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The first lineup is more suitable for beginners. It consists of a Hunter, a Bard, and a Monk, forming a mixed damage team. The Monk is positioned more as a warrior, with a lot of physical output and some defensive capabilities, making him the core of the team. The Bard serves as the magic damage dealer, being the key damage output role, and together with the Monk, they form a mix of physical and magical damage, making it difficult for opponents to defend. The Hunter, as a very fast character, not only has low operational difficulty but also greatly enhances the team's mobility, making it quite suitable for beginners.

The second lineup consists of a Vagabond, a Provoker, and a Monk. Unlike the first lineup, the Monk in this team is positioned as the front-line, because the team already has sufficient damage output, so the Monk only needs to play the role of a defender. The Provoker is a support role with good mobility, capable of avoiding various traps. The Vagabond is the main carry of the team, with excellent overall attributes, serving as the core of the team with high damage output.

The third lineup includes a Bard, a Scholar, and a Jester. Although the Scholar is one of the characters with higher intelligence in the game, his role in the team is not to deal damage but to provide support by increasing damage and offering protection. The Jester is one of the top defensive roles in the game, with top-tier defense, creating a favorable output environment for the team. Combined with the Bard's magic damage, this team can both defend and deal damage, making it an excellent choice.

This concludes the "For the King T0 Lineup" guide. If you are new to the game and unsure about what lineup to form, why not try out the three lineups mentioned above? These three lineups are all strong and easy to operate, making them a great choice for everyone to try!
Today, I will be introducing the T0 lineup recommendations for For the King. In the adventure journey of For the King, the quality of the lineup directly affects the ability to respond to random events and combat efficiency. T0-level lineups often have complementary attributes and comprehensive functions, capable of handling sudden battles during field exploration as well as maintaining stable output and survival in dungeon challenges. Next, I will provide a detailed analysis of the construction logic and practical techniques of various T0 lineups from different application scenarios.

New players can choose the Blacksmith + Hunter + Scholar / Bard lineup. This lineup focuses on low operational difficulty and balanced abilities, making it suitable for players who are just getting familiar with the game mechanics. The Blacksmith serves as the frontline barrier for the team, providing high physical defense with the initial heavy armor. Its skill, Quenching Strike, adds a burning effect to attacks, balancing both damage and sustained harm. In the early stages, prioritize allocating attribute points to Strength, and after unlocking Armor Break, it can effectively deal with armored monsters. The Hunter controls the battle rhythm with Agility, using the initial shortbow for precise shots to target the enemy's backline. During exploration, the Hunter can use tracking skills to discover hidden chests and traps, and attribute development can be adjusted flexibly based on the weapon.

A lineup suitable for players who struggle to obtain high-quality equipment is the Gladiator + Scholar + Hunter / Trapper. This lineup has an advantage due to its stable output and high fault tolerance. The Gladiator, as the core damage dealer, has a Frenzy skill that increases critical hit damage when health is below 50%, and with Strength growth, using a two-handed axe can deal area damage, making it highly efficient in clearing small mobs. The Resilience passive reduces the chance of receiving critical hits, lowering the risk of sudden losses. The Scholar in this lineup takes on dual roles, providing a magic shield to the Gladiator for additional defense and using Chain Lightning to cause chain damage to clustered enemies. Focusing on the Restoration talent ensures at least one spell is cast per turn, avoiding output interruptions.

The versatile all-rounder lineup is the Cleric + Bard + Hunter, which covers survival, output, and support comprehensively, adapting to most scenes in the game. The Cleric, as a multi-functional frontliner, can deal physical damage and restore health with Holy Strike, and the Guardian Aura reduces the damage taken by teammates by 10%. Balanced growth in Strength and Intelligence allows for flexible switching between combat modes, enhancing healing with a staff or focusing on output with a war hammer. The Bard's Lucky Aura boosts the team's critical hit and dodge chances, and the Epic Narrative skill, when perfectly judged, grants all teammates 1 Focus point, combining with the Hunter's combo characteristics to trigger multiple burst outputs in a single turn. The Talent attribute also unlocks special dialogue options, earning extra rewards in town events.

