In the game Three Kingdoms Fantasy Continent 2: Song of the Warhawk, each general initially has a basic profession and unlocks two branch professions after awakening, allowing for free switching among up to three professions. This mechanism gives players a great deal of freedom in making tactical adjustments. So how do you choose professions in Three Kingdoms Fantasy Continent 2: Song of the Warhawk? Below, I will share with you a guide on choosing professions in Three Kingdoms Fantasy Continent 2: Song of the Warhawk.
The professions in the game are roughly divided into three major categories: attack, defense, and support. Among them, the attack category includes strong attackers, vanguards, reapers, strategists, raiders, and commanders, mainly responsible for dealing damage; the defense category, such as guardians, commanders, berserkers, and iron guards, is responsible for taking damage and protecting teammates; support category professions like dancers, musicians, geniuses, and alchemists take on roles such as healing, buffing, and dispelling. Each profession not only has a different role but also comes with unique talent effects. For example, attack professions can gain permanent damage increase or penetration under specific conditions, while support professions may shield allies or dispel negative statuses at the end of a turn.
When choosing a profession, first consider the general's positioning and your overall team structure. A good lineup usually includes core roles for taking damage, dealing damage, and providing support, so your profession selection should be reasonably arranged around these three directions. Taking the defense position as an example, if you need a stable front line to absorb damage, generals like Sun Kanglang can choose a basic defense profession to increase their own durability; when the team lacks group immunity or healing capabilities, they can also switch to a guardian, providing initial healing and additional damage reduction, thus enhancing overall survivability.
The choice of profession for the damage-dealing position focuses more on burst and rhythm. If your main DPS is a burst physical attacker like Gan Ning, then choosing professions like strong attacker or raider can further enhance his attack frequency and penetration, allowing him to deal high damage in the first round. If your core is a magic-based strategist like Zhuge Liang, you might consider strategy-type or burn-enhancing professions, working with "burn" generals like Lu Xun and Jia Xu in your lineup to form a sustained pressure combination.
The choice of support profession depends on the current gaps in your lineup. If your main damage dealer fears being controlled or affected by debuffs, then musicians and geniuses are excellent choices—the former can provide damage boost to adjacent units, while the latter has a high chance of dispelling negative statuses, effectively ensuring the stability of the main DPS output; if your lineup's survivability is weak, it is recommended to choose dancers or alchemists, increasing the team's healing and shielding abilities. Additionally, some support professions can grant the team extra energy, action bars, or buffs at the start of battle, making them very suitable for use with first-strike burst lineups.
In summary, in actual combat, the choice of profession must take into account the lineup structure, general characteristics, level mechanisms, and tactical rhythm, reasonably distributing the functionality of each position, in order to truly leverage advantages in real battles. The above is the complete content introduction on how to choose professions in Three Kingdoms Fantasy Continent 2: Song of the Warhawk.
In "The Unusual Records of the Three Kingdoms," professions are not fixed. Players can freely shape their profession characteristics by changing weapons, thereby gaining more powerful and flexible combat capabilities. So, what are the melee professions in The Unypical Records of the Three Kingdoms? Each type of weapon in the game comes with unique ultimate skills, and professions are divided into ranged and melee based on the weapon type. Among them, melee professions have a lower operational threshold, and their damage is direct and intuitive, making them very popular among players. Next, let's take a detailed look at them.
1. Sword and Shield: Support and Damage Absorption, Control Specialist
Role: A solid shield in the team, responsible for drawing fire and controlling enemies. With a sharp blade to break through enemies and a sturdy shield for protection, there are hidden tactics between offense and defense.
Main Attribute Bonus: Increases physical attack and adds to counterattack probability.
Ultimate Skill: Consumes three rage points to launch multiple attacks on a single target in the enemy's front row, dealing physical damage and having a chance to apply a "Taunt" effect. The taunted target will be forced to use basic attacks on the designated object and cannot release special skills. As the only defensive melee profession in the game, the Sword and Shield can effectively limit the enemy's core output, creating a safe environment for teammates to deal damage.
