In recent games, The Great Jianghu: Azure Dragon and White Bird has been mentioned quite a bit. This game is a work of the Jianghu martial arts genre. Although the game's visuals are relatively average, its playability and balance of difficulty are both very well done. What does The Great Jianghu: Azure Dragon and White Bird inherit? The inheritance in the game is a topic that players care about, so there have always been people asking about it.

Not long ago, the game was updated to a new version. In this version, we can choose to inherit one item from the first playthrough. Before this, there was no inheritance feature available for the second playthrough. If players feel that inheriting just one item is too little, they can opt for 'No Regrets,' which means we won't be able to increase any attributes, but the number of inheritable items will increase from one to two.

During the second playthrough, we can choose some starting points that were not available in the first playthrough. Most of the starting points in the first playthrough are rather ordinary, whereas the second playthrough significantly improves our starting conditions. If we want to enhance our initial abilities, then we need to choose our background wisely.

In the current version, the game has added 5 initial scripts. These scripts come with 2-3 tier staff techniques, special skills, music, fan techniques, hidden weapon skills, and more right from the start. This greatly reduces the initial difficulty, which is very beneficial for early game development.

However, the difficulty of enemies in these scripts has not increased much, meaning that many of the unique DEBUFFs and skills still cannot fully demonstrate their intended capabilities. This keeps these less popular skills and abilities in a state of obscurity.

The above is an introduction to the inheritance content of The Great Jianghu: Azure Dragon and White Bird. At this stage, players need to clearly understand what items they want during the second playthrough, after which they can directly carry them. If they find it insufficient, they can consider giving up attribute points to gain +1 item to carry.