The T0 lineup recommendations for For the King have been introduced. By flexibly applying these lineups, players can choose the most suitable combination strategy based on their gaming style and resource acquisition, whether it's a steady advance or a fast-attack playstyle, they can efficiently complete adventure tasks and face various challenges in the world of For the King.
Yokai Golden Finger sets a very dark world. As a character with golden finger abilities, the player can build defense towers in the game and use these characters' abilities to battle. Next, I will share with you the recommended t0 lineup for Yokai Golden Finger. There are many characters in the game, and through different team combinations, players can obtain various combat powers. If you want to have stronger abilities, you can refer to the lineup shared below.

In the game, there are many characters for players to choose from, each with different characteristics. By combining them, they can form different teams. To assemble the strongest t0 lineup, first, several powerful offensive characters need to be selected. Among all the characters, the one with the strongest offensive ability is King of Ksitigarbha. This is a character capable of magic damage. In addition to having a certain paralyzing effect, it can also be paired with righteous characters, indicating that this character is a versatile one in the game, able to pair up freely to form teams. On this basis, pairing with King Yama can give the entire team not only basic combat power but also burst damage.

If you feel that these two offensive characters are not enough, you can pair with the Three-legged Golden Crow, a character capable of long-range group attacks. The acquisition of this character is also very simple; just complete the main quest to get it directly. Later on, by continuously improving its abilities, it can gain additional AOE capabilities. However, just these offensive characters are far from enough. To make the team perform better, a few control characters also need to be selected. Players can choose Maitreya Buddha, a control character with a stun ability. During battles, it can trigger a stun effect, which helps other members of the team increase their damage continuously.

You can also choose Taiyi Zhenren, a character with a freezing attribute control effect. Moreover, during battles, the character can continuously earn gold coins. These gold coins can help the character and other members develop continuously. New players can choose this character as an essential member of the starting lineup. If you still feel the ability is insufficient, you can pair with support characters. Among the support members, the most capable is Guanyin Bodhisattva, a character that provides extra critical hit capability without needing any equipment. Players who need this can try using it.

The content brought above is the recommended t0 lineup for Yokai Golden Finger. In fact, to match such a lineup is very simple; players only need to select some relatively strong t0 members. However, players should note that, first, they need to acquire these characters, and second, they need to control them flexibly. For characters that cannot be controlled, other levels can be used as substitutes. Through complementation, the entire team can also become a powerful T0 team.
When it comes to recommending team compositions for new players, the list of top-tier (t0) lineups in Guangxi Jieyu is something you should pay close attention to. Many of these characters, when paired together, can produce additional effects. So, if you haven't found a suitable way to use them, it might be quite difficult to play with these characters in the game. In this introduction, you will see some of the more famous lineup styles currently in the mainstream. Choose the one that suits your needs and start fighting.

The first recommendation is the Summon Annihilation combo. After all, summon teams have always been the most suitable choice for new players. Of course, the Assault team is not without its merits. If you happen to have 1-3 solvers' lions, 2 solvers' Miles, and plan to fully invest in Cecina, then the Assault team is also a good choice. The standout advantage of the summon team lies in how easy it is to form. Its strength does not rely on the outstanding performance of a single character but rather on the synergy of the entire team. In other words, among many teams, it requires the least number of six-star characters, and the requirements for talents are not too strict.
In terms of talent point allocation, focus on the left line. Using the captain's skill to pass on, you can achieve remarkable effects. It's worth mentioning that the summon team doesn't require a high level of cultivation. All the characters in the team can serve as support for the main carry. Moreover, after new players complete PVE gameplay, if they want to try transitioning from a summon team, there's no need to worry; just reset directly. Even if no captain talents were previously allocated, the summon team can still perform excellently as a secondary team. Additionally, many of the characters in the summon team have their own functionalities and can be used as support in other teams.

The reason for recommending to first build an Annihilation team and then consider the Assault team is that the Annihilation team has relatively lower cultivation requirements and is more versatile in PVE gameplay. In comparison, the Assault team mainly focuses on PVP. Although it can help players clear some difficult stages in a "cheating" manner, its overall application scenarios are somewhat limited. From a character trait perspective, Annihilation team members generally possess anti-air capabilities, which the Summon and Assault teams lack. However, the Annihilation team also has some shortcomings. For example, the character Erin, her return is uncertain, and after the collaboration ends, obtaining Amy becomes much harder. This is a challenge for players who want to continuously strengthen their Annihilation team.

