In the strategy card game Codename: Kill, the strength of a general is determined by their unique skills. Let's uncover the strength rankings of all generals together. The comprehensive list of generals in Codename: Kill is what this editor brings to you today. If you want to use powerful characters that can dominate the battlefield, this guide will provide valuable references for players when arranging their troops. Having these general cards will make it much easier for everyone to achieve victory.
First up is Liu Bang, the Han Gaozu. His skill "Slaying the Serpent" uses one card other than a kill card to destroy all identical cards in play, instantly throwing the opponent's layout into chaos. For the rest of the game, after discarding a card, he allows another character to draw 2 cards, disrupting the opponent's hand rhythm and building up strength for his own camp. Then there's his "Great Wind Song," which can be used once per turn. When a player gets a card with a value of 5, they can choose to discard this card, reshuffle the deck, randomly discard one card from each other character, and finally let a lucky character draw cards until they reach their hand limit.
Following closely is Cao Cao, the Usurper of the Troubled Times. With his "Troubled Times" skill, when attacked, not only can he calmly take the damage, but also effortlessly take the card that caused the damage and immediately play one of them. His "Heaven's Timing" skill, on the other hand, grants all teammates the power of "Heart's Return." Teammates with "Heart's Return" can draw an extra card when injured, greatly enhancing the team's endurance.
Sun Quan, the Overlord of Eastern Wu, is no less impressive. His "Riding and Shooting Tigers" skill has a unique trigger condition every turn; when other characters obtain 4 cards during the turn, he can seize the opportunity to draw 1 more card, adding to his resources, and immediately play 1 kill card, launching a surprise attack on the enemy. His "Earth's Advantage" skill further benefits the team, giving all teammates the power of "Balance," allowing for more flexible responses in complex card games.
Guo Jia, a strategist of extraordinary wisdom, displays unique strategic thinking with his "Ten Victories and Ten Defeats" skill when injured. Whenever he is injured, he can draw 2 more cards and cleverly give any one hand card to another character, allowing the recipient to increase their kill count by 1 in the next round. This operation links the team's attacks. His "Talent Envied by Heaven" skill, filled with mystery at the beginning of the turn during divination, if the result is not a green plum, he must accept 1 point of damage. However, if the divination result is a green plum, he happily gains the divination card, providing support for his subsequent actions. More importantly, even upon his death, he can still select another character to deal 1 point of damage to all enemies within a distance of 1.
Zhang Liao, with his unique "Free and Easy" and "White Wolf" skills, brings sufficient strong output. The "Free and Easy" skill allows him to silently obtain 1 hand card from a single character at the start of his turn, while putting the target character in a situation where they cannot play a nullify card for the current turn, disrupting the opponent's defensive arrangements. The "White Wolf" skill marks a character at the beginning of the turn, as if branding prey. Until the start of the next turn, any character who plays a kill against the marked character can draw 1 extra card. This skill cleverly encourages team members to attack specific targets and provides additional benefits to the attackers.
Dian Wei's "Chasing the Tiger" skill allows him to discard a weapon card and swap positions with another character, instantly breaking the spatial layout of the battlefield, then dealing 1 point of damage to a character within a distance of 1, catching the opponent off guard. His "Ancient Evil Comes" skill, when injured, ignites inner rage, increasing the next damage dealt by 1. Every injury becomes an opportunity for him to counterattack.
Zhuge Liang's "Mystic Escape" allows everyone to know what the first card in the opponent's hand is, and then choose a character to execute the corresponding mystic effect. This effect can control the direction of the entire game. Finally, the other cards are returned to the deck in their original order. His "Cunning Plan" skill adds 1 exclusive battle tactic card to his hand at the beginning of each turn, making Zhuge Liang even stronger in battle.
