Convenience Store Opening Diary is a simulation management game, featuring a retro pixel art style paired with soothing BGM, instantly transporting players back to a 90s street corner shop. Players will take on the role of a young store manager inheriting an old convenience store, building it from scratch into a popular spot. So, how do you play the Chinese version of Convenience Store Opening Diary? To help everyone get started quickly, here's a beginner's guide to playing Convenience Store Opening Diary.

【Convenience Store Opening Diary】Latest Version Reservation/Download Address
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The most common pitfall for beginners is shelf placement - all shelves must face the player's perspective, i.e., directly downwards on the screen; otherwise, garbage will accumulate on the back and cannot be cleaned, leading to a sharp drop in customer satisfaction! When funds are tight initially, prioritize using light bulbs to develop basic products (such as rice balls, drinking water) rather than buying decorations. It's recommended to unlock the initial map first; if you mistakenly select the second map at the beginning, it may lead to a bug that prevents unlocking the freezer.

During the early stages of opening, it's recommended to use the "sandwich rule" for stocking: place high-demand items like rice balls and bread on the middle shelf, put drinking water on the bottom, and place a small amount of daily necessities on the top. Once three similar products are unlocked, immediately form a "special counter," triggering hidden bonuses of +10% quality and +5% price. Pay attention to the order of product development: medicines > frozen foods > cooked foods. Although the demand for medicines is low in the early stages, their unit price becomes extremely high in the mid-to-late stages, so developing them early can prevent getting stuck.

When a "light bulb" icon appears above a customer's head, click to trigger the "match-3 mini-game"; successful matches earn light bulb points, which should be used to exchange for products rather than decorations. If a customer expresses a need for a "desired item," such as a suit-wearing office worker wanting coffee, fulfilling this need three times can convert them into a regular customer, who will have their own equipment slot, doubling their spending power. If customers complain about "slow checkout," unlock the second cash register as soon as possible and assign a staff member to man it.
Once the main store's daily revenue exceeds 10,000, you can open a branch. Beginners are recommended to start with an office building branch, focusing on stocking bento and coffee, avoiding tourist areas. Note that the game's economy operates on a 7-day cycle: days 1-3 are the slump period (stockpile light bulbs), days 4-6 are the boom period (use flyers to attract new customers), and day 7 is the bubble period (clear out high-priced inventory).

This concludes the full introduction on how to play the Chinese version of Convenience Store Opening Diary. Although the game has a simple art style, its gameplay is quite engaging, especially the business strategies and detailed design, making it addictive. Seeing your store grow and more customers coming in really gives a sense of achievement!