In the game, players will see multiple sects, and these sects' skills will also differ. For players, it is essential to understand these sects' skills to be proficient in the game. What are the full set of skills for all the sects in Sword and Fairy Zero? Today, let's analyze together and see what these skills are and what unique features they have?

Sword Pavilion: A close-range external skill sect that can accumulate true qi through damage, using qi to control the sword. The heavy sword can knock enemies into a coma after a heavy strike and can also transform into a shield for self-protection. Dual swords have excellent single-target, sustained output capabilities and can protect themselves. Quick swords have outstanding range and high mobility.

Cloud Nymph: A long-range internal skill sect, mainly using the pipa as a weapon, utilizing inner strength to effectively propel sound into battle. They excel at controlling enemies, using debuff and control skills to limit the enemy's attack speed. Additionally, they have high flexibility, providing good support to allies. They possess beneficial effects.

Tang Sect: Using daggers as weapons, they also employ traps or hidden weapons, combined with agile movements, possessing two different abilities, close and long-range. Soul Chaser specializes in hidden weapons, launching them when the enemy is unaware, causing continuous damage. Guile Path excels at setting traps, placing them on necessary paths, and continuously striking the enemy. Shadow Transformation focuses on stealth, approaching enemies invisibly, then delivering a deadly ambush.

Xuan Kong: A close-range sect, primarily using fist and foot techniques. They can gain qi sea when dealing damage, and once the critical value is broken, their power increases rapidly. Fist techniques are powerful, and after charging, they deliver a strong burst. Foot techniques are light and agile, with high-frequency attacks, leaving no room for the enemy to breathe.

Blazing Feather: A long-range sect, using the longbow as a weapon, with exquisite swordsmanship, and the ability to switch between different combat styles based on talent. A hundred paces piercing the poplar has strong group output, which can be quickly enhanced by charging, keeping enemies at bay. Close-quarters combat can continuously fire arrows in a short time, suppressing the enemy with firepower. A thousand miles a day has strong anti-control and control abilities, maintaining continuous output by adjusting distance.

The above introduces the full set of skills for all the sects in Sword and Fairy Zero. These sects' skills are not entirely the same, and players can choose according to their personal preferences, picking a sect they like. We believe these sects will not disappoint, and the overall playability is still very high.