2. Longsword: Single-Target Annihilation, One-Hit Kill
Role: Focuses on single-target burst, aiming to instantly eliminate key enemy targets. Since ancient times, the longsword has symbolized courage, whether it's nobles or commoners, all wear swords to demonstrate valor.
Main Attribute Bonus: Enhances physical attack and increases counterattack probability.
Ultimate Skill: Consumes three rage points to initiate an attack on a single target in the enemy's front row, dealing multiple increasing physical damages. The final hit is particularly significant, and if the target is in an abnormal state, the damage will further increase. When facing the enemy's fragile core, the Longsword profession often achieves a one-hit kill.
3. Greatsword: Precise Burst, Dispel and Breakthrough
Role: A violent damage dealer in melee, controlling the battlefield with powerful burst and dispel abilities. The greatsword has always been seen as a warrior's weapon, and even the emperor would have to be wary when holding a long sword.
Main Attribute Bonus: Increases physical attack and critical strike probability.
Ultimate Skill: Consumes three rage points to inflict massive physical damage on a single target in the enemy's front row, with a chance to dispel the target's buffs. The Greatsword profession relies on critical hits and accuracy; once a critical hit is successfully triggered, all power converges into one strike, achieving a one-hit kill effect.
4. Spear: High-Speed Armor Piercing, Area Damage Suppression
Role: Combines melee and area damage, posing a threat to the enemy's back row. With a red-tasseled spear in hand, it displays its might on the battlefield.
Main Attribute Bonus: Increases physical attack and heavy hit probability.
Ultimate Skill: Consumes three rage points to attack targets in a vertical line. If there is a target in the front row, the back row will suffer additional damage, achieving the "hit through the wall" effect. The Spear can also deal extra damage to targets in the "injured" state, effectively suppressing the enemy's back row and disrupting their formation with its unique area attack mechanism.
This concludes the introduction to "What are the melee professions in The Unusual Records of the Three Kingdoms?" The melee professions in "The Unusual Records of the Three Kingdoms" offer a rich and diverse gameplay experience, from close-range taunting and defense to area damage output. Each profession can play a crucial role in different combat scenarios. If you want to experience the thrill of close-quarters combat, why not try out these melee professions yourself?
Descendant of the Sect Master is a cultivation-type game where, in addition to continuously cultivating in the game, players also need to choose the most suitable profession for themselves. Next, I will share with you the profession selection in Descendant of the Sect Master. If players do not know how to choose a character, they can refer to the following content to find the most suitable profession. This way, they can exhibit even better combat abilities during battles.
In the game Descendant of the Sect Master, there are many professions for players to choose from. First, there are high-burst professions that are more suitable for combat. This profession is Jade Void, which has excellent burst power and can continuously output during battles. It is very suitable for players who enjoy combat. With this profession's outstanding output, players can easily defeat opponents in the game. If you prefer a relatively flexible role, in addition to output, you also pursue a certain level of operational feel, then you can choose Cloud Shadow. This character is very suitable for use in close combat. In addition to having fast attack capabilities, the character also has a super-high operational setting, but this setting means it is difficult for beginners to control.
If you like ranged characters, you can choose Dragon Soar, an archer capable of attacking from a distance. Not only can it attack single targets, but it can also quickly attack groups. However, this character also has its drawbacks, as its overall health is relatively low. To survive, you need to move flexibly in the game. If you prefer a character with high health, then you can choose Flame Fist, a defensive character suitable for close combat. Even if the character takes damage during battles, there's no need to worry because the character has a very high resistance to damage and focuses on close combat. You can use the character's self-healing ability to improve survival.
The choice of characters is very free, and each character's operational difficulty and characteristics are different. Players can try out different professions in the game to find the one that suits them best. If forming a team with other members, it is necessary to choose professions with different attributes to ensure that the team's capabilities are balanced. In addition to relying solely on these professions, you can also choose to select spirit pets as support in the game, which will allow players to gain strong combat abilities.
