Three Kingdoms Fantasy Continent 2 is a turn-based battle game, featuring many gameplay settings. For example, some generals have a chanting time before casting spells, which players can interrupt or delay, but not all generals can do this. So how do you interrupt the casting of "Ballad of the Warlord" in Three Kingdoms Fantasy Continent 2? Here, we will share methods to interrupt enemy spell casting in Three Kingdoms Fantasy Continent 2, telling you how to stop the opponent's spell release.

Not all generals' ultimate skills can be interrupted; generally, it is specified in the skill description. For instance, Gan Ning's ultimate skill "Raging Blade Splits the Sea" can deal physical damage to a row of enemies and interrupt their chanting, while also increasing the critical hit chance by 50% for the enemy on the far right.

However, note that Gan Ning's ultimate skill costs 30 points, so you need to reserve enough battle will to use this skill; otherwise, you won't be able to interrupt the enemy's key skills. Of course, besides specific skill interruptions, certain effects can also interrupt, such as stun. Zhang Xiu's talent can stun enemies already affected by Shatter Shock, and after unlocking the breakthrough skill, entering combat can apply the Shatter Shock effect to the enemy with the highest attack power.

In addition to interruption, there is also a way to push back the action bar, which can delay the enemy's skill release time. For example, Sun Jian's breakthrough skill "Mighty Vibration of Jiangdong" can push back up to 30% of the entire enemy team's action bar, thus delaying their skill release.

A similar effect is found in Qiao Ling's ultimate skill, which can push back 30% of the action bar. Guan Yinping's normal attack after using her ultimate skill can also cause stun, similarly interrupting the enemy's spell casting.

This concludes the introduction on how to interrupt spell casting in "Ballad of the Warlord" in Three Kingdoms Fantasy Continent 2. In the game, some enemy bosses or specific units may cast key skills that need to be interrupted, or else if they successfully cast these skills, it could lead to a defeat. Similarly, the enemy may also have similar means that need to be prevented.