As a dual fire and grass type Pokémon, the Emberworm has become a popular choice for players in the mid to late game to explore its damage output, thanks to its unique base stat distribution and burn synergy mechanism. Today, I'll be sharing an introduction to the Emberworm's base stats in the world of Rock Kingdom. It is essentially positioned as a burn-based attacker, with excellent base stats and skill combinations. Moreover, its ability, Coalgrass, can link fire-type moves with the burning effect of grass-type moves.

The Emberworm's special attack base stat (187) ranks among the top for dual grass/fire type Pokémon, and its speed (160) is at an above-average level, allowing it to take the first move to stack burn layers. Its physical defense (126) and special defense (153) mean that it should avoid direct confrontation with high-burst physical attackers (such as strong fire-type attackers). The ability Coalgrass grants 2 additional burn layers from grass-type moves for each fire-type move carried, suggesting a combination of 1 fire-type + 3 grass-type moves to maximize burn stacking efficiency.

In battle, you can prioritize using grass-type moves to stack burns, then trigger high damage through fire-type moves, working with the ability to quickly lower the enemy's HP. The core skill combination is Flammable Substance (Magic Combo + Burn Stacking) + Full Combustion (Immediate Burn Effect) + Vine Bind (Energy Gain) + Poison Strike (Poison Interference). In combat, start by using Flammable Substance to activate the ability, stacking 4 layers of burn in one turn, followed by Full Combustion to explode the damage. When facing high-defense targets, intersperse Poison Strike to stack poison, creating a dual sustained damage pressure. For energy management, ensure that Full Combustion is released every 3 turns to maintain the output rhythm.

The dual grass/fire typing gives it an advantage over bug, steel, and ice types, but it is severely disadvantaged against flying, poison, and rock types. In PVE map clearing, it is suitable for fighting bug-type dungeons or steel-type guardians in lava caves; in PVP, it needs to avoid mainstream poison-type teams (like the Toxic Queen Bee). It is recommended to carry skills like Flower Shift, or pair with shield-type teammates (like Phantom Mushroom) to compensate for survival weaknesses, and for advanced players, forming a puppet team is also very fitting.

The Emberworm's attribute settings and passive skills make it a very unique character, capable of both sustained damage and burst, making it a tactical Pokémon. Its strength relies on the rapid stacking of burn layers and team coordination, suitable for players who enjoy strategic pairing. However, the current burn-based playstyle is not yet mature, and if future versions introduce more equipment or Pokémon that enhance burns, it could definitely become a major asset to the team.