In the comprehensive list of generals in Codename: Kill, you see these powerful generals each displaying their unique strengths. Whether it's Liu Bang's strategic planning, Cao Cao's counter-attacks in adversity, Sun Quan's agile adaptability, Guo Jia's wise support, Zhang Liao's cunning harassment, Sima Yi's control over the situation, Dian Wei's brave charge, or Zhuge Liang's ingenious strategies, they all add rich strategic dimensions to the game.
In the new Three Kingdoms: Cao Cao's Biography game, the card pool system serves as an important way to obtain generals. Its rich and diverse settings and clever event linkages bring various challenges to players. You can learn more about the card pools in the new Three Kingdoms: Cao Cao's Biography from the following introduction. Currently, there are three main card pools in the game, each with its unique rules and functions. Whether you spend money or not, these three card pools are the primary choices for drawing cards in the game.
The first is the general card pool, also known as the Blue Pool by players. In this card pool, players need to use Star Essence Stones for drawing. A notable feature of the Blue Pool is its inclusiveness; theoretically, all generals can be drawn. However, due to the large number of generals, the probability of drawing each one is relatively low. The Blue Pool plays a significant role in the game system, mainly used for participating in Stargazing events. As an important limited-time event in the game, the Stargazing event is closely linked with the Blue Pool, providing players with more opportunities to obtain rare generals.
It's worth mentioning that the Blue Pool has a very attractive guaranteed mechanism, which guarantees obtaining Wu Shuang Lü Bu after 1000 draws. This setting gives players a clear goal and expectation, even if they have bad luck, they can eventually get the powerful Wu Shuang Lü Bu through continuous draws. In a previous test, a player even got two Lü Bu through gifted draw chances, deepening everyone's understanding of the potential of the Blue Pool.
Next is the faction-specific card pool, also known as the Yellow Pool. The drawing currency for the Yellow Pool is Zhu Xing Stones, different from the Blue Pool. The Yellow Pool focuses on drawing generals from specific factions, allowing players to target their draws based on strategic layout and faction preference. Of course, there are also general fragments here, which can be used later to synthesize treasure chests. When players collect enough fragments to synthesize an orange treasure chest, opening it will give them a chance to obtain a 5-star corresponding orange card general. Therefore, as an important way to enhance faction strength, the Yellow Pool is more significant for players in building a strong faction lineup.
Finally, there is the Wu Shuang card pool, also known as the Red Pool. The drawing currency for the Red Pool is Wu Shuang Star Essence Stones. Compared to the previous two pools, the Red Pool has a clearer drawing target. In the Red Pool, players can choose to draw either Lü Bu or Diao Chan, two highly distinctive generals. The Red Pool only contains these two generals, making it easier for players to precisely target their desired generals. Additionally, the Red Pool has a 30-draw guaranteed mechanism, significantly increasing the chances of obtaining the desired generals. For those eager to quickly get Lü Bu and Diao Chan, the Red Pool is their top choice, especially Lü Bu, who, as the strongest card in the current version, is a dream god of war for many players with his powerful abilities and unique skills.
Besides the rich card pool system, the game also features various exciting drawing events that interact with the card pools. Among them, the Stargazing event is particularly popular. The Stargazing event is linked with the Blue Pool, providing additional reward mechanisms. During the event, every 250 draws allow players to select a rare general. This selection is independent of the guaranteed mechanism. According to official recommendations, players can quickly obtain powerful generals like Guan Yu and Cao Cao through the Stargazing event. The Stargazing event runs for a week, followed by a one-week break before reopening. It's recommended that players decide whether to participate in the Stargazing event based on their drawing numbers.
Another event linked with the card pools is the Wu Shuang Jiang Xing event, which is related to the Red Pool. This event includes story missions about Lü Bu, allowing players to gain a deeper understanding of this legendary general's background and combat style while drawing him. Additionally, there is a general cultivation event in the game, where players can choose to cultivate one of Huang Zhong, Xiahou Yuan, or Tai Shi Ci. This targeted cultivation method allows players to select the most suitable general for their development based on their game needs. After cultivating the general to a certain level, rewards such as items will be given, which can further enhance the general's strength.