For now, there are only a few professions, but in the later stages of the game, some new professions will be added. At that time, you can check the characteristics of each profession in detail and then lead these characters into battle accordingly. Additionally, to enhance the abilities of the characters, you can participate more in the main storyline missions. By advancing the main story and tower challenges, you can quickly improve various abilities of a character. This way, in subsequent battles, you can rely on these characters' excellent abilities to continuously output.
The profession selection in Descendant of the Sect Master is very free. Above, I have shared a few popular professions in the game, each with its unique characteristics. Everyone can choose according to their needs. Note that these professions need to be cultivated using the methods shared above; otherwise, the characters' excellent abilities cannot be displayed. Additionally, if not cultivated, in the later stages, you will find that these characters' abilities are insufficient to fight against various bosses.
For many cultivation enthusiasts, they may be concerned about how to choose a profession in the game. Which profession is more worth choosing? Which profession is better for the Sect Leader descending the mountain? Below, we will introduce in detail. After players understand the following content, they can know how to make a choice. Which one is more outstanding.
Sword Cultivator: In the game, it may be a bit weak at the beginning, but there's no need to worry. As long as you get through the initial stage, it will become much stronger later on. You can even control over 10 flying swords at once, giving you a mowing-like satisfaction, truly dominating all directions with outstanding strength.
Hammer Cultivator: This one is also quite unique, with a skill that can cause dizziness. This skill is very useful when solo grinding or team coordination. With this skill, even facing powerful enemies, there's nothing to fear.
Blade Cultivator: This profession can rely on its poison application skill and blood-sucking skill right from the start, providing good sustainability. Later on, its power becomes even more terrifying, capable of taking down strong opponents with almost a single strike.
Lance Cultivator: This is a profession that pushes physical training to the extreme. Not only does it have excellent tank attributes, but it can also summon and possess. Its power is indeed quite astonishing, capable of dealing massive damage at critical moments.
Which profession is better for the Sect Leader descending the mountain? The several professions recommended above each have their own strengths. However, different choices mean embarking on different cultivation paths. If a player prefers endurance and likes to burst out in the late game, then naturally, the Sword Cultivator would be the best choice.
How to choose a character class in Wind Walker? This is a cultivation-type mobile game where players can experience a thrilling cultivation adventure. However, many new players face the challenge of choosing a character class when they first start the game, as the choice of class actually influences the direction of subsequent cultivation development. If you want to solve this problem, it's better to take a look at the class recommendations below.
Currently, there are two classes to choose from in the game: one is the Martial Sect, and the other is the Mystic Sect. Before choosing a class, it's important to understand their characteristics and how they complement each other. First, let's look at the Martial Sect, which is a rather aggressive damage-dealing class, more suitable for close-range combat. As a melee class, its physical attack capabilities stand out, capable of inflicting significant damage on enemies through physical attacks.
Not only that, but the physical attacks of this class also come with certain control effects. As a top-notch physical class, it has very strong burst damage capability. Once the burst damage is activated, it can rapidly reduce the enemy's health. If you want to engage in efficient battles and resolve them quickly, then this class is worth considering. After deciding on this class, you should focus on developing physical attack, critical hit damage, and critical hit rate.
Next, let's look at the Mystic Sect, which is a long-range attack class. This class masters various forms of magical attacks, possessing a wide array of magic skills. The skill forms tend to be area-of-effect, along with some control techniques. This makes the class relatively safer, allowing for output from a safe distance.
They have the advantage of area attacks, but they also have a weakness: their health points are generally quite low. For the fragile Mystic Sect, it's essential to pay attention to the distance between yourself and the enemy. When forming a team, it's necessary to arrange for a tank role for protection or a support role with healing abilities to ensure health remains stable.
The selection of character classes in Wind Walker is as mentioned above. Although the number of available character classes is not very large, each has its unique features. Different classes are more suitable for different types of players. You can choose a class that fits your usual combat style for development.