Since we mentioned Erin, let's talk about other characters that can work well with her. First is the character Yu. Many players have already gained some understanding of her through various guides. In battle, Erin is responsible for clearing the field and gathering enemies, while Yu can stack her passive immediately upon entering the battlefield, thus activating her Fire God mode. This combination is often used in high-pressure PVE gameplay for defensive counterattacks. The front line, consisting of Roland and Erin, firmly blocks the enemy's advance, while Yu unleashes firepower from the back. Of course, Yu can also function independently, but it's best to have a large group of enemies gathered to quickly stack her passive. Once the passive is full, her damage output can reach T0 level. However, note that Yu is relatively fragile, so be cautious about positioning during battles.

Another noteworthy character is the newly released Emilia. Like Erin, she possesses area control skills. With Emilia, Erin's control chain becomes even more complete. In practice, just find the right moment to deploy Emilia after Erin engages the enemies, and you can easily stall a large group of monsters without taking damage, then slowly wear them down. The combination of two limited-time characters always gives a sense of strong aesthetics. Emilia herself is one of the strongest controllers in the current game, with a stable freeze effect that is not affected by hit rate. When she enters the battlefield, she can knock back enemies within half the screen, and when she exits, she can cover the entire screen, along with providing healing to the whole team. She is truly an all-rounder.

As for the Assault team, it has higher talent requirements. Besides maxing out the left line, it's best to also allocate points to the first skill on the middle and right lines. Only then can the Assault team's full potential be realized. Fortunately, the characters in the Assault team are not too difficult to obtain, and most players have a chance to get them. In fact, for all teams, prioritizing the left line is very important because unlocking a captain's general skill is far more practical than simply boosting attributes on the other two lines.

In the t0 lineup overview of Guangxi Jieyu, you can see many viable teams. In fact, when facing high-pressure stages, the difficulty mainly lies in the early stages. As long as these lineups meet your combat power requirements, you can start using them.
In the wonderful world of Light Gap Decipher, its strength ranking is very difficult for newcomers to quickly figure out among many characters. Today's introduction of T0 characters in Light Gap Decipher is different. The editor can directly screen out those practical and powerful characters for everyone, helping you to clear stages in the early game. So, if you are not yet familiar with the use of characters in the early stage, I believe that this introduction by the editor is what you need.

Let's start with Roland. This character's strength is impeccable, as the definition of a T0 level character in the game is extremely strict: at any time, as long as it is deployed, even if it is later replaced due to various circumstances, players will not feel like they have lost out. Of course, special cases where the skill does not activate properly are excluded. Roland's most unique feature is her unparalleled area continuous damage output. On the battlefield, she has three 10-second chances to be immune to death, which is equivalent to adding three extra lives. Her entry skill not only has a control effect, capable of instantly disrupting the enemy formation, but also deals considerable damage, truly achieving both tanking, dealing damage, and life steal. In one word, she is divine. However, Roland is not without flaws; the 1-second gap when she enters the field, if seized by the enemy to control or instantly kill her, would be a great pity.

Violin is currently the character with the highest improvement in Decipher. In this strength ranking, six-star characters are typically assumed to have the highest possession rate of solutions, meaning key solutions below the third solution. When Violin reaches the fully evolved state of six solutions, she is almost an all-rounder. Upon entering the battlefield, her full-screen high damage makes it impossible for enemies to avoid. After staying on the field, she can control the entire arena while dealing mid-range damage, thanks to her self-protection ability and built-in warm-up attack buff. In PVP battles, she alone can easily take down two enemy characters. A 0-solution Violin, however, is a complete opposite—lacking burst, poor staying power, lacking control skills, and being fragile, making her almost invisible. Thus, the difference in strength after cultivation is quite noticeable. Such a potential growth character is also highly recommended for everyone to play.

