In this issue, we bring you a team-building guide for "Gundam Iron Poem," a game that primarily focuses on mech combinations. It's a placement game, and many players may not have encountered it before, so they might not know how to form an effective team. Since it is a nurturing series gameplay, every time, players need to choose suitable characters for battles. Therefore, the related pairing content is something that everyone is quite interested in learning about.

In this issue, I will introduce some team compositions that are very suitable for beginners. You can check them out and choose a team format based on your actual possession. Of course, some teams are only suitable for the early stages of the game. In the later stages, you will still need to switch to other character teams.

Firstly, I recommend a team that is very suitable for close combat, by pairing Freedom Gundam with Impulse Gundam. This team is easy to operate and has high damage, making it possible for even those who aren't very skilled at pairing or operating mechs to fight well. The downside is that its range is a bit short, so if you encounter enemies with longer ranges, you'll need to adjust your positioning.

Besides the close-range team, it's also important to have a basic understanding of long-range teams. You can use Dominant Gundam paired with Archangel and Deathscythe Hell Gundam. The advantage is that they have a longer distance, allowing you to attack from afar, which provides a higher margin of error; occasional mistakes won't matter much, and they are very useful in boss fights. The disadvantage is that you need to have some positioning skills, requiring a bit of familiarization.

The sharing regarding the "Gundam Iron Poem" team-building guide ends here, covering both close-range and long-range suggestions. Players can choose the appropriate team based on the actual battle situation. For the early stages, these two teams should be sufficient.