In the game "Fantasy Three Kingdoms 2: Ballad of the Warhawk," there are different generals, each of whom can choose different career paths to enhance their combat abilities. Among these, the Array Mage is a skill branch of the Strategist, mainly focusing on increasing the character's damage reduction. Naturally, how effective the Array Mage is in "Fantasy Three Kingdoms 2: Ballad of the Warhawk" has become a focal point of attention. Here, I will explain the strength of the Array Mage class.
The advantage of the Array Mage class lies in its ability to increase one's own damage reduction ratio. This damage reduction can change as the level increases. For example, at level 3, it gains additional professional defense attributes and vanguard tags, which help to improve the survivability of the affiliated character. Generally, characters suitable for the array mage role are mostly support or tank roles.
One of the most representative characters here is Cai Wenji. Cai Wenji's skills come with extra healing effects, and these healing effects are influenced by health and defense bonuses. By utilizing stacking mechanisms, she continuously heals all allies, and choosing the Array Mage class can qualitatively improve Cai Wenji's defensive capabilities. When paired with other Wei factions, she can even form a shield team, making for a very powerful lineup that enhances the overall fault tolerance through amplification abilities.
There are also two heroes that are particularly well-suited for the Array Mage, and most of them belong to the Wei faction. First is Cao Ren, who is positioned as a tank and can provide an additional shield to the entire team. This makes our team's durability significantly better, and with the added damage reduction from the Array Mage, Cao Ren almost never dies, becoming a solid tank in the team, with his damage absorption ability being quite impressive.
The other is Zhen Ji, who leans more towards a support role. Her skills can provide extra freezing control and can stack certain enhancement attribute buffs. These buffs can raise the upper limit of the entire team, but she herself is rather fragile and needs the damage reduction provided by the Array Mage for protection.
Most players have now understood all the information about how the Array Mage class performs in "Fantasy Three Kingdoms 2: Ballad of the Warhawk." The Array Mage class primarily focuses on increasing the damage reduction ratio, so the heroes that can use this class are basically all supports and tanks, with Cao Ren and Cai Wenji being particularly suitable choices.
Star Resonance, as an MMORPG, features many different classes. Most RPGs of this type have support classes, so what are the support roles in Star Resonance? How strong is the support class in Star Resonance? Currently, the game has only one support class called "Forest Speaker," and it's not hard to guess from the name that she is a healer. Below is a detailed introduction to how the Forest Speaker performs.
Skill Analysis
Each character can equip 3 basic skills, which are normal attack, special attack, and ultimate skill, plus four specialization skills, with the following options:
Vine Control: A normal attack, a mediocre transitional skill that doesn't need to be upgraded or advanced. It's mainly used for dealing damage while acquiring bud seeds.
Wild Bloom: One of the core special attack skills, it deals medium-range, small-area damage and heals the teammate with the lowest HP. With buds, it gains a 20% performance boost, consuming up to two for a 40% increase. It is recommended to upgrade this first, and advance it when resources are sufficient. However, note that healing is only triggered when hitting an enemy, otherwise, it's ineffective if cast into empty space.
Hope Barrier: An ultimate skill, similar to a chi shield. It has a short cooldown, high healing, and provides significant damage reduction for a short time. This is one of the core skills for a healer and should be prioritized for upgrading, though it doesn't need to be advanced.
Unrestrained Seed: A key energy recovery skill, with a short cooldown, high multiplier, and the ability to charge twice. It is a must-have for the Punishment build (mentioned below) and should be prioritized for upgrading and then advancing. Although it takes up a skill slot, potentially compressing the space for healing skills, not bringing it would easily lead to an energy shortage, making it hard to heal. The skill has a high damage multiplier and can charge twice, almost like a fourth fixed skill. Like Wild Bloom, it only recovers energy upon hitting an enemy.
Nourish: While continuous healing may seem appealing, the actual amount of healing is quite low. It is not recommended to upgrade or advance this skill.
