Which Maps Are There for the House in "Neighborhood Nemesis" A Complete Overview and Detailed Explanation of the House Maps and Points in "Neighborhood Nemesis"

2025-04-17 14:13:48

This game requires dividing into two teams, with a maximum of 4 people per team. It can be 1V1, 2V2, or 4V4, and the goal is to win by destroying key items in the opponent's house. So, what are the maps for the "Neighbor Wars" houses? Many new players are not yet familiar with the key elements of the maps. This article will provide a detailed introduction to help everyone better understand the strategies of both the attacking and defending sides.

Which Maps Are There for the House in

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Although the game is about to be released, only 8 characters and 5 house maps are currently available, with more expected in future updates. Initially, only Harmony Town is available, and unlocking others requires purchase. When starting, teams will vote on the map, so it's important to remember the characteristics and special points of each map.

1. Harmony Alley (Harmony Town)

Which Maps Are There for the House in

Map Structure:

First Floor: Kitchen (fixed spawn point for food items), TV (core facility), Garage (item spawn point).

Second Floor: Toilet, Bedroom Bed (core facility).

Basement: Randomly spawns basic items like planks and crowbars, with a hidden entrance.

Chimney: Can be jumped into, but jumping into the chimney on the second map is more difficult (requires grappling hook assistance).

Key Points:

Kitchen Window: Common entry point for attackers, defenders can block it with planks or set up traps.

Garage Corner: Fixed spawn point for trap jars (like bear traps, launch devices), recommended to control early.

Fireplace Area: Requires three planks to block; those who jump in will continuously lose health, suitable for ambushes.

Chicken Coop and Oil Well: The chicken coop can store eggs (high damage when thrown/reinforces melee when eaten), the oil well can limit enemy movement paths.

Roof Edge: Louis' fireworks or old cannon drops can bypass the front line and directly attack second-floor facilities.

Tactical Points:

Defenders need to focus on protecting the kitchen and TV, using garage items to quickly set up defenses.

Attackers can raid from the chimney or roof, coordinating with Mary Jane's silent lock-picking to destroy from behind.

2. Evergreen Residence

Which Maps Are There for the House in

Map Structure:

Entrance leads to the living room and toilet, with a fireplace near the door, first-floor kitchen, TV, and garage. There is also a basement with a stove, which is essential for the house.

Second floor has only one bed. At the top of the stairs on the second floor, there is a hatch that, when pulled, allows access to the roof via a ladder.

Behind the house, there is a row of shelves where you can crouch and use a saw to cut through the window into the room.

Tactical Point: Kids can stand on the windowsill, making it very difficult to defend without Blackie.

3. Hunter's Cabin

Which Maps Are There for the House in

Map Structure:

Open Skylight: No roof cover, flying characters (like Kevin) can freely enter and exit.

Which Maps Are There for the House in

Interconnected Paths: Kitchen, TV, and toilet are scattered, making defense difficult.

Hidden Attic: Can hide turrets or traps, but easily destroyed by bombs.

Key Points:

Skylight Area: Core breakthrough point for attackers, defenders need to block with planks or set up turrets.

Attic Passage: Louis' fireworks can remotely bomb the bed, Mary Jane can sneak around.

Fireplace and Chimney: After blocking, it creates a continuous damage zone, but be wary of enemies moving planks.

Tactical Points:

Defenders need to densely place barbed wire and bear traps to restrict enemy movement.

Attackers should prioritize breaking the skylight defense, using flying characters to quickly dismantle key facilities.

4. Benevolent Manor (Goodwill Estate)

Which Maps Are There for the House in

Map Structure:

Multilevel Bookshelves: Can climb to high points for sniping or throwing items.

Hidden Fireplace: Requires three planks to block, those who jump in will continuously lose health.

Scattered Facilities: Kitchen, TV, and bed are far apart, requiring defenders to split their forces.

Key Points:

High Bookshelf: Long-range characters (like Kim) can throw wrenches to disrupt the enemy.

Basement Entrance: Fixed spawn point for high-value items (like handsaws), highly contested.

Fireplace Trap: After blocking, combined with an oil tower, it forms a deadly area.

Tactical Points:

Attackers can use the height difference of the bookshelves to throw bombs or eggs, suppressing the defenders.

Defenders need to use the bookshelves to block vision and set up baseball throwers to block paths.

General Map Mechanics and Item Synergy

Trap Priorities:

Bear Traps: Placed on necessary paths, cannot be removed by tools, must be triggered by the body.

Launch Devices: Limited to two uses, can delay the enemy's offensive rhythm.

Barbed Wire: Slows down enemies, combined with turrets or bombs can instantly kill them.

Item Spawn Points:

Garage, basement, and bookshelf corners fixed spawn crowbars, planks, and eggs.

Chicken Coop and Oil Well are tactical resource points, controlling them can limit enemy actions.

Environmental Interactions:

Fireplace blocking, chimney jumping, ice sliding, and other mechanisms need to be used in conjunction with character skills.

New areas like the boiler room and ventilation ducts significantly affect the outcome in the later stages.

5. New Snow Mountain Cabin Map and Mechanisms

Which Maps Are There for the House in

Map Features:

Boiler Room Basement: When only one facility (like the toilet) remains on the map, attackers can switch to destroying the boiler room (requires removing 5 pipes in sequence). If successful, it directly determines that all enemy facilities are destroyed.

Environmental Interactions: The snow mountain terrain adds a sliding mechanism, some areas require breaking ice to pass, and defenders can use ice surface deceleration traps.

Tactical Impact:

In the final stage, the focus of attack and defense may shift to the basement, with defenders needing to split forces to guard the boiler room.

New ventilation ducts and narrow passages give significant advantages to Louis' bombs and Mary Jane's stealth in this map.

Finally, from the above explanation, it can be seen that in the game, defenders need to flexibly use traps and the environment, while attackers rely on character skills and rapid resource upgrades to break the deadlock. Therefore, if your internet connection is not good, be sure to use biubiu Accelerator. It is equipped with the self-developed Pallas 2.0 system, which is at the top of the industry. After turning it on, you will immediately see a low latency, and the packet loss will always be 0, completely eliminating the 200+ms latency.

Which Maps Are There for the House in

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Which Maps Are There for the House in

The overview and detailed points of the "Neighbor Wars" house maps have been introduced. In summary, each map has its unique attack and defense rhythm: Harmony Alley is balanced and suitable for new players to familiarize themselves with basic tactics; the Hunter's map is difficult to defend but offers high risk and high reward, with flying characters dominating the game; the Goodwill Estate's complex terrain is suitable for control and long-range characters; the Snow Mountain map's late-game comeback core is the boiler room, testing the team's ability to split and coordinate.

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