In the game, the 7 Days World map tool is a very important aid for players to explore and survive, so it has multiple practical functions. For new players, they may not be particularly familiar with it yet, so today I will introduce in detail how to use the 7 Days World map tool. If you are also interested, you can follow along to learn more!

Firstly, players can press the M key to open the in-game map interface, allowing everyone to check their current location and the surrounding environment. This is very convenient, and the map supports marking features, so players can mark various important locations, making it easier for them to find and plan routes later. Therefore, the map is not only static but also interactive. Players can quickly understand the resource distribution of various areas through the map, which can also help in formulating effective action plans.

Moreover, six new spawn points have been added, allowing players to choose a suitable starting point based on their needs, making it easier to find specific resources and animals. The annotations for weapon parts and other resources are continuously updated, helping players to quickly locate the items they need. Additionally, players can mark collected supply points and clear markers, making it clearer to view unexplored areas on the map.

It's also possible to quickly filter out the markers that need to be searched, improving exploration efficiency. Furthermore, different treasure chest locations can be displayed, assisting players in quickly obtaining them. When using the map, players can utilize its filtering function to find the most suitable resource routes and mark positions, which can then be shared via the world channel.

These map tools provide comprehensive information support and convenient operational functions for players, helping them better control the pace of the game. This, in turn, helps players survive better. So, the above is what I've shared about the map tools. As long as you practice a bit, you'll be able to operate them smoothly.