Regeneration Pulse: A core skill that must be equipped. Although it requires standing still to cast, and the healing effect only triggers once the shockwave hits a teammate, it carries some risk. However, it has high healing and a short cooldown, making it a reliable group healing method. It should be prioritized for upgrading, and the Healing build should prioritize advancing it.
Infusion: The logical core of the entire healer playstyle, with extremely high priority for the Punishment build. It not only recovers energy but also deals considerable damage. While the Healing build could give it up, losing Infusion means losing the potential to compete with Courage Wind Ring. At full rank, the multiplier reaches 1919%, with a cooldown of just 22 seconds, and the damage can be doubled with talents.
Wish of the Forest: Not as good as Regeneration Pulse, both in terms of cooldown and healing. If you choose this skill, you'll face a 4-second standstill and lower healing. The Healing build can upgrade it but it's not recommended to advance, and the Punishment build can completely ignore it.
Natural Protection: A better-performing shield skill, with instant casting and straightforward mechanics. The base multiplier is low (only 126%), but it reaches 315% at full rank. It should be brought based on the dungeon's needs, and is generally more practical than Wish of the Forest.
Blooming Charge: Similar to Nourish, it's somewhat redundant, but slightly better. It heals in a single instance without consuming energy and comes with a bit of control effect (such as dizziness), but bosses are immune to most abnormal states. The Punishment build can upgrade it but doesn't need to advance, and the Healing build can ignore it.
Accelerated Growth: Must be carried, and both upgrading and advancing should be maxed out.
Punishment Build Playstyle
The Punishment build is currently a strong playstyle. The energy recovery from Unrestrained Seed, the high damage from Infusion, and the frequent use of Wild Bloom perfectly fit the talent mechanism, with no waste. More importantly, this build's rotation is not based on randomness; it's smooth and highly efficient. No need for fancy positioning or critical hit reliance, just skill usage can produce high-multiplier output. It's not recommended to replace the ultimate, as even though it's an offensive healer, the 60% damage reduction at critical moments is extremely important. Don't forget your primary role as a healer.
Recommended skill combination: Unrestrained Seed + Infusion + Accelerated Growth + (Regeneration Pulse / Blooming Charge / Natural Protection at full rank); Operation cycle: Infusion → Unrestrained → Wild → Wild → Unrestrained; Skills can be interspersed with carry skills, and Accelerated Growth or Natural Protection can be released in advance at the start. Release Blooming Charge as needed. Always keep 40 energy points ready for emergency healing with Regeneration Pulse. Versatile
Healing Build Playstyle
The Healing build focuses on extreme healing, sacrificing almost all offensive capabilities. Due to the energy mechanism, it must retain Unrestrained Seed, occupying a valuable skill slot. Although the healing output is very high, the current version's environment doesn't require such excessive healing. Most classes' damage doesn't need that much healing, and bosses often one-shot, making resurrection beans more cost-effective. Grass Field requires standing still to cast, demanding high operational and positional skills, and most boss large-scale attacks like "Death Sentence" and "Steel Moon Ring" cannot be taken head-on. This makes the Healing build's fault tolerance relatively low. It's not recommended to replace the ultimate, as the 60% damage reduction is still crucial.
Recommended skill combination: Accelerated Growth + Regeneration Pulse + Unrestrained Seed / Nourish / Blooming Charge / Wish of the Forest / Natural Protection (at full rank); Operational method: Use Nourish if you bring it, use Protection if you bring it, watch the timing to heal teammates, and controlling energy is more important than pursuing a rotation. Mastering the Healing build can even forego Unrestrained Seed, focusing on energy distribution. Overall, the Healing build's healing output is excessive, and most of the time, it feels like "window shopping," leaning towards emergency rescue.
The above is a detailed introduction to the support class in Star Resonance. As of now, the Punishment build is stronger, capable of both dealing damage and healing, while the Healing build is left with only healing. When forming a team, if the group lacks the output from the Forest Speaker, the team's overall output pressure will increase, thus, the Punishment build is more recommended.
