In the world of Rock Kingdom, there are many attribute types, and these types all have relationships of being strong against and weak to others. Some powerful attributes can be strong against many types, which gives a significant advantage during the development phase. Many new players are encountering this type of game for the first time, so they might ask: What are the attribute types in Rock Kingdom? Here, I will provide an overview of all the types and their characteristics.

Currently, Rock Kingdom has 18 types, and each type has its unique combat style. Let's start with the Illusion type. The characteristic of the Illusion type is that it can lower the overall attributes of the opponent through Starfall, essentially stacking debuffs on them. Next is the Cute type, whose characteristic is Charm, which can revert the opponent to their original stage, making it a trait that becomes stronger as the game progresses.

The Bug type's feature is sharing buffs, but it's limited to Bug type spirits. When one Bug type has multiple buffs, other Bug types in the team can also enjoy the corresponding buffs, making it very suitable for building a team around Bug types. Steel type spirits' skills cause damage using their own parts, so their characteristic is the ability to combine and enhance damage, a feature exclusive to Steel type spirits.

The Dark type's characteristic is vampirism, absorbing the opponent's health to restore itself, giving it strong survival capabilities. The Ghost type is similar to the Dark type, but it can increase the opponent's energy consumption, preventing them from using skills. The Wing type's characteristic is the ability to act first, having many powerful first-strike skills, and it is the fastest type in terms of speed.

The Martial type's characteristic is versatile, able to counter any move, without particular strengths or weaknesses. The Poison type's characteristic is inflicting long-lasting poison to wear down the opponent, becoming stronger as the battle drags on, using poison to defeat the opponent. The Electric type also has a special characteristic in the first turn, gaining additional benefits at the start of the battle. If there are more Electric type spirits in the team, the buffs received will be stronger.
The Dragon type's characteristic is high burst damage, where the longer the charging time, the stronger the damage effect. Once fully charged, it can almost instantly defeat an opponent, making it a type suited for mid to late-game battles. The Ice type has the ability to freeze, with excellent control, and can reduce the opponent's attributes by a percentage. The higher the opponent's health, the wider the range of the Ice type's attacks.

The Earth type is a relatively tanky type, with many of its skills focused on enhancing its own defense, and it has strong defensive durability, making it suitable for prolonged battles. The Light type's characteristic is fusion, meaning the more diverse the team, the stronger the Light type becomes, playing a crucial role in a diversified lineup.

The last three types are Water, Grass, and Normal. The Water type focuses on reducing its own energy consumption, allowing for frequent skill usage. The Grass type has the ability to heal and recover energy, making it a type with high survivability and offensive capability. The Normal type has no particular strengths or weaknesses, making it a balanced type.
These are all the information about the attribute types in Rock Kingdom that I've provided. In the game, each of the eighteen types has its own powerful attributes and lineups, and players can choose spirits based on their preferences to form teams, thus experiencing the charm of Rock Kingdom!