When it comes to recent naval battle games, many players would definitely mention the game "Age of Sail Legends." The game is set in the Age of Sail during the Middle Ages, combining naval battles and maritime trade, which makes the game more interesting. Below are the main quest strategies for "Age of Sail Legends." Many players have not played this game before, so most players are completely unfamiliar with the main quests. Understanding the main quests can help players in their initial exploration and also improve their efficiency. Next, let's talk about the main quests of this game.

In the game, we can choose different factions, and each faction has a different order of acquiring navigators, but the obtainable navigators are the same, so players don't need to worry about any special navigators for a particular faction. The first chapter of the main quest is a tutorial level, mainly to familiarize players with the basic combat and operations of the game. After getting familiar, we can acquire our first navigator, Helen. This navigator is positioned as a merchant support type, with her first skill being Geography, an essential skill for adventure players.
The second skill is Course Deviation Protection, which can be paired with the skills of the novice navigator Hannah, who is a character we can collect later. When paired together, they provide 70% course deviation protection. Overall, her abilities are quite good. The third skill is Disaster Guard, which reduces the probability of negative natural disasters occurring on the route. In the early stages of the game, this character is very strong overall and should be a focus for player development.

After obtaining the permit to enter the Western Mediterranean, players can continue to advance through the main quests. The following main quests are from the early to mid-game, and the overall difficulty is not high. After completing the missions Justice and Power, a new navigator, Lookout Demir, will join. This navigator is also an auxiliary type, with the first skill being Flotsam Discovery, which increases the chance of finding flotsam. The second skill, Disaster Guard, is similar to Helen's. The third skill is Mine Defense, which provides some defense against mines. Overall, this navigator is rather average and not highly recommended for cultivation.

Later, we can conduct maritime trade while completing the main quests. These main quests generally aren't too difficult, and players can easily win combat missions with proper handling. Around level 60, players will obtain the permit to enter the Eastern Mediterranean.
At this point, if we have also completed the main quest Unresolved Victory, the navigator Ricardo will join our team. The key skill to look at for this navigator is his third skill, Craft Support, which increases craft support by 10%, enhancing the success rate of large-scale production. It increases the success rate of large-scale commission production by 20% and boosts production speed by 50%. This support ability is very important for us, as it greatly increases the rewards and efficiency of craft commissions, making him a good candidate for focused development.

After reaching around level 100 and talking to Frederick in Venice, we can obtain the permit to enter the West African coast. After completing the main quest Requiem for the Dead, the dashing navigator Vargas will join our team. He has some notable specialties, which will be detailed below.

Vargas' specialty is Mine Mastery, which is also an auxiliary ability. In the game, the mine strategy is one that players often discuss. Additionally, he can become a senior commander. If you really like the mine strategy, you can cultivate him as a deputy captain.

The above are the main quest strategies for "Age of Sail Legends." The main quests in this game, besides providing supplies and port permits, mainly offer some navigators. Some of these navigators are quite strong, while others are more ordinary. Players need to carefully consider their development.