This edition brings an introduction to the professions in the mobile game "Under the Cloud Sea." There are a total of 8 professions in the game, each with its own characteristics. New players need to choose one at the beginning, but facing so many different professions, it's hard to make the right choice if they are not familiar with them. Therefore, the following profession introductions will sequentially analyze each of their features, allowing new players to make choices based on their preferences.
1. Wizard
The wizard uses orbs as weapons and serves as a back-row damage dealer in the team. They can inflict continuous damage on enemies with mysterious magic. In combat, they not only summon undead creatures to assist in battle but also have some interrupt and dispel skills. However, their overall survival ability is relatively weak, making them more suitable for teaming up with warriors and assassins.
2. Archer
The archer uses a bow and arrow as weapons and also serves as a back-row damage dealer. Their skills mainly involve shooting supernatural elements and magical arrows. When necessary, they can also summon hawks to join the battle. They have balanced single-target and area-of-effect damage output, along with debuff abilities. However, their skills often require charging, which means they deal high damage but are easily interrupted. They are also well-suited to team up with knights.
3. Warrior
The warrior wields a two-handed greatsword and stands at the front of the team in heavy armor. They are a high-health tank class, with extremely high health and the ability to continuously heal themselves. They can absorb various forms of damage from enemies for their teammates. Their skills include stable control and interrupts, as well as providing damage sharing and damage buff to their teammates. While they have strong survival capabilities, their damage output is relatively weak, making them dependent on their teammates for damage.
4. Priest
The priest uses orbs as weapons and primarily serves as a healer in the team. After casting spells, they can help their teammates recover health, allowing them to continue fighting. They can also provide shields to their teammates to resist a certain amount of damage. Their skills are mainly casting and chanting, giving a sense of holiness and compassion. With a large amount of healing abilities, they have only a few single-target and area-of-effect damage skills. Even when they deal damage to enemies, it can be converted into healing for their teammates, making their damage output very weak. They are suitable for players who enjoy supporting others.
5. Mage
The mage uses a two-handed staff and serves as a back-row damage dealer. They can use different natural elements to deal damage and control enemies. They can provide some control and interrupt, and then launch ice, fire, and lightning attacks. Their damage is mainly burst and high critical hits, making them suitable for teaming up with all other professions.
6. Assassin
The assassin uses daggers or throwing knives and serves as a front-row damage dealer. Their weapons give them extremely fast attack speed and the ability to frequently interrupt enemies. Their skills mainly involve stealth, ambush, and poisoning. They have a swift and agile combat style, with very strong single-target damage but little area-of-effect damage. They are suitable for targeting the main back-row damage dealers of the enemy and are recommended to form a dual front-line with warriors.
7. Knight
The knight is a tank class known for high defense. They use a one-handed spear and shield. Although their health is not as high as that of warriors, they also have healing skills. They rely on high defense to absorb damage and provide some protection and minor damage buffs to their teammates. They have strong survival capabilities and can reduce damage by using defense and adding shields. In combat, they can charge forward and protect their teammates, making them suitable for teaming up with various damage-dealing classes.
8. Scholar
The scholar uses books as weapons and also serves as a back-row healer. Unlike priests, scholars provide continuous healing to their teammates. Although this results in lower healing in the short term, the delayed healing can effectively ensure the overall survival of the team. Scholars can also summon small elemental creatures to assist in battle, applying buffs and debuff dispels to the entire team.
Above is the introduction to the professions in the mobile game "Under the Cloud Sea." The above content introduces the tank-like knights who can take damage in the front row, the scholars who can provide continuous healing in the back row, and the assassins with high burst damage, among others. Players can choose based on their playstyle and team up with other players to grow in battle.
Recently, we've often seen player partners inquiring about career-related information. This issue mainly shares recommendations for careers under the Cloud Sea for beginners. For this game, there are 8 major career factions, and there are many choices when it comes to career selection. Many friends find it hard to decide when faced with these careers, not knowing what to choose. Next, I will recommend some suitable careers for the early development phase. Let's see if any of them interest you.
