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Let's start with Sasuke Uchiha. His active skill, Chidori Stream, can inflict 100% attack damage on all enemies. After using it, a large-scale strike effect can be achieved. Importantly, when the target's health is 75% or higher, the ultimate skill's damage increases by an additional 20%, showcasing a remarkable burst of power. Although this skill has a cooldown of 4 turns, it can be used decisively in the first turn of combat, thus taking control of the battle rhythm early on. A key highlight in Sasuke’s skill system is the vulnerability effect; each stack increases the damage the enemy takes by 3%, while also reducing the healing they receive by 3%, up to a maximum of 10 stacks, lasting for 5 turns. On top of that, if Sasuke attacks a target already affected by the vulnerability, his damage output further increases by 20%.

Next, Minato Namikaze is also a highly recommended ninja. His active skill can deal 170% attack damage to 3 random targets and add 1 layer of vulnerability. This skill not only effectively strikes multiple enemies but also creates favorable conditions for subsequent attacks by teammates. If the target is marked with the Flying Thunder God formula, the critical hit rate of this attack increases by 20%, enhancing the unpredictability and burst of the output. His signature skill, Flying Thunder God Technique, has a 4-turn cooldown but exhibits powerful tactical effects before action. It can initially cause 50% attack damage and 100% chance to apply the Flying Thunder God formula, followed by an additional 60% attack damage, achieving multiple strikes. The Flying Thunder God formula enhances various attributes later on, and under continuous attacks, the enemy's defensive capabilities will gradually weaken. Additionally, as the Fourth Hokage, he randomly provides a 10% speed increase, 5% effect hit rate increase, and another 10% speed increase to a teammate with each attack, comprehensively enhancing team combat capabilities. Furthermore, his passive skill, Lethal Tempo, boosts attack, speed, and critical hit rate by 20% at the start of the battle, giving Minato Namikaze a significant advantage in the early stages of combat.

Tsunade, once she uses her active skill, can restore 340% of her attack value in health. While in the Hundred Healing state, her attack power significantly increases by 40%. In this state, whenever she is attacked, she can also recover 40% of her attack value in health. This combination of offense and defense gives her extremely strong survivability on the battlefield. Her passive skill causes her to randomly inflict 90%-170% attack damage, with the first two values affecting the third. If the higher value is not reached, the third strike will definitely deal 250% attack damage. Another passive applies to normal attacks, increasing the chance of a critical hit and a 30% chance to inflict a stun effect. The final passive increases her attack, critical hit rate, and critical damage by 20% each, comprehensively optimizing her combat attributes.

Lastly, the Fourth Raikage. His active skill can deal 245% attack damage, with probabilities of 20%/35%/25%/20% to inflict varying multipliers of damage. The multipliers, according to the probabilities, range from 1 to 4. Therefore, each time this skill is used, there is a chance to deal much higher damage than the base value. Additionally, he has a 100% chance to add 1 layer of vulnerability. The Fourth Raikage’s passive skill has a unique strategy for dealing with the vulnerability effect: each layer of the effect brings a 10% numerical effect, so against enemies with the vulnerability mark, he receives less damage. Moreover, another of his passives increases his attack and defense with each injury, making him more powerful in the later stages of the battle than in the initial phases. If forming a team, he is better suited for a sustained damage role.

Among the T0 characters in Naruto Leaf Village Master, the above-mentioned characters are currently the top choices for team formation. Their basic attributes fall into the high-quality category. If you obtain these ninja through gacha, you can try pairing them with your favorite characters for use in the game.
In Naruto Leaf Village High, players can come up with a myriad of playstyles and team compositions. However, many players are unsure how to maximize the effectiveness of building and utilizing a vulnerability team. Remember the core characters in the vulnerability team for Naruto Leaf Village High; if the wrong characters are added, the core of this lineup cannot be established. So, the following roles and their uses are at the heart of the vulnerability team.

The characters you see here, besides having ultimate moves, also possess three unique passive skills each. The cooldown time for the ultimate moves is roughly fixed at around four turns, which means that during actual combat, most of the time, damage output will rely on regular attacks. The core advantage of the vulnerability team lies in its unique mechanism, which can inflict negative status effects on the enemy while triggering multi-hit combo effects. Through the cooperation among the characters, high damage can be dealt more efficiently.
When it comes to building a vulnerability team, character acquisition is crucial. In the wishing phase of the card pool, there are several key targets worth focusing on: Tsunade, Jiraiya, and Killer B. These characters are essential for forming and strengthening the vulnerability team and should be prioritized in the wishing phase. Once you obtain these characters, you can start looking at the early-stage construction plan for the vulnerability team. One early-stage lineup combination is Sasuke + Danzo + Killer B + Jiraiya + Tsunade + Orochimaru, with Killer B serving as the main DPS.

This combination is very suitable for players who plan to play for free or with minimal spending, as it allows them to establish an initial advantage by effectively using the skill characteristics of each character. Additionally, there is another variant of the early-stage lineup: Sasuke + Danzo + Killer B + Kakashi + Jiraiya/Kotetsu + Tsunade/None. Note that in this configuration, if Killer B remains the core, Kakashi should serve as the secondary DPS, and it's best to prepare a separate Orochimaru character, as he can help the team achieve higher score rewards in point matches.

