In the world of Rock Kingdom, all the spirits are recorded in the encyclopedia. This means that if you want to learn about the spirits in the game, the fastest way is to look at this encyclopedia. To help everyone get to know more of these cute little spirits in the game, today we will take a look at the Rock Kingdom spirit encyclopedia. By checking the encyclopedia, you can get to know and understand them, and you can figure out in advance which spirits you need, so as to prepare for catching them.

Dimo:
When you open the encyclopedia, the first spirit you will see is the current game's mascot, called Dimo. This is a light-type spirit with a base stat total of 450. It has a characteristic of increasing attack and defense by 5% when it learns skills of different types. In terms of evolution, it only has one form.
Starter Trio:
Next, let's look at the starter trio spirits in the game. These spirits are Meow, Spark, and Waterblue, which are grass, fire, and water type spirits respectively. Their base stat totals are 364, 376, and 367 respectively. They have the effects of increasing damage, reducing skill energy consumption, and restoring health points when using skills of their respective types. In terms of evolution, each of the three spirits has three forms.
Ducky:
After seeing these four spirits, next we'll introduce you to a spirit named Ducky. This is a normal-type spirit with a base stat total of 505. Its characteristic is that it increases power when the skill energy consumption equals 1. In terms of evolution, it only has one form.

Bounce Seed:
After Ducky, the fifth spirit we're going to show you is Bounce Seed, a dual grass and poison type spirit with a base stat total of 351. Its characteristic is that it stacks two layers of poisoning on the enemy when releasing grass-type skills. In terms of evolution, it has three forms.
Dandelion:
This is a dual grass and fairy type spirit with a base stat total of 493. It has the effect of increasing the power damage of skills with energy consumption greater than 3 by 40%. In terms of evolution, it has two forms.
Round Spider:
This spirit has a base stat total of 356 and is a heavy bug type. It has the characteristic of inflicting three layers of poisoning on the enemy when releasing skills with energy consumption less than 2. In terms of evolution, it has three forms.
Qilica:
This is a grass type spirit with a base stat total of 372. It has the effect of recovering 5% health when gaining 1 point of energy. In terms of evolution, it has three forms.
Winter Feather Sparrow:
This spirit has a base stat total of 478 and, unlike the ones mentioned above, it belongs to the wing type. It has the characteristic of increasing skill power when attacking first. In terms of evolution, it has two forms.

Diudi:
This is a grass type spirit with a base stat total of 221. It has the characteristic of not losing magic power when defeated. In terms of evolution, it has three forms.
Devil Ding:
This is a dual evil and wing type spirit with a base stat total of 486. It has the characteristic of absorbing 100% life value when attacking first. In terms of evolution, it has three forms.
Hammer Stork:
This is a dual wing and water type spirit with a base stat total of 624. It gains the swift attribute when releasing skills with energy consumption less than 3. In terms of evolution, it only has one form.
Guard Dog:
This is a fire type spirit with a base stat total of 494. It has the characteristic of increasing physical attack by 100% in the first turn of entry. In terms of evolution, it has two forms.
Devil Wolf:
This is an evil type spirit with a base stat total of 542. It has the characteristic of increasing attack by 20% when no spirit in the team has been defeated. In terms of evolution, it only has one form.

Ebel:
This is a grass type spirit with a relatively high base stat total of 484. It has the characteristic of absorbing 4 points of energy at the end of the round. In terms of evolution, it has two forms.
Cone Tail Sheep:
This is a ghost type spirit with a base stat total of 371. It has the characteristic of making the enemy lose 4 points of energy when releasing evil type skills. In terms of evolution, it has three forms.
Plank Shell:
This is a water type spirit with a base stat total of 372. It gains 3 points of energy when the energy consumption of defensive skills is 0. In terms of evolution, it has three forms.
Little Grass Bug:
This is a dual bug and grass type spirit with a base stat total of 369. It has the characteristic of randomly obtaining a dedication effect at the end of the round. In terms of evolution, it has three forms.
Hive:
This is a dual bug and wing type spirit with a base stat total of 257. It has the characteristic of increasing attack, defense, and speed by 10% for every other bug type spirit in the team upon entry. In terms of evolution, it has three forms.

The above is the complete introduction to the Rock Kingdom spirit encyclopedia. After reading the introduction above, I believe everyone has already gotten to know and understand these spirit companions in the game through the encyclopedia. Now that you've learned about them, you can go ahead and select, cultivate, and use them as mentioned in the text.