In the new version of Zenless Zone Zero, there will be new banners, and some old banners will also be re-released. This means that everyone needs to plan for their draws. You need to see what characters you need and then draw from the corresponding banners. To help everyone understand which banner they should draw from, the following will provide drawing suggestions for Zenless Zone Zero 1.6. After reading the article, you will know what cards you need and can make a good drawing plan.

When the event reaches version 1.6, the first thing you will see are two new characters, Trigger and Pokona. Among them, Trigger is an S-rank character, and Pokona is an A-rank, meaning the only character you really need to pay attention to is Trigger, who is an electric attribute breaker character.

He has the ability to attack from a distance, with his method being continuous shooting. The shield-breaking power of this shooting is quite strong; according to tests, three heavy attacks can deplete a small enemy's stamina bar. From this, it can be seen that he is a core shield-breaker for the current version's electro team. If you happen to play an electro team and just happen to lack a shield-breaker, you can use him.

After Trigger's banner ends, you will see a new banner. In this banner, there are two characters: Zero Ambi and Number 11. Of these two, the former is an electric attribute assault character with a very high attack multiplier and high damage frequency. She will be the main DPS for future electro teams.

The latter, Number 11, nicknamed Fire Blade, is a veteran main DPS for fire teams with extremely high damage. However, this character is quite skill-dependent; only those who can master her skills can achieve high damage. For those who cannot, the damage won't reach T1 levels. Therefore, it is only recommended for players confident in their skills to draw her.

The above is all the content for the drawing suggestions of Zenless Zone Zero 1.6. After reading the introduction, you should now know how to draw in version 1.6. Once you know how to draw, you can refer to the suggestions and prepare according to your own situation.