This concludes the introduction to the card pools in the new Three Kingdoms: Cao Cao's Biography. Among the many drawing events and card pool choices, it is recommended that players focus on drawing during the Stargazing event. As an important opportunity to obtain rare generals, the self-selection reward mechanism of the Stargazing event is highly valuable. By concentrating on drawing during the event, players can fully utilize the advantages of the event and increase the probability of obtaining their desired generals.
Finger Mountains and Seas is a fantasy adventure game set in the background of ancient Chinese mythology, the Classic of Mountains and Seas. Players can recruit many mythological heroes to fight together. Today, I will introduce the card pool gameplay of Finger Mountains and Seas. Since the card pool and drawing cards are closely related, understanding the card pool settings in the game is very important for drawing cards.
In Finger Mountains and Seas, drawing cards is called "Summoning Spirits". You can directly click on the Summoning Spirits option on the main interface to see all the current card pools. In the card pools, you can summon and obtain characters of different qualities by consuming corresponding items. The chance of summoning a legendary character is 2.4%, an epic character is 12.4%, a rare character is 20%, and a fine character is 65.2%. Although the chances are the same, because different pools have different contents, it's also important to understand them clearly.
Let's start with the most basic ordinary summoning, which is the normal pool. This pool can contain all the characters in the game. It's suitable for new players to choose at the beginning; simply put, use whatever you draw. Later, limited pools will be opened. When the game first launches, there are two limited pools: the Hand that Shoots the Sun and Three Lifetimes of Naihe. One can summon the legendary character Houyi, and the other can summon the legendary character Mengpo. I recommend that everyone should definitely try these two pools, as every 50 draws will guarantee the corresponding legendary quality character. Houyi is currently the top damage dealer, while Mengpo is one of the best supports.
The fourth pool is the Wish Summoning, where you can select three legendary quality characters. This pool is designed to help players complete their lineup. If your lineup is missing certain characters, you can set them here, and you can quickly fill in the gaps. Besides the ordinary summoning, which requires Phantom Spirit Stones, the limited pools and wish pools require Limited Summoning Stones, so please pay attention to this.
I hope today's introduction to the card pool gameplay of Finger Mountains and Seas can help everyone understand the various mechanisms of drawing cards in the game, as well as the characteristics of the card pools. This way, you can draw the hero characters you want from the pools according to your needs.
Silver and Crimson pre-draw card event, where is it? There must be many friends who are very fond of this game, which mainly features vampires. The game adopts the most basic card strategy gameplay, depicting an era filled with magic for the players. In this article, I will specifically share with you the latest entry point for the Silver and Crimson pre-draw card event. I hope this sharing can help my fellow players.
The latest download reservation address for "Silver and Crimson"
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The official release date of "Silver and Crimson" is June 26, 2025. The current reservation entry has been officially opened to players. If you want to get the game and participate in the pre-draw card event, by clicking on the link above, you can make a reservation and register.
The probability of getting SSR from the "Silver and Crimson" pre-draw card event is actually not low. Moreover, if players participate as a team, they can significantly increase their chances of drawing high-level characters. When signing in daily at the pre-draw card interface, players can obtain draw opportunities. Additionally, reserving the game also grants a reward of ten consecutive draws.
The draw interface still retains a guaranteed mechanism. After completing sixty draws, players are guaranteed one SSR character. Also, after forty draws, players get one opportunity for a targeted selection. It's recommended that players target select either a Church support or a Night Clan output character.
Among them, the T0 level character is Hati, the Surrendered. As the core of group AOE attacks in the game, she plays a role in all battles. T1 level characters include Amy, the Returned. If players decide to choose the summoning lineup at the start of the server, they can choose this character as the main damage dealer.
Other characters can use Church support roles. Although Church support roles do not have strong attack capabilities, they are the most versatile in the game, generally equipped with group healing and shield abilities. It's worth noting that when drawing cards, players must gather three SSR-level characters from the same faction to receive the buff bonus.