Rabbit, this unique character, is the only cost-refunding character in the entire strength ranking where, as long as the entry skill is activated, players will definitely come out ahead. Its special skill is a major highlight, not only refunding costs but doing so in large amounts—four points at a time. Most other lead characters can only refund one point, highlighting the significant gap. Additionally, the push and stun effects of its special skill can sometimes create unexpected, surprising effects at critical moments, making it a usable character in both tactical layouts and emergency handling.

Eileen, as the first limited-time character in the game, has been a constant topic of discussion, especially when facing summon teams, where she has an absolute advantage, affectionately called "Summon Happy Eileen." Eileen's full-screen knockback mechanism is indeed very strong, and when she stays on the field, her high-frequency area knockback and decent damage output, combined with her solid durability, make her a top-tier mage tank. The 18-cost price is entirely worth it. For Eileen, the key solutions are at 2 and 4. After the 2nd solution, her entry skill can refund costs, cleverly offsetting the possible downtime after clearing the field. The original 18-cost is reduced to 8, improving the cost-effectiveness. However, this doesn't mean that Eileen without the 2nd solution is unusable. On one hand, after being strengthened, Eileen's strength fully justifies the 18-cost. On the other hand, the main limitation of high-cost characters is usually the downtime before use, and the 2nd solution compensates for the downtime after use. In reality, after Eileen clears the field, the opponent finds it hard to organize an effective counterattack in the short term, so even without the ten cost points, the impact may not be as significant as imagined.

Hook, this character's position on the strength ranking might confuse many, but he is a treasure character that can genuinely improve the gaming experience and fit into most teams. Hook's ability to meet these conditions mainly stems from the game's unique mechanics. In the game, most entry skills can be interrupted. Characters that rely on their entry skills for damage become helpless once hit by Hook, turning into a powerless blank slate. Remarkably, such a powerful Hook only costs 5, and it has a particularly large range, making it the king of cost-effectiveness. In over-level PVE gameplay, there's a small trick to using Hook: pairing it with Roland or Rosa to form a common combo, which works very well. Of course, this requires a high level of player skill and repeated practice. In PVP, it also requires accurate prediction of the enemy's actions. Although its value is relatively smaller, when used well, it can produce unexpected effects.

Finally, let's talk about Rosa. She is the most useful character for clearing the field and is also quite strong in Annihilation mode. Although her panel data and multiplier are not outstanding, she excels in bonuses. After the 2nd solution, she gains an unlimited damage boost, which is the root of her strength. Like the Lion, Rosa only deals damage upon entry, but while the Lion targets a single enemy, Rosa's damage increases with more enemies, making her more valuable in group battles. Although the Annihilation team seems to have no shortage of field-clearing characters, in terms of strength and usage rate, Rosa is far ahead.

The above is the introduction to the T0 characters in Light Gap Decipher. These powerful characters are based on the choices for team composition. If you already have a specific team in mind, you can also see if the characters introduced in this article can fit into your team.
Mentioning Guangxi Jieyu, I believe the vast majority of players are not unfamiliar with this game. This game has been very popular recently, and the specific reason is that it won the revival match. This also made many fans of the game very excited. Below is an introduction to the T0 lineup in Guangxi Jieyu. Although many players have heard of the name of this game, they do not know much about it. If you want to be efficient in the early stages of the game, then you must pair your lineup well; otherwise, your efficiency will not be high, and you may easily get stuck. Next, I will introduce some T0 characters at the start of the server. With T0 characters as the core, it becomes easy to form a lineup.

1. Miles
This character has the Pilot attribute, positioned for melee and cost recovery. He is also a synergy character in the current fast-attack lineup, and among the starting characters, he is considered very powerful. He can basically go into battle with 0 cost and is a typical character that can be used immediately upon drawing. His synergy skill is strong: when a character on our side with a cost of 10 or less dies, we gain 1 cost point and reduce the re-entry time by 15%. This cost recovery ability can significantly enhance our sustainability in longer battles. After reaching Level 2, his entry skill range expands, extending to the middle, which increases the placement range and upper limit for the character.

