I believe many of you are quite curious about the Scepter of Empires and the resources in civilizations. As a strategic sandbox game, the Scepter of Empires and Civilizations has a rich resource system and high playability. Resources in the game are extremely important. But how do we obtain equipment? Today, I will bring you an overview of resource acquisition methods, hoping to help those in need. Without further ado, let's take a look together.
In the Scepter of Empires and Civilizations, resources are the major prerequisite for all our operations. Whether it's attacking, building, recruiting heroes, or crafting equipment, we need to consume corresponding resources. In the game, resources are divided into five main categories: wood, stone, iron ore, food, and copper coins. The acquisition methods for each resource vary greatly. Let me explain them one by one.
Firstly, our basic survival trio: wood, stone, and iron ore. These three materials run through the entire game, from the early stages of hard pioneering to the later stages of conquering territories, everything requires these three types of materials. In the game, players can build a "Lumber Mill" near forests to obtain wood, and a "Quarry" near rocks to get stone. Iron ore is a bit special, requiring players to find "mountains" or exposed "iron ore sources" to build a "Mine" for extraction. Here, I recommend a ratio of 1:2:1 for these three types of materials, which can ensure maximum development. Of course, if we choose an early civilization, we can adjust it to 1:1.5:1.5, sacrificing some development to ensure the construction of the army.
Apart from the above three types, the other two, copper coins and food, are more inclined towards our "enhancement" and "skills". In the game, "food" needs to be planted on reclaimed land, or can be purchased at the trading post, while copper coins are mainly obtained through trade activities at the "trading post", or through regular trade routes between civilizations. Food is mainly related to city population and the consumption of skills for some special civilizations. Of course, the morale and endurance of our troops are also linked to food, but overall, it doesn't provide "significant" help to our development, so we don't need to reclaim too much farmland in the early stage. Copper coin consumption is more for purchasing equipment resources and treasure hunting in the trading post, which are more late-game focused, so players don't need to pay too much attention to the amount of copper coins in the early stage.
The above is the resource introduction and acquisition overview of the Scepter of Empires and Civilizations that I brought to everyone. I wonder if it has helped those in need? For those who love the Scepter of Empires and Civilizations, go ahead and download the game and give it a try! I'm sure this game will not disappoint you.
Many of you are probably curious about how to obtain the Imperial Scepter and civilization equipment. As a strategic sandbox game, the Imperial Scepter and Civilization have a rich weapon system and high playability, and generals can also acquire equipment. But how do we get the equipment? Today, I will bring you an overview of equipment acquisition methods, hoping to help those in need. Without further ado, let's take a look together.
In the Imperial Scepter and Civilization, there are many different qualities and types of equipment, broadly categorized into armor, weapons, and mounts. Each piece of equipment has a different way of obtaining it; some require treasure hunting, others require voyages, and even some top-tier equipment needs to be mined and synthesized. Moreover, the equipment can only be used on generals, which are the "heroes" in the game. Therefore, if players are at a critical early stage, I don't recommend being too obsessed with the equipment system.
Of course, some civilizations may find it easier to obtain equipment. For example, the military skills of the Persian civilization can provide us with equipment of the same quality as our main city level when used. Speaking of this, we must mention the quality division of equipment in the game. In the game, equipment is divided into Fine, Epic, and Legendary qualities. Except for mounts, all equipment starts at Fine quality. We can find the "Blacksmith" in the "Smithy" within our main city and use materials to create or upgrade our equipment, starting from Fine and gradually improving. Of course, all materials can be obtained by players through the trading market or by defeating barbarian tribes and conquering territories. Each piece of equipment gives the heroes in the game different attributes. For example, the Bird Beak Doctor set enhances the hero's healing ability and slowly restores the morale and health of our troops. Another example is the Earth Glory set, which provides the hero with a "Breakthrough" effect, making it very suitable for heroes who raid enemies.
Of course, apart from equipment, mounts are also indispensable. Unlike armor and weapons, mounts require us to build a "Taming Ground" in the main city to obtain them. Each acquisition consumes a certain number of "reins," and each successful capture also increases the experience of our tamer, which helps improve the quality of future captures. Of course, extra mounts can be donated to the stable to obtain "special ointment," which can change some attributes and characteristics of our mounts. It's important to note that the quality of mounts cannot be upgraded through any means! Players should be cautious with the ointment and not use it solely on low-quality horses.