The content mentioned above is the complete answer to where the Silver and Crimson pre-draw card event is, shared by me in this article. In the pre-draw card interface of the game, players should first choose characters that can play a role in the early stages to help advance through the map. I hope that after reading this content, everyone can go into the game and experience it firsthand.
If you want to gain the upper hand in battle, you need to understand the recommended Silver and Crimson Ultimate Cards. In "Silver and Crimson," Ultimate Cards (i.e., the ultimate skills of characters) are the core burst methods in combat. The effects of ultimates for different characters vary greatly. Below is an analysis and recommendation of some powerful characters' ultimate skills. Only after knowing which ultimate skills are more worth using can everyone use them effectively in order.
1. Lamia
This character's ultimate is called Bathing in the Scarlet Bat Rite. After using it, it consumes 4 Soul Marrow points to perform a ricochet attack on the selected target, hitting up to 8 units with each unit receiving 400% of the attack power as magic damage. Upon hitting a unit, it summons a Gluttonous Bat Servant, further enhancing the output. It is quite suitable for daily clearing of small monsters.
2. Dalcro
This character's abilities lean towards control and weakening. His ultimate is named the Righteous Fate Dance Wheel: it releases 3 mana points to unleash 6 cards within a range, each dealing 100% of the attack power as magic damage. There are also stackable special effects; the first ultimate adds [Stun], the second stacks [All Damage Reduced by 15%], and after the third, it adds [Receiving All Damage Increased by 15%].
3. Cross
Her ultimate is called Magnetic Thunderstorm Assault. When used, it summons a thunderbolt bombardment within a radius of 2.5 meters, causing 12 hits (16 hits after Blood Origin Burst) of 350% of the attack power as physical damage, and adding an Electric Induction mark. Additionally, it comes with an AOE conduction effect, bouncing 60% of the attack power as chain damage to enemies within 3.5 meters.
She has an ultimate that deals area-of-effect critical damage, with an initial +20% critical rate. Combined with her basic attacks, combat skills, and ultimate's area damage, she is suitable for quickly clearing dense groups of enemies. Generally, she is more applicable in stages like the Other Side of the Moon where enemy positions are tight. If paired with the above-mentioned Ultimate Cards, she can deal even higher damage.
If you enjoy using different types of ultimates, you might want to check out the recommended Silver and Crimson Ultimate Cards. Because these ultimates can be effective in various scenarios, if used properly, they not only deal high damage but also effectively control large groups of enemies. However, they should be released in order to avoid waste.
Now, among the two major forces officially provided, each side has multiple combat units. If you don't familiarize yourself with which ones are effective in advance, making random choices can easily lead to subpar combat effectiveness for your side. You can take a look at what works well for the Broken Arrow Russian Airborne Brigade; using these in your deck can have unexpectedly good results. At the same time, it's necessary to communicate with your teammates to ensure that functions do not overlap, so as to defeat the opponent most efficiently.
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This is actually VDV, characterized by a rich variety of reconnaissance troops. There's a VDV Razvedka unit that hasn't been seen in other troop types; it has a short range but high damage. The VDV Snaipery is a sniper squad equipped with a laser indicator, capable of extremely long-range sniping.
Orion is a reconnaissance drone that can lock on with a laser, providing excellent vision and the ability to scout a wide area for enemy activity. After upgrading, it can increase its range by 500 meters and be equipped with high-explosive rounds.
The VDV AGS-30 comes in a squad formation, with a five-person team equipped with two heavy machine guns, offering quite decent capabilities. Additionally, there's the VDV Dsh squad, which uses dual RPG-7V weapons, providing strong armor-piercing capability.
This specialization focuses on reconnaissance, although it also has good combat capabilities. It's best used in conjunction with motorized units to ensure frontal firepower. To maintain continuous firepower, it's essential not to drop out. During the period from June 17th to July 4th, using the biubiu free service can prevent disconnection, and there's also a lottery event you can participate in, with a chance to win the game itself.
