Flowers and Interlude, as a casual game, allows us to have different characters go out and play. So, how do you play the outings in Flowers and Interlude? The so-called outing method is to arrange for different characters to visit various places for leisure or work. For example, some key characters need to be sent out, and during their outings, they can bring back some items for you. Below are specific strategies for the outing gameplay.

1. Outing Preparation
Before going out, everyone needs to prepare for different characters, so that they can set off smoothly! First, it's about food. The food placed in the backpack will affect the probability of the characters going out. Taking Paki as an example, he usually likes sweets (chips, pumpkin pie, cookies, cakes, etc.), and is generally willing to go out with almost anything.

For Peacoo, due to his proud and aloof personality, he prefers high-end foods (steak, mashed potatoes, cake) and doesn't really like chips. Finally, Uno, as a mysterious artist, loves water and sports drinks, occasionally accepts odd foods like ketchup, but overall has a lower chance of going out.

2. Outing Mechanism
Even if we prepare well in advance, it does not guarantee that these characters will go out 100% of the time; they must also meet their own conditions for going out. The characters decide on their own when to go out, where to go, and when to return, and we cannot intervene. Paki, for instance, goes out 1-2 times almost every day.

If it's Peacoo, he might stay at home occasionally, not going out for up to 2 days. As for Uno, he is very much a homebody, possibly not going out for several consecutive days. Therefore, we must judge the outing patterns of different characters well, or else it would be a waste of food. Additionally, the places the characters have visited will be shown on the map, leaving check-in records, which are worth keeping and appreciating.

3. Obtainable Items
Of course, after painstakingly cultivating our characters and successfully getting them to go out, we definitely want some rewards. When they go out, they can randomly obtain some items. For example, photos, which could be common white-bordered or rare blue-bordered SP photos. Then there are travel diaries, which can record what they see and hear during their travels.

There is also a certain probability of obtaining furniture, which can be used from the warehouse after acquisition. Occasionally, you can get different types of gifts, which you can give directly to NPCs if you want to increase their affection. In addition, there are some props for plays, such as project proposals, costumes, scripts, etc., which can all be used to unlock new performances, as our goal is to have them perform different stories.

To enjoy various storylines, we need to entice different characters to go out and play. So, how do you play the outings in Flowers and Interlude? To play the outings well, you need to first prepare food or items for different characters in the backpack. Then, based on their moods, they will decide whether to go out, and upon a successful outing, they will bring back various useful items for us.