This is the overview of the Imperial Scepter and Civilization equipment that I've brought to you. I hope it has helped those in need. If you like the Imperial Scepter and Civilization, download the game and give it a try! I'm sure this game won't disappoint you.
Many of you may be quite interested in the game "Empire: Scepter and Civilization", with its excellent game system providing players with an unparalleled sense of immersion. Today, I will bring you a beginner's guide to Empire Scepter and Civilization, helping new players quickly get through the relatively difficult initial development phase. Without further ado, let's dive right in.
Before we start developing, one thing we need to clarify is: what type of civilization do we have? In "Empire: Scepter and Civilization", there are many different civilizations, such as the development-focused British and Roman civilizations, or those more geared towards the early game like the Vikings and Chinese, as well as the Persian civilization which excels in both early and late stages but struggles in the middle. Our strategies for developing will vary depending on the civilization.
The tutorial will guide us step by step through the development of the inner city and learning the relevant skills of heroes. We just need to follow along with the tutorial. After choosing a civilization, no matter which one it is, we should first check if there are any outer city tasks, as these often provide a large amount of resources that can help us develop quickly. If not, then we should diligently develop the wasteland. I recommend that new players aim for a ratio of wood:iron:stone = 1:1:2 when selecting land for their inner and outer cities. Of course, if we choose a civilization like the Vikings that focuses on the early game, we could adjust this to 1:1.5:1.5. As for farmland, unless there's a need for production, we should avoid taking it to save our precious initial resources.
I suggest that players try to complete the main quest requirements as much as possible, because the main quests provide a lot of resources that can help us quickly get through the development phase. Here, I recommend that regardless of the civilization, players should first create some troops. After the server has been open for 6 hours, barbarian supplies will appear around the city, and bandits will also appear on the large map. By reserving stamina to defeat them, we can obtain reserve troops and a large number of resources, which can smoothly aid in our development. If resources are sufficient, at this point, we should consider building our unique structures or using our skills. Generally, after the key buildings for the early game civilization are completed, we can start producing troops to attempt attacking neutral cities or other player cities to seize territory. For later-game civilizations, it's important to quickly build defensive structures at this time to prevent being defeated by other early-game civilizations, such as the Vikings or Chinese.
Above is the beginner's guide to Empire Scepter and Civilization that I've brought to you. I hope it has been helpful to those who needed it. If you find it interesting and want to give Empire Scepter and Civilization a try, don't miss out on this game!
I believe many of you are quite interested in the game "Empire: Scepter and Civilization," where the Viking civilization is particularly strong. So, how can new players play the Viking civilization well? Today, I will introduce to you the Viking civilization in Empire: Scepter and Civilization, hoping to help those who need it. Let's get straight to the point and follow me to find out more.
In "Empire: Scepter and Civilization," the Viking civilization has its unique charm and features. Overall, the gameplay of the Viking civilization leans more towards "deciding the outcome early on," making it very suitable for players who prefer a fast-paced aggressive strategy. Next, I will introduce the characteristics of the Viking civilization one by one.
Firstly, the most prominent and important command of the Viking civilization is "Raid," which works as follows: "Launch a raid command on a plot within 10 tiles of the army, consuming double stamina to move at double speed to the designated location, gaining the raid effect for the next 3 battles, lasting for 30 minutes." As the core skill of the Viking civilization, the Raid command is filled with "numbers" and "strength." The doubled movement speed and the raid effect bring a massive damage boost and negative effects to enemies, almost guaranteeing "victory in every battle." Even when facing stronger armies, the Viking civilization's forces can still hold their own, demonstrating a simple, brutal, and powerful approach.