There are plenty of benefits for new players as well. Upon registration, you get 24 hours of free acceleration time, and you can also redeem the biubiu no-disconnect offer, which gives you an additional 72 hours of acceleration time, totaling 96 hours for new users.
Here are the recommended card sets for the Broken Arrow Russian Airborne Brigade. In addition to pairing well with motorized units, they also work well with the Guards Tank Corps. With 10,000 points, you can utilize them to the fullest, ensuring that your team has infantry, armor, support, air defense, and air superiority, without any obvious weaknesses. After becoming more familiar, you can develop your own understanding and explore other routes as well.
Strategy games inherently demand tactical skills, and when playing real-time war types, players also need to understand the characteristics of each combat unit, quickly find the most suitable combinations and uses, to defeat opponents swiftly. This recommendation for the Broken Arrow Russian Motorized Infantry deck is brought to you, and I will share some of the more useful ones under this specialization with everyone, so you can try out their effectiveness.
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The Dever Santi squad works well, although it's a four-person team, it has high stealth and high health, equipped with silenced rifles, which are effective in fire suppression. If you choose an ambush setup, you can use the RPG-30 rocket launcher, which has better armor-piercing capabilities.
Korsar as an aerial reconnaissance unit is indispensable, and using it bare works fine, as they are usually quickly shot down once they appear in the enemy's line of sight.
The BTR-82A armored vehicle can carry 8 soldiers and has armor-piercing capability, with high defense itself. It won't be destroyed unless hit continuously from the side or rear, making it excellent for providing fire support.
It's about to officially launch, and during the period of 【June 17th ~ July 4th】, biubiu provides players with free acceleration services, so make sure to participate. Completing acceleration tasks also allows for lottery draws, giving you a chance to win the game itself.
biubiu offers many benefits; upon registration, new users receive free 24 hours of acceleration time. Additionally, there's the ongoing 【biubiu No Disconnection】promotion, which gives both new and existing users an extra 72 hours of service time, totaling 96 hours of service time for new users.
This sharing of the Broken Arrow Russian Motorized Infantry deck ends here. The advantage of these units is their cost-effectiveness, making them great for clearing out the opponent's air defense forces. With cruise missiles paired with reconnaissance drones and artillery for counterattacks, you won't fear enemy missiles. It's best to pair them with a strong armor-piercing aircraft to take on proper tanks.
The draw probabilities in "Silver and Scarlet" vary significantly across different pools, causing quite a bit of confusion among many players. So, what are the draw probabilities for Silver and Scarlet? In fact, the specific draw probabilities cannot be determined by looking at a single pool, and the probability of drawing items can also change in different pools. This is especially true for some top-tier characters or special items. Below, we will analyze the probabilities of drawing items under different circumstances.
1. Permanent Pool "Rebirth of the Azure Progeny"
If you choose to draw from the permanent pool, the probability of getting an SSR character is 0.6%, which increases to about 1.6% after the pity mechanism kicks in. With the pity system, you are guaranteed an SSR every 60 draws, with the count resetting after the guarantee. There's also a free Wish Box system that unlocks after 40 cumulative draws, allowing you to pre-select 5 characters (a total of 15 choices) from the Church, Night Clan, and Kingdom factions.
When you successfully trigger an SSR, there's a 50% chance to lock in one of your pre-selected characters, so you can set your desired characters before drawing. Each draw grants "Euphoric Resonance," which can be exchanged for cultivation materials in the shop. You can also exchange for fragments of certain characters or other types of items in the shop, which can help in battles. Generally, it's more suitable for exchanging materials to cultivate characters.
2. Limited-Time Pool "Rhythm of the Stars"
Some pools feature current limited-time events, where there's a 2% chance to draw a limited SSR character, but without a pity mechanism. These mainly produce support characters and decorative items, which can be used to change the appearance of characters or provide certain buffs in battle. There's one free draw per day, which is suitable for supplementing resources; you can also receive a draw item as a gift from a friend, which is also a kind of benefit.
