In the Age of Sail legend, cannon ships and rowing ships are the two main types of warships, corresponding to long-range firepower suppression and close combat boarding tactics. So, which is better in the Age of Sail: cannon ships or rowing ships? It actually depends on your specific playstyle and resource reserves. These two types of ships have different characteristics, gameplay, and even development costs. To find out which type of ship suits you better, let's get to know them first!

Cannon ships focus on cannons for their core, emphasizing long-range attacks, making them suitable for players who enjoy kiting. They have high armor and durability, allowing them to withstand more damage, and they can be equipped with many cannons (for example, a large cannon ship can carry 6 cannons). By using different types of ammunition, they can flexibly adapt to the battlefield. Using Metra cannons or Unpredictable cannons with debuff effects can weaken the enemy's combat power. However, cannon ships rely heavily on equipment, requiring significant early investment in enhancing cannons, and they have poor mobility, so it's important to maintain distance from rowing ships to avoid close combat.

Rowing ships specialize in sailors' melee combat, relying on high mobility to quickly close in, forcing the enemy to abandon the use of cannons. Their advantage lies in not needing expensive cannons; they only require well-trained swordsmen as crew members to deal damage. For example, 5 heavy rowing ships can easily complete early missions and even challenge higher-level opponents. However, rowing ships have weak defenses, are difficult to operate, require frequent adjustments in positioning, and have a high demand for supplies due to the large number of sailors, resulting in weaker endurance. They are suitable for captains who enjoy the thrill of precise control and have patience.

From a recommendation standpoint, it is suggested thatin the early stages, choose rowing ships,as they form up quickly when resources are limited. Focus on upgrading the sailor quarters and the charge captain profession, and pairing with a chaos skill advisor (like Farris) can greatly increase survival rates. In the later stages, transition to cannon ships, as after accumulating resources, cannon ships can handle high-intensity sea battles stably through high armor and diverse cannon combinations (such as rapid-fire cannons + armor-piercing shells), especially in team-based activities like port contention, where they offer better value. In terms of gameplay, cannon ships have a higher tolerance for mistakes, making them suitable for players with less time, such as those who prefer automated trading or combat. Meanwhile, experienced players can use rowing ships to cut through enemy formations, achieving victory with fewer numbers.

Cannon ships and rowing ships each have their advantages and disadvantages, and the choice should be based on personal preference and the stage you are in. If you prefer a steady and reliable approach, choose cannon ships. If you seek thrilling and challenging operations, go for rowing ships. Regardless, both types of ships have their unique strengths, and by reasonably combining your fleet, you can dominate the seven seas.