Of course, having only a strong offensive capability is not enough, as "Empire: Scepter and Civilization" is a game that emphasizes strategy. Engaging in endless battles will only lead to prolonged attrition, resulting in mutual destruction. However, the Viking Great Camp building perfectly solves our "lack of troops" problem. Its effect is: "Allows up to 5 of your own armies to be mobilized, increases recruitment speed by 25%, and raises copper coin consumption by an additional 25%; you or friendly units can use the Inspiration command at the Viking Great Camp, increasing critical hit and wisdom critical hit rates." The Viking Great Camp requires very few materials and is built extremely quickly. Once constructed, we can immediately feel the terrifying troop production and mobilization capabilities of the Viking civilization: while the enemy is still struggling with insufficient materials and careful management, we have already amassed a large army, ready to attack and conquer territories.
Of course, the 25% extra copper coin consumption from the Viking Great Camp should not be underestimated. Sometimes, we might not have enough money to produce so many troops. In such cases, simply building a Wonder can grant the Viking civilization its most powerful skill, "Conscription," which works as follows: "Immediately grants 5,000 reserve troops to the main city." Without any fancy descriptions or trigger effects, just the pure number of 5,000 reserve troops can demonstrate the terrifying troop production capability of the Viking civilization. When others are still managing one or two units to harass the enemy, the Vikings can field several units, overwhelming the enemy, and there is no opponent that can withstand such a civilization.
The characteristics of the Viking civilization, such as Conscription (increased reserve troop recruitment speed, reduced recruitment cost by 2%), Pirate (increased march speed on the sea by 3%, increased damage in naval battles), Commander (increased morale cap, increased experience and merit gain in battles by 2%), Reserve (increased reserve troop limit in the main city and castle by 3,000), and so on, are all designed to serve war and troop production. While other civilizations are still building their unique units and structures, the Viking civilization is already conquering and expanding, gradually growing stronger.
Therefore, the overall strategy for playing the Viking civilization can be seen: build the Viking Great Camp early on, then go all out in troop production, recruit armies, and start attacking nearby cities of other civilizations. Then, build the first Wonder, allowing the captured cities to continue producing troops, using war to sustain war, and eventually creating a scale effect, filling the map with our Viking forces. The Viking civilization can be considered to reach its full potential in the early stages, but because of this, it becomes relatively weak in the mid to late game, unable to match the management and operations of civilizations like Persia and Britain. Therefore, we must decide the outcome in the early stages or gain a significant advantage, to avoid being powerless in the mid to late game.
That's all for the guide on how to play the Viking civilization in "Empire: Scepter and Civilization." I hope it has been helpful to those who needed it. If you like it, give my strategy a try! I'm sure you'll have a great gaming experience.
Many of you may be quite interested in the game "Empire: Scepter and Civilization," with its excellent strategic sandbox gameplay and impressive game systems, which are top-notch in terms of both realism and authenticity. So, what skills does Empire Scepter and Civilization have? What skills do different civilizations have? Today, I will introduce these skills to everyone, hoping to help those who need it. Without further ado, let's dive in together.
In the game "Empire: Scepter and Civilization," players will face the challenge of "choosing a civilization" at the beginning. Different civilizations have distinct skills and characteristics, such as the "Research" characteristic of the British civilization and the "Pioneering" skill of the Chinese civilization. These skills and characteristics have different focuses and often result in vastly different gameplay experiences.
When choosing a civilization, we often see a series of somewhat chaotic introductions about the "skills" and "characteristics" of different civilizations, which can be confusing for new players. In simple terms, "skills" are commands that we can actively use, usually consuming political points or other resources, although some skills, like the "Recruitment" of the Viking civilization, do not require any consumption. Characteristics, on the other hand, are "passive" effects that persist throughout the game.
After understanding this, we can roughly know how to play a certain civilization. Let's take the British civilization as an example. It has a skill called "Spike Barricade," which means "the enemy must attack the spike barricade before attacking." By using this "skill," we can intercept the enemy's attack and achieve a delaying effect. The British civilization also has a "characteristic" called "Fortifications," which increases the durability of all buildings by 10%. Since our spike barricade is considered a building in the game, its health can be increased by an additional 10% on top of its original value. Don't underestimate the synergy between these two "skills"; in the early stages when everyone's attack power is not so high, a single spike barricade can become the "Wall of Sighs" for the enemy, and the 10% added by "Fortifications" can make the enemy struggle with a single barricade for a long time. Of course, there are also skill synergies in other civilizations, such as the Divine March Camp and Pioneering of the Chinese civilization, and the Recruitment and Viking Great Camp of the Viking civilization. Due to space limitations, I won't list them all here.