3. Limited-Time UP Pool
Each version has a limited-time UP pool, where the overall probability of drawing an SSR is 3.5%. The pity mechanism is retained, with a 60-draw guarantee, making it more suitable for single-character UPs and for those pursuing strong characters of the current version. It's recommended to save up 180 draws (3 pity guarantees) to ensure a 100% chance of getting your desired character, even in the worst-case scenario.
4. Blood Moon Blessing (Weekly Buff)
If the game features a Blood Moon Blessing, the SSR drop rate increases by 25%, but only for a single week. Therefore, you should plan your draws with the pity system in mind and not waste your hard-earned pity counts. If you're far from the pity count, you can use this buff to see if you can draw a top-tier character. During the early stages, it's recommended to focus on the permanent pool and set up the Wish Box after 40 draws. In the mid-to-late stages, shift to the limited-time UP pool and prioritize saving up for 180 draws. In the social pool, it's suggested to only use the free draws to avoid investing core resources.
If you hope to draw your desired character, it's important to understand the draw probabilities in Silver and Scarlet. Since the draw probabilities and rewards differ across different pools, you need to plan your draw resources reasonably to get the characters that suit your needs and preferences.
The pre-draw card event for Silver and Crimson has already started. With the launch of the event, players preparing to play the game can now start selecting characters for their future gameplay. When it comes to these characters, to help everyone choose a suitable character for the early game, the following content will provide a guide on the pre-draw card event. Through this event guide, everyone will be able to select a character that is suitable for the early stages of the game.
Talking about this pre-draw card event, you can participate by scanning a code on the official game page. During the event, you can create or join a clan, which is essentially a team, and then complete tasks with your team members, such as logging in daily, which counts as a check-in task.
After completing the tasks and obtaining draw chances, you can then proceed to the draw. In this drawing event, there are numerous rewards, including a lot of materials and physical prizes, even if we don't consider the characters. However, these are not the focus of this guide; the main focus here is on the characters.
Regarding the characters, the current must-have character in the game is Hati, who has surrendered. As a must-have character, he possesses a skill that permanently releases plague. Additionally, he has the ability to convert debuffs and detonate them, turning all debuffs into plague and then instantly exploding, causing massive damage.
This damage output significantly outperforms other characters, so everyone should make sure to get this character during the event. The second recommended character is Amy, who returns home. She is the second-best character in the game after Hati and is the core of the summoning team, essentially the main carry of another team. Therefore, if you want to play with another team, you need to secure her during this event.
Above is the complete guide on how to draw cards in the Silver and Crimson pre-draw card event. After reading the above introduction, I believe everyone now understands how to play this pre-draw card event. Once you understand how to play, you can follow the instructions mentioned above to participate.
In this game, playing at a high rank often requires considering many factors. The units in the game are divided into six categories, including tanks, armored personnel carriers, self-propelled artillery, helicopters, fixed-wing aircraft, and drones, etc. There are also many commonly used ground advance card combinations. This article brings you the Broken Arrow game card set recommendation, which is a commonly used VDV coordinated armor assault strategy. If you're interested, read on.
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The core of this card set lies in utilizing the high stealth and anti-tank capabilities of VDV scouts, combined with heavy tanks represented by Armata and T-90M for ground advancement, complemented by a powerful air defense system and air support, forming a multi-layered立体攻势。其优势在于强大的正面突破能力、优秀的侦察反制能力以及稳固的防空网络,特别适合在开阔地形或需要强攻关键点位的高分局环境。下面是其配合的具体部署:
1. Reconnaissance and Counter-Reconnaissance System:
The reconnaissance system is the key guarantee for the advancement of this card set. The core is the VDV scout squad equipped with "Duck Egg" anti-tank rockets, which provides decent survivability with 10 points of armor. The 9900mm penetration anti-tank rockets are mainly used to shoot the enemy tank's APS system first when engaging, rendering it ineffective, then infantry can quickly maneuver to the side or rear of the tank, usually destroying the target with two shots.