1. Wizard
This is a back-row type of damage-dealing career that can utilize various mysterious and obscure spells. Black magic not only inflicts continuous damage on enemies but also applies various negative effects, significantly limiting the enemy's output. They use orbs as weapons, possessing minor interrupt and dispel effects. Their main skills are casting and chanting, including fire, literature, soul, and curse spells. They can even summon spirits and undead creatures to fight alongside. Their survival ability is relatively weak, but they can inflict continuous single-target damage and have area-of-effect (AOE) damage, capable of summoning a creature system. A career suited for long-term growth, it pairs well with warriors, assassins, and the like.
2. Archer
The archer is a high-speed, long-range damage dealer with very high attack power, reaching over 80,000, and critical hit damage also exceeding 80,000, though their defense and health are relatively low. Using a bow, they typically serve as back-row damage dealers in a team, effectively restraining opponents with a longbow. They can also summon eagles to join the battle, providing moderate control and interrupt effects for the team. Their skills mainly consist of shooting and summoning, with shooting skills involving supernatural elements such as magical arrows; summoning skills allow them to call upon animal companions to assist in combat.
With relatively weak survival capabilities, their single-target and AOE damage output is fairly balanced, with moderate attack speed and good skill cycling for rapid shots. They also possess a small amount of self-healing ability. As a long-range damage dealer, many of their skills require charging, making them easy to interrupt, but they can deal extremely high damage to enemies. It's advisable to carry more buffs or debuffs. As an indispensable damage-dealing career, it is recommended to pair with knights.
3. Tank
Tanks have high health and self-healing abilities, using two-handed weapons. With a very thick health pool, they can absorb most of the damage for their teammates, offering excellent protection. Their health and sustained self-recovery are their advantages in battle. Additionally, they have control and interrupt skills, and can provide damage buff effects to allies. Their skills are mainly melee and spellcasting, with powerful moves. While their damage output is relatively low, they have strong self-healing, allowing them to survive for a long time in battle with high fault tolerance. This makes them very friendly for beginners, providing a good combat experience. If paired with a healer to share massive damage, the effect will be excellent.
4. Priest
This career is also highly recommended for players. It is a support and healing type, with healing as its core ability. They can provide instant healing to teammates, using orbs as weapons, usually positioned in the back row. They can directly restore the health of teammates with spells, significantly enhancing the overall survival of the team and maintaining healthy team health. Besides healing, they also have a protective effect, able to shield teammates, helping them further resist damage, making them quite versatile.
They can provide substantial immediate direct healing to the team; they have balanced healing abilities for both single targets and groups, and can convert damage dealt to enemies into healing for teammates. This career is essential in combat, as the presence of such a support role ensures the maximum endurance of the team, allowing teammates to sustain prolonged battles.
These are the career recommendations under the Cloud Sea. Each career has distinct characteristics. While career selection is important, the subsequent pairing of careers is equally crucial. There's no need to be overly纠结,毕竟每个职业都有各自的优势,选择自己更擅长的就好。
There are many professions in Star Trace Resonance, and switching between them is quite simple; just switch weapons, adjust your points and equipment. Each profession also has some branches. Some players want to know which profession is the fastest for clearing maps in Star Trace Resonance. Here, we will introduce the recommended professions in Star Trace Resonance, discussing the main characteristics of the professions in the game, which ones are very efficient at clearing maps. Typically, these professions have high damage multipliers, a large attack range, and are very smooth to operate.
List of Implemented Professions:
Thunder Shadow Swordsman
A melee profession excelling in speed and burst power, with a uniquely shaped scythe-like longsword as the weapon. Players can choose between two playstyles: "Iai Slash Flow" or "Moon Blade Summoning Flow". The former focuses on one-hit high-burst output, suitable for players who enjoy precise operations and instant kills; the latter leans towards high-frequency continuous attacks, relying on rhythm combos and field control to continuously suppress enemies, more suitable for those who prefer a smooth combo feel.