Above is my introduction to the skills of Empire Scepter and Civilization. I hope it has been helpful to those who needed it. In summary, "Empire: Scepter and Civilization" has many different skills and characteristics. Before choosing your favorite civilization, make sure to thoroughly understand the skills of your chosen civilization.
Many of you may be quite interested in the game "Empire: Scepter and Civilization." In the game, we need to attack different cities to acquire resources and win. So, how should new players approach attacking cities? Today, I will bring you a tutorial on attacking cities in Empire: Scepter and Civilization, hoping it can help those who need it. Let's get straight to the point and follow along.
First, before attacking a city, we need to understand some concepts about the cities. After all, the information related to cities in the game is mixed, which can easily confuse new players. In the game, cities are divided into two major categories: "Neutral Cities" and "Civilization Cities." Among them, "Neutral Cities" can be understood as city-states in Civilization, i.e., AI. Players can directly declare war on neutral cities and attack without any diplomatic pretext, and there won't be any corresponding penalties like "infamy." On the other hand, "Civilization Cities" are player-owned cities. When attacking these, we need to create a pretext for declaring war, as we need to have a "just cause." This period gives both players enough time to deploy troops and arrange their forces. Once war is declared, all cities between players enter a "hostile state," and trade routes, etc., will be interrupted. Therefore, think carefully before declaring war! Otherwise, it will only lead to a loss, resulting in mutual destruction.
In the game, every city has its corresponding "siege value," which is essentially the city's health points. Players can increase the city's "siege value" through upgrades, etc. Similarly, each unit will have its own siege value, but it is very rare. Therefore, before attacking a city, we need to gather siege equipment, such as catapults and battering rams. Some civilizations also have different siege methods, like the Persian civilization's "fire attack" or the British civilization's "city breach."
After gathering everything, we need to defeat the "garrisoned troops" deployed in the enemy city before we can further damage the siege value. To make our siege more convenient, I suggest that players build "roads" during the siege, so that logistics or subsequent support units can arrive faster to defend against enemy counterattacks. After surrounding the enemy city, we can happily proceed with the siege. During the siege, players must build "camps," otherwise, the supply and personnel replenishment for the siege force will not keep up, causing all our efforts to go to waste!
The above is the tutorial on attacking cities in Empire: Scepter and Civilization that I brought to you. I hope it has helped those who needed it. For those who learned, go ahead and try it out in the game! Those who are interested can also give Empire: Scepter and Civilization a try. I believe this game will not disappoint you.
Many players are quite interested in the game "Empire: Scepter and Civilization," and within the game, the Chinese civilization can be said to be very strong. So how should new players play the Chinese civilization well? Today, I will bring you a guide on the Chinese civilization in Empire: Scepter and Civilization, hoping to help those who need it. Without further ado, let's dive right into it.
In "Empire: Scepter and Civilization," the Chinese civilization has unique charm and functions. Overall, the gameplay of the Chinese civilization leans more towards "expanding territory and early warfare," which is very suitable for players who prefer to support their war efforts through conquest. Try using the Chinese civilization to develop your empire and expand your territory. Next, I will introduce the characteristics of the Chinese civilization one by one.
Firstly, the most core characteristic of the Chinese civilization is "Pioneering." Its effect is: "You can use the pioneering command on various material plots belonging to yourself or family members, increasing their resource production to the next level; no buildings can be constructed on pioneered plots." This effect can be said to be very powerful. In the early stages when everyone's plots are scarce and productivity is lacking, the Chinese civilization can directly upgrade its plots by one level through the pioneering command, giving a significant lead from the start. The resources obtained through pioneering allow us to quickly pass the early stage and establish a powerful military force and city in the early game.
Corresponding to this is our powerful "Divine March Camp," with the effect: "Allows up to 5 friendly players to each mobilize 1 unit, and the mobilization speed increases by 25%." We know that in the early game, mobilizing troops consumes a large number of commands, which is difficult to bear when resources are already scarce. However, the Divine March Camp provides us with a strong dispatch capability, allowing us to easily mobilize a large army in the early game. The 25% speed boost makes us like gods, able to quickly strike weak neighboring countries, gain more plots, and combine with our "Pioneering" for a terrifying effect.
