Guide to Anomalies in the Seven Day World How to Defeat Anomalies in the Seven Day World Mobile Game

2025-04-10 19:24:46

In the world of Seven Days, the energy released by players while purifying territories attracts many attacks from aberrants. These attacks will not stop until all the interdimensional echoes are completely resolved. Some players want to know how to fight the aberrants in the mobile game Seven Days. This article will introduce the aberrant compendium in Seven Days, showing what kinds of aberrants there are and what precautions should be taken when dealing with them. If you're having trouble, come and take a look!

Guide to Anomalies in the Seven Day World How to Defeat Anomalies in the Seven Day World Mobile Game

Phase - Phantom

An extremely threatening high-mobility unit with a very bizarre appearance and confusing movement, as if it has ADHD. Once it locks onto a target, it will pounce at an unreactive speed. Its most notable feature is its high-speed displacement and ambush ability, along with the special skill of throwing "black holes." The black hole not only forcibly pulls the player closer but also causes extremely high area damage. Its rush skill is extremely fierce; once it hits the target, it's either death or severe injury.

What's even more troublesome is that it can read commands and react based on whether the player is locking onto it or attacking it, such as dodging left and right, using displacement to avoid attacks. When the distance is sufficient, it will suddenly pounce at the player. Although there is a certain charge time before the pounce, which can be interrupted, if the reaction is not timely, it is easy to get hit. In addition, although its black hole skill is strong, it can be blocked by terrain, so in complex scenes, the environment can still be used to alleviate pressure. However, it also has a terrifying skill—short-range teleportation. If it finds the player out of the pounce range, it will directly teleport in front of the player and launch an ambush. Once it enters the "phase" state, its attack frequency will increase significantly, and in battle, it must be quickly focused and eliminated.

Guide to Anomalies in the Seven Day World How to Defeat Anomalies in the Seven Day World Mobile Game

Phase - Rosetta Heavy Trooper

In comparison, the Phase Heavy Trooper of the Rosetta faction seems much "friendlier." Unlike the Phantom, it does not rush in wildly but prefers a steady, long-range suppression route. It will actively keep a distance from the player and use a heavy machine gun for continuous fire suppression. When its health drops below half, it will activate a "healing field," restoring health to itself and nearby units, while also opening a barrier that only Rosetta can penetrate. This type of enemy is more "protective," and you can prioritize clearing the surrounding small monsters before focusing your firepower on it. If it cannot find a target, it will automatically leave the defensive area, which is a good opportunity for a counterattack.

Guide to Anomalies in the Seven Day World How to Defeat Anomalies in the Seven Day World Mobile Game

Regeneration - Melt

It may look clumsy, but it is extremely dangerous. Its attack speed is not fast, and its movements are slow. Once it detects the player, it will mark a target and detonate energy near the target, causing considerable area damage. It can also fire lasers, leaving residual energy on the ground, forming a continuous damage area. After entering "cannonball mode," it will split into multiple heads, which can not only attack but also spew hot lava. When the lava blocks land, they form burning residues, and the player will suffer continuous burn damage if they step on them. The number of each round of spews is not fixed; sometimes one, sometimes three. If all three hit, it is easy to die.

When its "regeneration shield" is broken, it triggers the "split action" mechanism, and the main body enters a brief invincible state, splitting into independent heads to attack the player. If these "wounds" (weak points) are not attacked in time, subsequent damage to the main body will be greatly reduced. The weak point damage multiplier is doubled, and using weapons that target weak points will be more effective. After the split action ends, it will run around uncontrollably, producing more splits, and the ground will be covered with damage residues. If the regeneration shield recovers, it will enter the eruption state again. It is recommended to prioritize killing this type of enemy to prevent the situation from getting out of control.

Guide to Anomalies in the Seven Day World How to Defeat Anomalies in the Seven Day World Mobile Game

Regeneration - Rosetta Suppressor

A grenadier whose attack method switches between molotov cocktails and grenades, causing large-scale flame damage and explosive impacts. When it has a shield, it will also throw ice grenades, creating frost vortices that limit the player's movement. Although it moves slowly overall, its attack output is extremely high, especially in confined areas, where it exerts great pressure.

Guide to Anomalies in the Seven Day World How to Defeat Anomalies in the Seven Day World Mobile Game

Void - Rosetta Mechanic

Skilled at using various mechanical props to disrupt the player's rhythm. It can release multiple drones, one of which is a restraining drone that limits the player's movement, followed by three self-destructing drones that explode collectively. At the same time, it will deploy a high-durability auto-turret, which not only has high defense but also powerful firepower, truly a "one-person army." The main body is also equipped with a high-rate-of-fire machine gun and tactical accessories, providing both sustained output and auxiliary interference. The good news is that when its shield is broken, the drones it releases will downgrade to regular versions, significantly reducing the threat. Be sure to break the shield and quickly focus your firepower to bring it down.

The above is the current known aberrant compendium in Seven Days. Each enemy has its unique tactical characteristics and weaknesses. Players can only handle the purification of territories in Seven Days with ease by mastering their skill mechanisms and movement patterns. For more strategies on aberrants, you can check the Seven Days section on 9Games.

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It seems there was an oversight in my translation. The proper translation should be:

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To correct and complete the translation, it should actually be:

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