"Dragon Soul Traveler" is a very fun idle card game with a large number of characters, each with their own unique features and skill mechanisms. This allows for the construction of various lineups. So, for Dragon Soul Traveler lineup recommendations, this is a lineup that is very suitable for non-spending players, commonly known as the Wild Team, which is relatively easy to play.

Introduction to the Green Dragon Wild Team:
This team is not bound to any mythical characters or limited characters, making it relatively easier. The combination of Raven and Little Emerald Dragon can be said to be a perfect match.
Little Emerald Dragon:
The mechanism of the Green Dragon lies in its wild effect. Its opening skill includes healing and can enhance the healing effect. Moreover, when the Green Dragon is upgraded to a Great Green Dragon, it gains an additional shield. For dragon language pairing, it's not necessary to use attack aura or physical damage aura; instead, it's more recommended to use attack speed aura, which suits the Green Dragon well. Other dragon languages to consider are extreme crit aura or crit aura, to increase overall output. Suction aura is also needed, allowing for life steal, and shield aura is optional, providing more peace of mind when at low health. For roar-type dragon languages, the "Rage Roar" exclusive to the Green Dragon is highly recommended, as it restores rage when healing teammates, maintaining the wild status. For the dragon chant part, there is only one solution: "Wild Advance," which significantly increases attack speed for spirits in the wild state.

Spirit Selection:
Twin Raven Spirit + Chiron + Oberonie + Fire Lord + Queen of Fairies + White Tiger, providing a mix of tank, assassin, and dual healers, though Chiron here is not primarily for healing.
Twin Raven Spirit (Raven), the core damage dealer, focuses on basic attacks. As previously mentioned, the roar part of the dragon language can increase attack speed, and Raven's characteristic is that after 7 basic attacks, it inflicts a wound effect, increasing crit rate when attacking wounded targets. Additionally, Raven has a 15% defense penetration against units with at least 4 energy cost, and 30% against wounded targets.

A crucial point is that when the talent reaches level 4, using the ultimate skill will consume its own HP, but if not interrupted, it can gain a shield equal to half of its HP. Some players might think that half HP is a bit risky, but it's actually fine because it's part of the Wild faction, which requires HP consumption to maintain the effect. At talent level 7, using the ultimate skill will enter a brief invincible state and increase attack speed. The ultimate skill can also reduce the defense of wounded targets, and each basic attack has a ricochet effect, further increasing attack speed and life steal, making it easy to target backline enemies. Overall, with life steal and attack speed, continuous output is smooth. The special skill "Flock of Ravens" can deal damage to enemies in a line, and against large bosses, it deals multi-segment damage.

White Tiger, an excellent assassin choice for the Wild faction, has an AOE effect on the third basic attack, making it effective in group battles. When using the ultimate skill, it can dispel all debuffs and increase attack. Furthermore, while in the wild state, it becomes immune to debuffs, which is a very important effect. The ultimate skill consumes self-speed to enter the wild state and deals a high-damage physical attack, with 50% life conversion, providing substantial life steal and safety. The ultimate skill is an AOE targeting the backline, and the secret skill reduces HP to accumulate rage, entering the wild state when full, increasing attack during the wild phase, and enhancing basic attacks to trigger a powerful kick, dealing significant damage. Another key special skill is "Penetrating Force," which provides some defense penetration, and the effect doubles if not under any debuff. The combination of Raven and White Tiger is very effective against high-defense monsters.

Fire Lord (Sigurd), a defense breaker, can be included in the Wild Team due to her talent effect, which increases the team's attack power once she enters the wild state. Secondly, Fire Lord's ultimate skill "Blazing Slash" has excellent defense-breaking capabilities, with double defense penetration and defense reduction. Fire Lord can also apply a burn effect, adding extra damage. The burn can be paired with Oberonie to trigger the evaporation effect, increasing safety. Oberon, obtainable for free, can heal by gaining evasion from evaporation. The Fairy Queen, a pure healer, serves as a support role.

In this installment of Dragon Soul Traveler lineup recommendations, we've shared an easy-to-use team that doesn't require much investment, the Wild Team. The core of this team is the dual C of Raven and White Tiger, along with Chiron (Centaur). These three are essential, while the others can be somewhat interchangeable.