This ability is very strong for fast-attack lineups. Basically, if players want to play a fast-attack lineup in the early to mid-game, they definitely need the Miles character. Miles initially requires 9 points to summon, and the cost does not decrease afterward. His special skill has assassin-like capabilities, allowing him to instantly move to the target with the lowest health within range, dealing 365% physical damage and gaining 1 cost point. Although his basic attack only deals 80% damage, his attack speed is very fast, which compensates for the lower damage. Overall, in fast-attack teams, Miles is undoubtedly the T0 character, and players should definitely draw this character if they want to play this style.

2. Roland
This character is a god-tier character for early game exploration. She has very strong output and sustainability. She also has a healing skill, making her a versatile character similar to a Paladin. She can fit into many different lineups and is a jack-of-all-trades in the early game. Her main roles are twofold: first, she can join any lineup and serve as a group damage dealer, or if there is a lack of strong tank-type characters, she can fill that role. This character performs very well in both early leveling and later high-difficulty content, so players should definitely collect one to ensure smooth early game progression.

Her entry skill is an area-of-effect (AoE) damage, with a fairly large range. She deals 2 instances of damage to all enemies within the area, totaling 320% physical damage, and fully restores her energy. Her special skill is Prayer, which increases her energy cap to 9 points. She prays in place, and after the prayer ends, Roland fully heals herself. This healing is not affected by healing debuffs. She then enters a state called Sanctity, where she cannot die for 10 seconds. Her basic attack, although only dealing 60% damage, is AoE and also heals her for 70% of the damage dealt, making her very sustainable.

3. Leonia
This character is the burst core for single-target teams. She has very strong output and is typically used for focused damage on a single target. This character can be added to any lineup and is mainly used to supplement single-target damage. Almost all of her skills are related to output, and she is particularly effective against boss-level enemies. Players can use her directly if they encounter high-difficulty bosses with attribute weaknesses.

The above is an introduction to the T0 lineup in Guangxi Jieyu. Among the current characters, the three mentioned above are the T0 characters at the start of the server. Each of them has their own abilities and lineup adaptability, and players can collect and cultivate them according to their needs.
In the game Dawn Reborn, forming a suitable team for players not only involves considering elemental issues but also the quality of pets and their later development, including whether they have enough resources for capturing. How to form a T0 team in Dawn Reborn depends on whether everyone can leverage the strengths of each character. Therefore, next, I will introduce several combinations that have shown excellent performance in actual combat in detail, helping everyone quickly build their teams.

First, let's look at the first combination. This lineup consists of Rock Horn Bull, Oversea Shark, Purple Moon Butterfly, Lumir, and Blaze Wolf. From an overall positioning perspective, this is a very balanced team configuration. In this team, Oversea Shark plays a key role as the melee core damage dealer, relying on its powerful close-range capabilities and high damage output, able to deal blows to enemies in close combat. Purple Moon Butterfly and Blaze Wolf are mainly responsible for providing long-range fire support. With its flexible mobility and powerful long-range attack skills, Purple Moon Butterfly can accurately strike enemies from a safe distance.

Blaze Wolf, with its powerful flame attack ability, also performs excellently in long-range output. The cooperation among these three ensures that the team can maintain strong firepower suppression in both close and long-range attacks. Lumir takes on a supportive role in this team, capable of providing various buffs to teammates, such as increasing attack power, defense, or restoring health. Rock Horn Bull, without hesitation, shoulders the responsibility of taking the front line and absorbing damage. It has strong defense and high health, able to withstand a large amount of enemy attacks, creating a relatively safe output environment for the backline teammates. Such a team configuration can handle both physically and magically attacking enemies, making it a very versatile entry-level choice.

The second system is composed of Hardshell Turtle, Oversea Shark, Lomiel, Rockglow, and Mushroom Roll. The main feature of this lineup is a focus on burst damage, aiming to deal significant damage to enemies in a short time. In the team, Hardshell Turtle plays a crucial role in providing front-line defense, standing at the forefront of the team with its robust defense and powerful vitality. Mushroom Roll focuses on enhancing the team's attack power, significantly boosting the attack damage of teammates through various buff skills.

