Tomb Robber's Note: Departure is a role-playing game officially authorized by the adaptation of a classic IP. The game also features a trading system, where players can sell collectibles, equipment, antiques, and other items obtained from dungeon explorations to earn funds. Considering some players may not be familiar with how to trade in the game, the following introduction to the trading system of Tomb Robber's Note: Departure will explain how transactions work in this game.

In this game, exploration is not just about adventure and solving puzzles; the equipment, materials, and antiques acquired also have real value. The in-game trading system is an essential channel for converting these gains into resources and profits.

During daily explorations, players will obtain a large number of various items, including but not limited to equipment, props, materials, and antiques. If these items are not immediately needed, they can be listed on the consignment shop for trading. In the consignment shop, players can set their own prices, list items, and engage in buying and selling with other players. The range of items in the consignment shop is extensive, from practical equipment to skill props, from mechanism materials to antique collections, making it the best channel for completing gear sets and addressing weaknesses.

For players who pursue ultimate attributes and collection value, the Crescent Moon Hotel (Auction House) offers an advanced trading system, regularly hosting antique auctions that gather all kinds of rare "premium goods." The bidding mechanism is exciting, and as long as you're willing to bid high, there's a chance to acquire the top-tier collectibles you've always dreamed of.

The in-game trading system is not just a convenient feature module; it also builds a close interactive relationship within the entire game world. The value of items is determined by the player market, truly realizing economic freedom within the game.

This concludes the introduction to the trading system of Tomb Robber's Note: Departure, which mainly consists of the consignment shop and the auction house, offering a relatively high degree of freedom. Through this built-in system, players can achieve self-sufficiency within the game if they are dedicated enough. If interested, why not give it a try?