Divine Archer
A classic ranged DPS role, highly flexible with a long attack range. This profession has two main schools: one is the "Beast Taming Flow", summoning a giant wolf to attract enemy aggro, allowing the player to safely deal damage; the other is the "Falcon Taming Flow", marking enemies and triggering critical hits that lead to coordinated attacks by the falcon, forming a chain of output, generally leaning towards tactics and operational coordination.
Frost Mage
A mage class in the game, proficient in area-of-effect magic, using a magic staff as the weapon. This profession boasts excellent control and AOE capabilities, with mainstream playstyles including "Ice Lance Flow" and "Ray Flow": Ice Lance Flow has strong sustained output, along with good displacement and self-protection, making it a stable and enduring combat choice; Ray Flow sacrifices some defensive ability for extremely high burst damage, more suitable for overwhelming enemies in a short time.
Cyan Wind Knight
Battles with a long spear, a highly mobile profession combining speed and strength. His "Heavy Armor Flow" focuses on swift and fierce thrusts, being particularly agile and responsive in close combat, providing a satisfying hit feel; while the "Air Combat Flow" emphasizes jumping attacks, excelling in soaring through the air and smashing down on enemies, avoiding ground attacks while dealing powerful blows, a playstyle that balances evasion and suppression.
Giant Blade Guardian
More inclined towards being the defensive core of the team, a typical heavy tank role, using a giant shield in combat. "Rock Shield Flow" centers on comprehensive damage absorption, suitable for taking the brunt of the team's damage, able to hold the front line steadily in various combat environments; whereas "Parry Flow" focuses more on direct confrontation with enemies, suppressing them through precise parries and counterattacks, especially advantageous against physical attack-based enemies.
Forest Speaker
The healer role in the team, using a magic ring as the weapon, capable of both healing teammates and providing some auxiliary attacks. The "Punishment Flow" of this profession integrates a certain level of offensive capability, summoning vines to attack enemies while supporting teammates with healing; the "Healing Flow" focuses more on restoration and buffs, an indispensable rear support in team battles. If the team has strong DPS, the Healing Flow can greatly enhance overall survival and efficiency.
Recommended Professions for Highest Map Clearing Efficiency:
Cyan Wind Knight
Well-balanced in offense and defense, highly mobile, suitable for players who enjoy melee combat. The skill advantage lies in the Heavy Armor style, accumulating "Courage" resources to release high-damage skills like "Courage Wind Ring" and "Spiral Thrust". Alternatively, the Air Combat style uses jumping attacks to counter large groups of ground enemies, improving monster clearance efficiency. Diverse skill combinations make it perform well in various combat environments, especially in scenarios with multiple enemies, naturally leading to high map clearing efficiency.
Thunder Shadow Swordsman
High burst power, dual-weapon switching, suitable for players pursuing extreme output. In the Moon Blade Summoning style, accumulating "Thunder Mark" resources to summon "Moon Blades" for high-frequency attacks, combined with skills like "Thunderbolt Slash" and "Reaper Carriage" for sustained output. High damage output allows for clearing a large number of enemies in a short time, enhancing map clearing efficiency, where high damage is the key.
Divine Archer
High mobility, strong ranged attack, suitable for new players. In the Falcon Taming style, working in tandem with the falcon to increase critical hit rate and attack frequency, skills like "Raging Wave Shot" have high damage output in the Light Energy Reforged state. Fast movement speed, flexible combat, able to maintain a safe distance from enemies, reducing the risk of being attacked, thus speeding up map clearing without wasting much time getting close to enemies.
The above is a summary of the recommended professions in Star Trace Resonance. For new players, it is suggested to choose Divine Archer, as it is easy to operate, has strong survivability, and is suitable for quick mastery, with good output, allowing for standing and attacking, and high map clearing efficiency. Those who like melee professions with a hit feel can choose Cyan Wind Knight and Thunder Shadow Swordsman, both of which are good choices, with the former having good balance and the latter having strong burst power.