Of course, when facing countries with strong early defenses, such as the British civilization, a straightforward frontal attack is bound to be at a disadvantage. Therefore, our "Stealth" effect becomes particularly important. Its effect is: "Up to 5 friendly units in a stationary state on the target plot gain stealth; units in stealth cannot be seen by enemies and have a 50% increase in movement speed." This effect can be said to be almost invincible. Just the stealth effect alone is very powerful, and with a 50% increase in movement speed, we can easily hide 5 large armies, directly striking the enemy's capital, appearing suddenly around the enemy's city, catching them off guard. Seeing 5 armies blocking your city gates is enough to make you nervous, let alone "suddenly appearing" armies.
Of course, the morale boost provided by the Inspiring effect, which gives all units +30 morale, along with Rest: increased stamina recovery, Planning: reduced national building costs and time, Transport: enhanced camp and supply ship troop transport, and Encouragement: reduced marching morale consumption, and other civilization traits, provide our army with a terrifying military capability in the early game, making us very powerful.
By now, we can roughly understand how to win with the Chinese civilization in the game: Start by expanding territory to build a lot of infrastructure, complete city construction in the early game, then go crazy with troop production in the early to mid-game, use the Divine March Camp and Stealth to quickly defeat enemy cities, and then obtain resources through expansion, supporting war with war, and finally grow stronger, creating a snowball effect. This strategy requires a lot of player operation and management, needing strong strategic and tactical thinking. If you cannot effectively expand territory in the early to mid-game, you may struggle in the late game. Of course, if you can pull it off, the Chinese civilization is almost invincible.
Above is the guide I brought to you on the Chinese civilization in Empire: Scepter and Civilization. I hope it has helped those who needed it. For those who like it, go ahead and try out this strategy! I'm sure you will have a great gaming experience.
I believe many of you are quite interested in the game "Empire: Scepter and Civilizations". In the game, the British civilization is very strong. So, how can new players play the British civilization well? Today, I will bring you a guide on the British civilization in Empire: Scepter and Civilizations, hoping to help those in need. Let's get straight to it.
In "Empire: Scepter and Civilizations", the British civilization has its unique charm and features. Overall, the gameplay of the British civilization leans more towards "early development, late-game fighting", which is very suitable for developmental players. Try using the British civilization to develop your empire and expand your territory. Next, I will introduce the characteristics of the British civilization one by one.
Firstly, let's talk about the governance of the British civilization. Compared to other civilizations' governance, which only allows for simple city decisions, the governance effect of the British civilization is: After use, immediately gain 10 political orders. Although 10 political orders may seem insignificant, every decision we make and every building we construct will give us 10 political orders. These small amounts add up over time, especially since our British civilization mainly focuses on the late game. As our cities expand and resources increase, these political orders can become a formidable force, allowing us to quickly build city after city, creating a snowball effect. This effect is very important for our British civilization.
Next, we have the "Spike Barricade", a special defensive structure for the British civilization. Its effect is: "Allows the construction of Spike Barricades, enemy players must first fight with the corresponding level plot garrison." Each barricade has strong HP, although not much, but as a developmental civilization, we definitely won't have time to build an army early on. This is where the advantage of the Spike Barricade comes in: Building a large number of barricades around the city can effectively delay the enemy's attack, allowing us to respond in time. Moreover, the materials required for the Spike Barricade are minimal, only needing wood, and it's a technology given at the start of the game. In the early stages when everyone's army attacks aren't so strong, the barricades can become a "Wall of Sighs" for our enemies.
Of course, passive defense alone is not enough when facing civilizations like Persia that excel in early game sieges. The repair feature of the British civilization perfectly solves this, with its effect being: "Use after clicking on a friendly main city/large warship, dispatch a unit to the center position for repair, immediately restore the target city's durability, then restore durability every minute, lasting for 5 minutes (up to 5 units can repair simultaneously)." The repair feature is similar to the engineer in "Red Alert"; when our city is low on health, we only need to dispatch a unit to fully restore the city's health. By extension, we can create a situation where we occupy a key pass, the enemy continuously attacks, and we dispatch five repair units to constantly repair the city, achieving a nearly unbreakable effect. When facing powerful siege civilizations in the early to mid-game, repair becomes the most crucial part of our defense.
