Currently, there are five countries to choose from: England, the Netherlands, Spain, Portugal, and France. Each country has its unique geographical location, popular goods, initial trade routes, and gameplay adaptability. Today, the editor will bring you recommendations for choosing a country in the Age of Sail legend. Below, let's explore how to choose a country in the Age of Sail legend?

If this is your first time playing a navigation-themed game and you want to get started easily and enjoy trading, then Portugal is undoubtedly the "favored son" choice. Located at the entrance of the Mediterranean, it not only has convenient transportation but also very friendly popular goods: almonds in the capital Lisbon are cheap and easy to sell, with good profits when transported to Madrid, and large purchase volumes. More importantly, on the return trip, you can also bring sugar, forming an efficient two-way route that allows you to easily accumulate gold and star books, and a few trips will have you steadily taking off. If you want stable development without pursuing a sense of challenge, then Portugal is really a no-brainer.

Spain is geographically adjacent to Portugal, and their play styles are relatively similar, but Spain's specialty lies in being more "versatile"—situated at the crossroads of the map, popular goods like leather products can be routed to Algiers or Barcelona, offering flexible routes. The early volume of goods is quite good, and later, it can transition into production-based playstyles, such as practicing casting and shipbuilding. It is a balanced but not mediocre country, suitable for players who want to practice trading and are not averse to combat or production routes.
Players who like to train in combat, engage in battles, or specialize in production later on can also consider England or the Netherlands. Although these two countries are located in the North Sea and are geographically more remote, they are less competitive because they are away from the mainstream areas.

England starts with Western armor, which, when paired with popular routes to Edinburgh, offers good experience and profit, making it a great starting point for weapon trading. Additionally, the North Sea is a treasure trove for high-profit goods, such as muskets, gold, and diamonds, which generally sell for much higher prices than in other regions, making it very suitable for gradually accumulating and striking later.
Similar to England, the Netherlands' capital, Amsterdam, produces ham, which, when transported to Plymouth, has sufficient purchase volume and good profits, and may even trigger a honey popularity, making it a favorite "sweet golden route" for many. Both countries are very suitable for players who enjoy long-term, steady routes and the joy of planning.

As for France, it is quite unique, with its capital in Marseille in the western Mediterranean, but its territory is scattered in the North Atlantic and the North Sea. Although the early routes are remote and more challenging, it has the natural advantage of inter-regional ports. For example, while the fixed popular goods like dried walnuts have a long distance, the profits are decent; and the changing popular goods often include lamb, wine, and other specialty routes, which can be an advantage for experienced players or those willing to challenge multiple layouts. However, it is not recommended for beginners to start with France, as the early pace is slower, and running too many routes can be tiring, testing one's patience and route planning skills.
In summary, if you want to get up to speed quickly, choose Portugal; if you value comprehensive development and a stable pace, consider Spain; if you like training in combat, production, and making big money later, England or the Netherlands would be more suitable; and if you are not afraid of hard work, like challenges, and are willing to think more, then France might just be your best choice. This concludes the recommendation for choosing a country in the Age of Sail legend. I hope this article has been helpful to you.