Today, I'm going to introduce which company is behind the game "Jingjie Dao Ming" (Realm of Sword Sounds). Although you can now find promotional materials for this game on some mainstream video platforms, the information provided by streamers tends to be rather one-sided, leaving many players with an incomplete understanding of the game. To help everyone gain a more comprehensive understanding of the game's development company and its highlights, I've compiled the following information. So, if you're interested, make sure to check it out!

Firstly, this game is published by Chaoxi Guangnian Studio, a subsidiary of ByteDance. In a key phase of the game's development, Mingchen Health and Chaoxi Guangnian formed a deep partnership. Mingchen Health signed a formal agreement with ByteDance for game product research, development, and production, successfully obtaining the popular IP "Bleach" authorized by ByteDance, and taking on the responsibility of fully developing this game product. With the dual assurance of a large platform and a professional creative team, the quality of the game will undoubtedly be very high.

Secondly, the character system in the game is highly distinctive. Characters are scientifically categorized into different tiers based on their strength, including T0, T0.5, T1, and more. During the game, players can freely choose and develop characters that suit their strategic needs and combat styles. The character designs in the game closely resemble the classic figures from the original work, such as Ichigo Kurosaki, Rukia Kuchiki, Orihime Inoue, and Uryu Ishida. The appearance, skill effects, and personality traits of these characters have all been meticulously designed and faithfully recreated by the development team. Additionally, the characters' skills are diverse and unique, such as Ichigo Kurosaki's signature move, "Getsuga Tensho," with its six-stage attack, Rukia Kuchiki's ice control skills, and Orihime Inoue's healing and shielding abilities, all of which fully showcase the unique personalities and formidable powers of the original characters.

Furthermore, the attribute counter relationships between characters in the game are also a highlight of its combat system. Different characters possess different attributes, such as "Slash," "Strike," "Spirit," and "Rush," which have interdependent counter relationships, greatly enhancing the strategic and entertaining aspects of battles. Some characters also have unique battlefield skills, like Rukia's freezing effect, which can provide additional support to the team without switching characters. The game also introduces a combo switch feature, allowing players to improve overall output efficiency by skillfully switching characters. For example, the combination of Ichigo Kurosaki and Toshiro Hitsugaya can create a powerful burst output, providing players with a more thrilling combat experience.

Finally, the sword techniques and plot design in the game are equally worth looking forward to. The game focuses on real-time action combat, allowing players to personally control characters and experience intense sword battles. The game also features a variety of fun levels and challenge missions, such as stealth levels and dodging Cero, which not only increase the playability and challenge of the game but also allow players to better understand the game's plot and world view while enjoying the thrill of combat.

The above covers the background of the game's creative team, the character system, and the plot introduction. We believe that in this meticulously crafted game, players will surely experience the ultimate joy and excitement of battle. Therefore, for those who are interested, why not take the time to experience it in the game for yourself?