Dawn of Zero, as a game with particularly high freedom, has garnered a lot of attention from many players. In fact, the game involves many weapons, among which the Dawn of Zero staff is one. Many players, when choosing to play as a mage, will encounter issues related to the staff. Below, we'll briefly share the characteristics of the staff and the skills it possesses.

In the entire game, the staff primarily focuses on magic output. When released, its damage is particularly strong. Currently, if players choose the staff, this weapon can be used in both PvP and PvE. In fact, the staff also possesses various elemental magic skills; simply put, when using it, you can directly control the enemy, causing them to slow down, become stunned, and so on.

Most players who choose the mage class, if they use the staff, have particularly low health and defense. Once attacked at close range by an enemy, their survival status becomes problematic. At this point, skill release and movement are needed to easily dodge.

In the game, the staff can fire magic orbs to deal damage to enemies, or summon Lora, putting enemies into a state of unconsciousness. Throughout the group battle, it can effectively strike the enemy. Additionally, the staff also has support skills, such as being able to effectively heal teammates, and can form a magic shield, thereby effectively enhancing defensive capabilities.

The characteristics and skills of the Dawn of Zero staff have been shared with many players. If players use the staff as a weapon in the game, they should maintain a certain distance from the enemy, utilizing the advantages of the staff to inflict as much damage as possible on the enemy. During battles, it's also necessary to choose the right skills to release.