meanwhile, the heroes in the other two rows continue to deal damage, ensuring that Sun Ce can be defeated within 15 turns. The main difficulty of the 14-4 stage lies in understanding and dealing with Sun Ce's energy mechanism. Players need to adjust their tactics based on Sun Ce's different energy bar states and make good use of the heroes with the guardian emblem to achieve victory within the specified time.

Three Kingdoms Fantasy Continent 2: Guide to Chapter 14-4 of the Hawk's Song, A Pass-through Guide for Three Kingdoms Fantasy 2: Hawk's Song 14-4

The strategies for the 14-4 stage in "Fantasy Continent of the Three Kingdoms 2: Ballad of the Warlord" are shared here. Given the characteristics and difficulties of the 14-4 stage, players can adopt reasonable positioning strategies and skill combinations to improve their clearance speed. It is hoped that the tactics and ideas provided above can help everyone successfully clear this challenging stage.

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