Lomiel and Rockglow serve as dual long-range core damage dealers, able to position themselves at a distance when attacking. Cooperating with the front-line Hardshell Turtle and the auxiliary Mushroom Roll, they can unleash high damage in a short time. The presence of this dual-support enhancement structure further boosts the team's combat power. They provide necessary support and assurance to the team, allowing them to demonstrate more powerful combat strength in battles. With the powerful burst capability of this lineup, players can quickly resolve battles in a short time.
The third recommendation is a low-cost yet highly effective combination. This lineup consists of Black Tortoise, Purple Moon Butterfly, Swift Lightning Rabbit, and Heavenly Phoenix. The core combat philosophy of this formation is centered around elemental synergy, utilizing the different elemental attributes of the characters to stack electric effects, thereby causing paralysis and steady damage to enemies. In combat, Swift Lightning Rabbit and Heavenly Phoenix can work together to trigger elemental reactions. Swift Lightning Rabbit, with its unique electric skills, can release powerful currents, while Heavenly Phoenix can cooperate to further enhance the effect of the current, causing electric shock phenomena on enemies, paralyzing them.

Purple Moon Butterfly in this team mainly supplements the damage output. It can use its long-range attack skills to continuously hit paralyzed enemies, ensuring that the team can control the enemy while dealing sufficient damage. Black Tortoise takes on the important task of ensuring the team's survival, possessing strong defense and health recovery abilities, providing a stable combat environment for teammates under enemy attacks. The operation threshold of this formation is relatively low, making it a great choice for players with limited resources. It does not require players to invest a lot of resources to obtain high-level characters or equipment; by reasonably cultivating and utilizing existing characters, one can demonstrate good combat capabilities in the game.

In discussing how to form a T0 team in Dawn Reborn, I introduced three schemes, covering different combat style needs. Players can flexibly match based on their character collection. It is recommended that players who want to achieve something in the game can use this as a foundation to create their own teams.
For many players of Expedition Legends, they often encounter drawing cards that they are not familiar with, thus not knowing how to assemble a team, leading to situations like getting stuck or lacking output. Therefore, they often ask what the T0 lineups in Expedition Legends are? So, in this guide, we will take a look at which T0 lineups exist in Expedition Legends, so everyone can be more efficient when pushing through levels.

The first team we recommend is one that's relatively easy to obtain. The characters in the lineup can basically be obtained through beginner events or within the first few draws. It consists of the Avenger, Fleet Commander, Prophet, Great Mage, and Dark Knight. Although the Avenger can be obtained during the early stages, its strength is not low. Coupled with the Great Mage to supplement damage and the Fleet Commander providing a defense-breaking buff, the overall output of the team is very high. At the same time, the difficulty of obtaining these characters is relatively low, making it very suitable for everyone to start cultivating from the beginner stage.

The second team we recommend focuses on magic damage, consisting of the previously mentioned Great Mage, Frost Witch, Dream Tree Spirit, Wings of Light, and Lich. All five characters in the team use magic attacks as their means of dealing damage. Although each character's individual output is fairly average, their skills activate at a very fast frequency, and most of them have area-of-effect (AOE) attacks. Therefore, when combined, the overall output is very high, raising the overall strength of the lineup.

The third team we recommend is a summoning-based lineup. The team is composed of the Dread Lord, Prophet, Sword Saint, Soul Walker, and the team's main DPS, the Beast King. This lineup's method of dealing damage is through summoned creatures. Two characters in the team can summon different types of creatures to assist in combat. These summoned creatures can not only absorb a certain amount of damage for the team but also control the enemy, providing a better output environment for fighters like the Sword Saint. This effect is particularly significant in PvP.

Above is all the content for the "Expedition Legends T0 Lineup Recommendations" introduced by the editor. We have introduced 3 lineups with relatively high strength in the game. If you happen to have these characters but don't know how to pair them, then follow the editor's guide and start training them right away!
Soul Land: Although there are many martial souls in the Soul Hunting World, there are also clear distinctions in their strength. Based on the different levels of martial soul strength, they are categorized into different tiers. So, which martial souls are at the t0 level in the Soul Hunting World of Soul Land? In this content, we will talk about which martial souls in the game are at the t0 level. Everyone, quickly check if your favorite martial soul is on this list.

t0 Martial Souls in the Soul Hunting World of Soul Land:

1. Great Heaven Hammer
The Great Heaven Hammer is one of the SSR-grade martial souls. This martial soul can be considered one of the top-tier among the strongest. Using the Great Heaven Hammer not only allows stacking layers of heavy strikes, but it also causes damage based on a percentage of the target's health. For martial souls with high health and defense, like tank types, the Great Heaven Hammer has an excellent effect.