Another key reconnaissance unit is the VDV scout with a base concealment value of 3, which is crucial in high-rank matches, allowing you to spot the enemy first and retreat safely, avoiding being caught off guard. Accompanying drones are used for forced reconnaissance of the enemy's deep deployment after gaining local air superiority, or for precise detection of enemy infiltration units in the grass. The 45-point rare reconnaissance vehicle, with its high mobility, is mainly used for early point capture, rapid ground reconnaissance, temporary point occupation to lure the enemy, and infiltrating to harass the enemy's logistics units.
2. Infantry and Anti-Infantry System:
Infantry units play the role of breakthrough, attrition, and auxiliary air defense. As mentioned earlier, the VDV scout squad (with rockets) is the anti-armor vanguard. Low-altitude accompanying drones are the cheapest meat-shield reconnaissance units, used to identify the positions of key enemy air defense sites, opening up channels for the air force or guiding anti-radiation strikes. The weapon operator squad (with portable anti-air missile upgrade) is a hidden drone killer, effectively ambushing enemy drones within range when deployed in the grass. Grenadiers are mainly used for rooftop defense, suppressing enemy ground infantry when they appear in large numbers, but their usage frequency is relatively low. The Kornet missile squad (with upgrades) primarily performs defensive tasks, becoming more effective at holding points with increased range. The VDV infantry squad works with the basic VDV scouts for close-range clearance. Finally, the four air defense infantry squads are important accompanying air defense forces, which can be grouped and transported to the front line in T-15 APCs, providing mobile air defense cover for ground troops and effectively dealing with enemy helicopter harassment.
3. Tanks and Anti-Armor Core:
Tanks are the absolute main force in ground breakthroughs. The Armata main battle tank has been comprehensively upgraded, and its unique remote-controlled weapon station (top-mounted) is highly lethal after the enemy tank's APS fails, usually solving the target with two shots. Although the additional armor upgrade is expensive, it provides a critical health advantage in top-tier tank duels, sometimes allowing you to survive with minimal health. The T-90M is a cost-effective advanced tank, often used as the primary tank in the 1000-point stage.
The other two heavier tank units (such as the T-14) are usually reserved as backup forces in case of emergencies or if the primary units are lost. The T-15 heavy infantry fighting vehicle is the core ground assault vehicle in this card set, carrying "Flash Shield" infantry (or optional RPG-30 thermobaric rocket). Flash Shield troops are highly effective in breaking through strongpoints and suppressing enemy infantry (especially weapon squads) at close range, and are inexpensive, considered as expendables. When the T-15 is damaged, the Flash Shield troops can disembark to cover its retreat.
4. Air Defense System:
A solid air defense is the foundation of a successful advance. The 50-point quad short-range air defense system is used for initial defense, preventing enemy air superiority units from harassing the rear early on. The "Pine" medium-range air defense missile system is the absolute core of air defense, typically deploying three to cover key frontline areas. Choosing the upgraded Pine (range 2400m) over the base model (1900m) offers greater tactical value, as the 500m extended range is crucial for protecting the first armored thrust. In high-rank matches, the enemy will inevitably use helicopters to defend against armored assaults; prioritizing the deployment of two Pines can effectively counter this, efficiently eliminating them upon discovery. The "Tor" short-range air defense system complements the Pines or supplements when there are not enough Pines, forming a tiered air defense fire network.
5. Support and Logistics System:
Efficient supply and tactical support are indispensable. Two small supply trucks work closely with heavy transport helicopters (such as the Mi-26). Since the card set specializes in high-intensity frontline combat, the supply pressure is enormous, relying on heavy helicopters to transport large quantities of supplies to the frontline assembly point, which are then distributed to various combat units by small trucks. The TOS-1A flamethrower tank is a powerful tool for clearing stubborn enemy strongpoints when in an advantageous position. The mortar truck's primary function is to launch smoke grenades, providing critical smoke cover when tanks or infantry need to cross open plains.