Of course, after surviving the early to mid-game, the British civilization's siege capabilities—such as increasing the hero's siege value by 50 points during sieges, reducing resource consumption for inner city construction and technology research by 3%, reducing the time needed for personal building construction by 6%, increasing experience and merit from battles by 2%, and increasing building durability by 10%—will all become powerful tools for us to strike our enemies.
Therefore, the gameplay strategy for the British civilization is clear: In the early to mid-game, build a large number of Spike Barricades and focus on development. Use our construction abilities to rapidly build cities, and before the enemy can react, quickly occupy key passes to form an absolute defensive circle. In the late game, rely on our high-tech and high productivity to mass-produce troops, engage in multi-front battles, and create a snowball effect. This strategy is very straightforward and brutal; as long as we stay put, we can automatically win the game. Of course, the biggest challenge is surviving the early to mid-game. I suggest players ally with civilizations that are strong in the early to mid-game or try to stay away from other civilizations, settling in a remote area. Once our technology is up, everything will fall into place.
Above is the introduction and gameplay guide for the British civilization in Empire: Scepter and Civilizations. I hope it has helped those in need. For those who love strategy, go ahead and give it a try!
The SLG genre has always been beloved by many. In current games, Imperial Scepter and Civilization are frequently mentioned by players. In the game, we can choose a dynasty to develop step by step, and then expand our territory to become a monarch. Below, we will provide a guide for starting out in Imperial Scepter and Civilization. Many players have heard of this game but haven't played it yet. The difficulty of starting out in SLG-type games is generally not low. Next, we will offer a beginner's guide, mainly introducing key points that players need to pay attention to, making it easier to start after understanding them.
At the beginning of the game, there will be a longer tutorial. After the initial tutorial, you can move around more freely. When building cities, you will see various NPCs. These NPCs are divided into three categories plus one special NPC, which players need to understand in the early stages. The first category is ordinary NPCs, which are the most numerous. They do various things in the game, mostly walking or farming within the city. These NPCs primarily serve to create an atmosphere, and players cannot interact with them.
Their main role is to add to the atmosphere. The second category is chat NPCs, who, as their name suggests, allow players to chat with them. These NPCs appear at fixed times, and players can find them at 8, 12, and 20 o'clock. Their locations are also relatively fixed, and sometimes they give advice or materials during conversations. Players can find them in fixed places. The third category is question-and-answer NPCs, who appear under certain conditions, such as acquiring a new hero, upgrading a building, or unlocking a new feature.
Afterward, players can find them in the city. Clicking on them triggers a question, which is usually quite easy, mostly about common knowledge in the game. Most questions relate to buildings, heroes, or features. Correct answers yield rewards, typically gold, copper coins, etc. The amount given is generally decent, and there are no rewards for incorrect answers.
At the start of the game, the resources provided to players are not abundant, and due to the low level of resource fields, the output is not much. At this time, besides the main quests, there are also many side or growth quests. The difficulty of these tasks is generally very low, and completing them yields basic resource rewards. You can complete multiple tasks at once and submit them all together, and the rewards from these tasks can be quite substantial when stacked. Our early development largely depends on these resources.
However, because resources are limited, we cannot upgrade all buildings in the early stages. The highest priority should be the main city, which should be upgraded as soon as the conditions are met. Upgrading the main city unlocks many new buildings and features. Our troops will also become more diverse, so resources should be prioritized for the main city, followed by upgrading the various resource plots.
In the game, we need to focus on the main quests, which provide abundant supplies. Some activities also require progress in the main quest to unlock, such as the entertainment center, which becomes available after completing the eleventh chapter. Here, you can spend in-game currency to play mini-games, which provide rewards. The in-game currency is obtained based on the duration of online play.
In the early stages, we don't need to train many soldiers, but after entering the GVG and PVP modes in the mid-game, the number of battles will increase. At this point, we need to consume resources to train a large army to defend against attacks from other players.