2. Evil Fire Phoenix
The Evil Fire Phoenix is also one of the rare SSR-grade martial souls. The martial soul has a burning effect, and because it is a phoenix, it is one of the few martial souls that can fly. It can perform large-scale fire attacks from the air, and these attacks have a burning effect.

3. Nine Stars Seven Kill Sword
The damage of the Nine Stars Seven Kill Sword cannot be ignored. With the Nine Stars Seven Kill Sword, players can fly using the sword in the game. The martial soul has both area-of-effect damage and a laceration effect. If entering a state of selflessness, its ultimate skill can cause massive damage.

4. Moon Blade
The Moon Blade is known as a backline killer. The skills of the Moon Blade can directly penetrate the enemy's front line to strike the backline. When combined with a burning or armor-breaking build, it can lock onto and instantly kill the opponent.

5. Nine Treasures Pagoda
The Nine Treasures Pagoda is arguably the most powerful support martial soul, without exception. Its innate ability not only reduces the user's soul power consumption but also provides various buffs to teammates, such as increased attack speed and defensive shields. Its ultimate skill enhances effects, and its soul technique can convert attacks into health, increasing its own survivability.
The above are the t0-level martial souls in the Soul Hunting World of Soul Land. These martial souls have been recognized by many players for their strength in the game. New players can choose and cultivate the martial souls they want from this list.
Yin and Fei, this dark-themed strategy card mobile game, always faces many powerful enemies in the game. Skillfully matching the lineup is very important, such as the Yin and Fei T0 lineup which people pay special attention to. Because after correctly matching a powerful lineup, they may not know how to use it properly, nor do they know the advantages of this lineup. Let's take a look together.

Firstly, in this lineup, the summoning flow lineup is very important and is also the core lineup of the entire game. This school includes characters like Cessia and Bella. Especially in team持久战中,可以起到至关重要的作用,可以通过召唤蝙蝠的方式来吸引更多的火力值,还可以快速回血。此阵容也是由多样化的英雄角色组合而成,比如拉米亚以及切尔西等等。
翻译:
In prolonged team battles, it can play a crucial role by summoning bats to attract more firepower and quickly regenerate health. This lineup is also composed of a variety of hero characters, such as Lamia and Chelsea, etc.
完整的HTML结构如下:
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Yin and Fei, this dark-themed strategy card mobile game, always faces many powerful enemies in the game. Skillfully matching the lineup is very important, such as the Yin and Fei T0 lineup which people pay special attention to. Because after correctly matching a powerful lineup, they may not know how to use it properly, nor do they know the advantages of this lineup. Let's take a look together. Firstly, in this lineup, the summoning flow lineup is very important and is also the core lineup of the entire game. This school includes characters like Cessia and Bella. Especially in prolonged team battles, it can play a crucial role by summoning bats to attract more firepower and quickly regenerate health. This lineup is also composed of a variety of hero characters, such as Lamia and Chelsea, etc. Secondly, there is the dot flow lineup, with Seth and Agares being the top recommendations. This lineup is most important in the entire battlefield for delivering continuous damage to players, especially against powerful enemies. By inflicting negative status effects, it can wear down the opponent, causing significant bleeding damage and spreading various plagues across the battlefield. This is particularly important for high-difficulty dungeons or certain PvP scenarios. Finally, and very importantly, there is the critical hit and AOE (Area of Effect) lineup, with choices like Lamia and Van Helsing. This lineup can maximize damage output, dealing massive damage to enemies in a short time during critical battles, and quickly helping players resolve various combat situations. It performs exceptionally well in intense PvP gameplay and is composed of multiple high-critical-hit characters. The content of the Yin and Fei T0 lineup is introduced here. If you want to defeat all opponents in this game and become the ultimate winner, you must have a comprehensive understanding of this lineup and be able to use it skillfully in battle.