6. Helicopter System: Air Assault and Support
Helicopters provide mobile assault and transportation support. The heavy transport helicopter (such as the Mi-26) is, as previously mentioned, the lifeline for frontline resupply. The Mi-28N "Havoc" helicopter (equipped with 4 S-8 rocket pods and air-to-air missiles) is one of the best ground-attack helicopters in the current version, with its 2000m range rockets capable of effectively and precisely eliminating exposed infantry. The Ka-52 "Alligator" helicopter (equipped with 2 anti-tank missiles + 2 air-to-air missiles) is often used for initial escort missions due to its excellent health and armor, countering enemy helicopters or airborne units, but it should be noted that its firepower may be insufficient against heavily armed helicopters (such as Apache, Longbow), and the main air defense still relies on ground-based systems. The Mi-8 transport helicopter (equipped with ground/air weapons) is used for aggressive airdrop point-capture missions, capable of countering enemy light armor or helicopter-borne units in the early stages, and the onboard supplies allow it to briefly engage before retreating to resupply.
7. Air Force System:
The air force is responsible for suppressing air defenses, area bombing, and contesting air superiority. The Su-34 "Fullback" fighter-bomber carries 2 anti-radiation missiles and 1 FAB-3000 giant bomb. The FAB-3000 is used for precision bombing of high-value clustered targets (such as buildings with concentrated infantry) or fixed high-value units. Anti-radiation missiles are used to detect and force enemy air defense radars to shut down, creating a window for air force operations. During bombing, the typical tactic is to use afterburner sprint, high-altitude bombing, and a rapid dive to escape, offering a reasonable survival rate if the enemy air defense positions are not too forward.
The MiG-35 "Fulcrum" fighter carries 4 anti-radiation missiles, primarily used in coordination with teammates to continuously suppress and deplete enemy air defenses (especially those with "shielding" capabilities). The Su-35 "Super Flanker" fighter (equipped with R-37 long-range air-to-air missiles) is highly cost-effective (245 points), with its 8km range making it a powerful tool for hunting enemy reconnaissance aircraft (such as Global Hawk) or coordinating with teammate Su-57s to contest air superiority, aimed at curbing the activities of enemy air superiority fighters. The Su-57 "Felon" fighter (equipped with R-37) serves a similar role to the Su-35 but is more expensive and is typically deployed in more severe situations or when stronger combat power is needed.
8. Tactical Execution Process
The standard process for this strategy usually begins with deploying reconnaissance units (VDV scouts, rare vehicles, drones) to control information. Then, the T-15 heavy infantry fighting vehicle, carrying Flash Shield troops, advances on the front, directly charging and suppressing enemy infantry strongpoints (especially anti-tank squads). Next, the T-90M or Armata main battle tank, as the core assault force, is deployed to provide powerful direct fire support. Simultaneously, the Pine/Tor air defense systems must be timely deployed to prevent enemy helicopters from retaliating against the armored cluster.
Besides, another critical factor for victory is the network. Every match requires good internet speed. Therefore, it is recommended to use the biubiu Accelerator, which not only reduces latency but also stabilizes the PING value. Moreover, there is currently a special free trial event! No recharge is required to participate, and the event runs from June 17th to July 4th, offering a long free trial experience! You can also participate in a daily draw for a chance to win the game itself!
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In summary, the high-rank card set combination strategy guide for Broken Arrow is as described above. During the advance, the VDV scout squad should actively seek opportunities to use terrain and speed to flank or attack the enemy's armored targets. The air force (Su-34 anti-radiation/FAB, MiG-35 anti-radiation suppression) should, under the guidance of reconnaissance, strike enemy air defense nodes or high-value clustered targets, clearing obstacles for the ground forces. The entire advance process requires close coordination and timely supply support among reconnaissance, infantry, tanks, air defense, and air force units.