In the card-drawing version of Plants vs. Zombies, although each plant has its own tactical card information, there is a distinction in card strength due to the inherent skills and damage capabilities of different plants. The reason for sharing this Inferno Card guide with everyone is that currently, the chance of drawing such cards in the game is particularly low.

Hand of the World: A card that starts with 6000 HP, capable of dealing massive damage to zombies in front. It is the weakest among the three Inferno Cards, but still outperforms other quality cards. This is a close-range burst plant that can ignore large waves of zombies, making it effective even against the Zombie King Doctor in a one-on-one situation.

Tree of Unease: Can trigger a Crimson effect, instantly killing six zombies. It's slightly stronger than the Hand of the World, and defeating the Zombie King is a basic operation. However, Elite Giants have partial immunity to it, so you should be careful about when to play the Tree of Unease. But, the immunity effect only works once, so if you have other plants, they can be used afterward without issue.

Infernal Nut: The strongest of all Inferno Cards, with extremely high health, capable of adding a series of debuffs to zombies, and periodically killing them. With 24,000 HP, it makes the inherently defensive nut even more powerful as a frontline defense against zombies. However, its weakness is that it can be flattened after several hammer strikes by a Giant Zombie with a hammer. Therefore, when facing such zombies, it's important to arrange other defensive plants. Crushing attacks are its weak point.

The above is the content of the Inferno Card guide for the card-drawing version of Plants vs. Zombies. There are far fewer Inferno Cards compared to other levels, but if you want to use the strongest cards, these three Inferno Cards are definitely worth considering.