Farlight 84 is a hero shooter game developed by Lilith, and many players are familiar with their idle card games. Now, they have embarked on a new attempt in the skill shooting genre. The gameplay here is not unfamiliar to everyone, and this is mainly to share the complete character guide of Farlight 84, introducing the skills and characteristics of several heroes to better understand the game.

[Ducky]
An offensive character, skilled in team support and breaking through enemy lines, suitable as a breacher for the team, responsible for attacking or getting close to enemies to eliminate them. His skills perfectly fit this role. The Q skill allows Ducky to transform into a ball and roll continuously, reducing hit points while providing damage reduction, and his movement speed far exceeds normal running. Once entering the battlefield, he can instantly disrupt the enemy's defensive formation. After the enemy is in disarray, Ducky can stir up the battlefield, and the real threat comes from his teammates behind him.
The acceleration circle of the first skill not only increases the movement speed of teammates but also provides a temporary shield after an upgrade. Although a breacher needs to charge forward, mindless attacks are meaningless. Accelerating with teammates can both increase survival rates and enhance the team's advancement. Ducky not only has speed and mobility advantages but also powerful control abilities. His ultimate skill, a wide-ranging and knockback-inducing slam from the sky, can be highly effective, but if the timing is off, it may allow opponents to escape early.

In actual combat, Ducky can use his Q skill to accelerate and rush, or take advantage of skills like Marshal's Q or Phantom's ultimate to reduce the enemy's reaction time. If the ultimate hits, Ducky can gain a shield to block the fiercest counterattacks. Therefore, the skill point allocation for this character is clear: prioritize upgrading the first skill to ensure maximum benefits for himself and his teammates; then the ultimate, which, although average in damage, has a strong control effect that can make a few seconds' difference in battle. The Q skill is mainly functional, with low incremental benefits, and the level one damage reduction is already optimal. For weapons, the SMG Vector or the assault rifle Ranger is recommended, both of which have low recoil and high DPS, making them extremely suitable for Ducky's combat style.

[Sinner]
A versatile character with damage, control, damage reduction, vulnerability, and area-of-effect attacks. His two passives give him stronger survival and combat capabilities. The first is a built-in damage reduction, which, though small, can be life-saving in critical moments. The second is the "Crown of Punishment" buff, which changes all skill effects after any skill is used. The Q skill, "Explosive Eye," throws a sticky bomb, causing knockback and area damage. With passive enhancement, the explosion radius increases, and it can self-knockback, leading to the "bomb jump" technique, useful for chasing enemies, quickly escaping, or even adjusting direction in mid-air.
The longest distance for a bomb jump is the "slide-jump-slide" — sliding immediately after being knocked back can reach further positions, helping Sinner reach unexpected corners. The E skill, "Thunder Shock," throws a flashbang, which, at close range, can directly disorient the enemy and suppress summons like Night Patrol and Peach, preventing them from disrupting the fight. In the passive state, the stun effect lasts longer. In combat, using the bomb jump followed by the E skill and then quickly firing can maximize precision output.

The ultimate, "Divine Bombing," allows selection of two (upgradable to three) bombing locations on the map. With the Crown of Punishment, the coverage area is larger, making it the second most strategic skill in the game (second only to Dragon Lady's ultimate). This skill can not only force enemies out of cover but also be used for battlefield division, forced repositioning, or pushing, offering significant tactical value. When using the ultimate, it is recommended to mark possible enemy escape routes first, then lock in target positions to ensure maximum kill potential. Additionally, the bombing does no damage to allies, creating safe zones to protect team advances. With the mobility of the Q skill, the close-range advantage of the E skill, the error tolerance provided by passives and skill buffs, and the long-range suppression of the ultimate, Sinner is truly a versatile king.

[Phantom]
His playstyle is defined by flexibility and variability. The Q skill, "Decoy," not only deceives the enemy's vision but also gathers information, setting the stage for subsequent attacks. Although the E skill is not fast, its effect is strong, and releasing it at the right moment can put immense psychological pressure on the enemy. The dual-life mechanism of the ultimate allows him to serve as a core or support role in the team. Phantom is positioned as a guerrilla, acting as the team's secondary attacker, not a front-line assaulter, but responsible for gathering information, harassment, and coordinated attacks. He should not attract too much fire, but rather ensure his own survival while creating space for the main attacker. The decoy of the Q skill can scout enemy positions, determine the direction of gun setups, and help the team plan attack strategies, which is the proper way to use it.

Additionally, combining the decoy with the E skill, "Electronic Net," can effectively pin down the enemy formation, providing a better output environment for teammates. In a disadvantaged situation, the decoy can be used to flank, ambush, or distract the enemy, allowing the true form to gather teammates for a counterattack. In dire situations, Phantom must flexibly use the decoy to confuse the opponent, relying on agility and skill to survive and become the team's last hope. Playing Phantom requires flexible thinking, making judgments based on the battlefield situation and available resources, and choosing the most suitable strategy.

The above is an introduction to the complete character guide of Farlight 84. Due to limited space, only a few representative heroes were introduced, covering their playstyles and involving some professional terms. If you have played this type of shooting game before, it should be relatively easy to get started. For more introductions to other heroes, please visit the Farlight 84 section on 9Games.