In the world of FGO, players are no strangers to high-difficulty challenges, and this time, the arrival of the Count of Monte Cristo, also known as the King of the Cavern, brings new expectations for those who love single-target damage. Today, I will introduce the FGO King of the Cavern, the Count of Monte Cristo. This avenger from Dumas' pen, with his powerful striking force and exquisite skill design, has quickly become a target in many people's card pools. Next, let's delve deeper into this newly arrived King of the Cavern.

As a 5-star limited Avenger, the King of the Cavern's base stats are quite impressive. At level 90, his attack power reaches 12,705, and HP is 11,880. Combined with his unique chaotic evil and earth force attributes, he possesses strong survivability and output potential in high-difficulty dungeons. With the "floating" attribute, it can be said that the King of the Cavern is almost a versatile player active on all kinds of battlefields.

Speaking of Noble Phantasms, the King of the Cavern’s [O Star, Go to the Shining Path] is undoubtedly his most representative move. Not only is it a high-output single-target Noble Phantasm, but it also comes with “invincibility penetration” and stun effects, effectively limiting the enemy's actions. Moreover, this Noble Phantasm is particularly suitable for players who like burn strategies, as the stacking special attack effect allows his damage to skyrocket under the burn state. When the enemy is burned, the King of the Cavern's attacks become even sharper, with each layer of burn providing an additional 10% damage, plus the effect of reducing defense, making it a powerful tool for high-difficulty dungeons.

The King of the Cavern's skills are also designed excellently. His first skill, [Steel Resolve (Flame)], not only enhances his green and red card performance but also provides invincibility, allowing him to survive longer when facing powerful enemy attacks. The second skill, [King of the Cavern], boosts attack power and adds a burn effect, while also providing poison immunity and debuff immunity, greatly enhancing his survivability in high-difficulty environments. The third skill, [Fourteen Stones], offers NP gain, increased critical damage, and star collection, making the King of the Cavern more adept at dealing damage, quickly generating NP, and enhancing critical hits, perfectly fitting his single-target damage role.

However, the King of the Cavern is not without weaknesses. As an Avenger, although his attacks are strong, they may not directly deal high damage to certain enemies, especially those without the burn effect. In such cases, his output might seem somewhat flat. Additionally, the stun effect of his Noble Phantasm may put you in a dilemma: while the enemy is restricted, you cannot perform "substitution" operations, which might cause some inconvenience, especially when frequent substitutions are needed to deal with different enemies.

The Count of Monte Cristo, the King of the Cavern, is a very suitable single-target Servant for use in high-difficulty challenges, especially when combined with burn and critical hit strategies, he can deal extremely terrifying damage. However, his limitations are also clear, especially in regular daily quests, where his effectiveness is somewhat reduced. Therefore, if you are a player who enjoys challenging high-difficulty dungeons, the King of the Cavern is a powerful tool worth having. But for most players, he is not a must-have character, as there are other more versatile Servants that can meet your combat needs.
This concludes the introduction to the FGO King of the Cavern, the Count of Monte Cristo. The arrival of the King of the Cavern gives us more strategic options. As an Avenger, his spirit of revenge is not only reflected in his background setting but also in the explosive power of every strike. If you are passionate about using single-target Servants to break through high-difficulty challenges, the King of the Cavern is a good choice.