Above are the introductions to the Imperial Scepter and Civilization beginner's guide. In the early stages, players should follow the tutorials and main quests, and pay close attention to the NPCs. Interacting with many of these NPCs can lead to events, and completing these events can yield very good rewards.
This article brings a beginner's guide to the Imperial Scepter and Civilization for new players. As a highly distinctive strategy mobile game set in the medieval period, it constructs a grand and diverse ancient world for players. The game involves city planning, battles, and other gameplay elements to rebuild the empire. Many beginners may feel at a loss and want to start smoothly; this beginner's guide will help you understand how to do so.
I. Choosing a Civilization
Initially, players can choose from several different civilizations: Huaxia, Britannia, Rome, Persia, and Viking. Huaxia excels in coordinated combat, acting more like a commander, boosting morale and advancing the battle; Rome is more suitable for early development and resource acquisition; Vikings are strong in PvP, growing through war; for resource accumulation, trade, and equipment, Persia is the top choice; for battlefield advancement and defense, Britannia is more appropriate. If new players wish to develop quickly, Rome is an excellent choice due to its resource acquisition and auxiliary combat characteristics, which can accelerate initial development. As the main city level increases, civilization-specific skills can be gradually unlocked, with significant differences in the characteristics of each civilization, making it easier to switch between them later on.
II. Resource Acquisition
In the early stages, obtaining resources and increasing production are quite important, mainly focusing on land plots, research institute technologies, buildings, and family level bonuses. First, let's look at acquiring resource land plots. After completing the storyline, open the world map, where you'll find resource land plots ranging from level 0-12. These include land, shallow sea, deep sea, and beach plots. The resources obtained from landing and deep-sea plots at level 0 differ. Land without levels yields copper coins, while the deep sea provides food. Starting from level 1, the resources obtained from land plots vary, including stone, wood, copper coins, and food. The deep sea and shallow sea only offer two types of resources: food and copper coins.
Research Institute Technology: The research institute is divided into technology and military, with resources primarily coming from the research institute. In technology, through reclamation, smelting, coinage, logging, and mining, resource production can be increased. It's also necessary to upgrade the storage level of the warehouse. If there are requisition attempts, they should be used to obtain the required resources promptly. After occupying the land, buildings can be set up to enhance the corresponding effects. A storeroom below level 5 requires farmers to construct, and the number of farmers can be increased by upgrading the house level within the main city.
III. Hero Development
Heroes are the core elements of team combat, each containing various special abilities, unique skill mechanisms, and specialized troop attribute enhancements, with different growth paths. Heroes with different roles can all play their part in the game. Those with good base stats are used for early development, while low-star heroes can be converted into skill points to increase the skill levels of main combat characters. To improve their strength, heroes need to level up, learn and upgrade skills. Hero levels are related to troop capacity, unlocking skill slots, attribute growth, and unlocking equipment slots.
After deploying, sending squads to occupy land, drills, and battles with other players can all accumulate experience for leveling up. Every time a hero levels up, the maximum troop capacity increases by 100. The more troops a character can carry, the stronger their combat ability. For every 10 levels a hero gains, 10 free attribute points are awarded, which the lord can distribute to the character's attributes. Initially, a hero comes with 1 skill. At level 5, the second skill slot is unlocked, and at level 20, the third skill slot is unlocked.
Level Exchange: After obtaining a new hero, you can use this feature to quickly level up the new hero. Not all heroes can exchange levels, but when they do, both level and experience are swapped, as well as stamina. If the higher-level hero has lower stamina, both will inherit a balanced amount of stamina. If the characters are in a unit, their positions will be swapped. This is free during the novice period, but after that, there are 50 opportunities per week.
Hero Stamina: When executing orders such as occupying, marching, or requisitioning, all heroes in the unit consume stamina. Stamina recovers over time, with an initial cap of 100 points. During the novice period, there is an additional 50-point cap, and through the research institute, another 50-point cap can be obtained. Bread items can be used to quickly restore stamina.
This concludes the beginner's guide to the Imperial Scepter and Civilization. This work has a high degree of strategy. After understanding the basic gameplay mechanics, further exploration and experimentation are needed to fully appreciate the charm of the game and uncover more intricate gameplay elements.