This lineup is more geared towards mid-to-high-spending players, as appropriate investment can quickly level up characters and improve equipment quality. As the game progresses into the later stages, the ideal late-game lineup for the vulnerability team includes Pain as the main DPS, Nagato for control, Killer B for multi-hit combos, Kakashi for backline burst, the Fourth Raikage also participating in backline burst, and the Third Raikage primarily responsible for tanking and providing support. In this lineup system, the roles of each character are clearly defined, allowing the tactical core of the vulnerability team to be fully utilized.

From a priority standpoint, Pain is the core and soul of the entire team, and his importance should be the first thing to focus on. Next is Nagato, whose powerful control abilities create a favorable environment for the team's output. Following that is Killer B, whose multi-hit combo feature can significantly increase the overall attack frequency of the team. Then comes the Fourth Raikage, who excels in backline burst. Kakashi follows, providing critical additional firepower. Finally, the Third Raikage mainly handles taking damage and performs healing operations when necessary.

A special reminder to all players: once you obtain the powerful character Pain, prioritize upgrading his exclusive weapon to level 30. Before achieving this goal, try not to field Pain and the Third Raikage simultaneously, as it may affect the overall battle performance. Regarding the important resource Red Feathers, it's recommended to consciously save them from the first period and gradually accumulate them in the wishing pool, slowly obtaining key characters like Killer B. For characters like Tsunade appearing in the first period, the Third Raikage in the second, and possibly Kakashi in the third, it's suggested that mid-spending and lower-spending players do not easily use their precious feathers to draw but instead save them to go all out for Pain when the time is right. Of course, if you really can't resist getting characters like Kakashi early, it's not entirely unfeasible, but at least ensure you have enough feathers to cultivate them to Gold 1 level, otherwise, it's not advisable to act rashly. Generally, without the original character, it takes about 1200 feathers to upgrade a character to Gold 1 level.

That concludes the guide on how to build a vulnerability team in Naruto Leaf Village High. For more exciting news and related content, please stay tuned for future updates on our site. We hope this detailed guide helps players better understand and utilize the vulnerability team tactics.

Today, I will be introducing where to find the lightness skill masters in Jianghu 2. Lightness skills are not only a convenient means for quickly traversing various places in the Jianghu, but also play a key role in exploring hidden corners and dealing with complex terrains. Possessing top-notch lightness skills allows players to traverse maps more efficiently, uncovering precious resources and mysterious plots hidden in every corner. One of the important ways to obtain powerful lightness skill manuals is to seek out the lightness skill masters in the game. Let's take a closer look together.

After arriving at Yunhe Village, the player's first task is to find an NPC named Mr. Know-All. Mr. Know-All's position within the village is relatively fixed, and by carefully searching the main activity areas of the village, it won't be hard to spot him. As a well-informed person in the village, Mr. Know-All holds all kinds of Jianghu news, including information about the lightness skill masters. After finding Mr. Know-All and interacting with him, you need to pay a certain amount of copper coins as a reward for inquiring about the news. After paying the copper coins and clearly expressing your desire to learn about the village's lightness-related rumors, the player doesn't need to wait long; just pay attention to the pigeon message system in the game.

After some time, the pigeon message will arrive on schedule, bringing specific clues about the lightness skill master in Yunhe Village. The clue clearly suggests that this mysterious lightness skill master may be hiding in one of the big trees in the village. After obtaining the clue, the player needs to carefully search for a tree that matches the description within the boundaries of Yunhe Village. In one area of the village, there is a rather prominent tree with a thick trunk and lush branches, and the lightness skill master is quietly standing at the top of this tree. Since the treetop is quite high, the player needs to use their basic lightness skills already mastered, or use climbable rocks, low walls, and other objects in the surrounding environment, gradually moving upward to approach the treetop.

Upon successfully reaching the treetop, the player can engage in a special dialogue with this mysterious lightness skill master. During the conversation, when options appear, choose the second option to humbly ask about lightness skills, which will demonstrate the player's sincerity in seeking knowledge. Facing the player's humble request, the lightness skill master will generously impart three practical lightness skill manuals. Each of these lightness skills has its own characteristics: Grasshopper Flight is suitable for fast movement on land, Sky Treading Void can increase jumping height and air suspension ability, and Wave Walking allows players to walk freely on water. After obtaining the manuals, the player needs to go to the lightness skills page in the game and consume the corresponding insight points to learn them.

The content about where to find the lightness skill masters in Jianghu 2 has been introduced. After successfully learning, these exquisite lightness skills will be integrated into the player's martial arts system. Whether it's for quick traversal across vast maps or flexible exploration in complex terrains, they can significantly enhance the player's mobility, providing strong support for future Jianghu adventures.
In the hearts of many Naruto fans, Gaara is not an unfamiliar name. He holds a high position in the original Naruto series, and in the popular mobile game Naruto: Leaf Village Elite, he is a favorite character among players. Is Gaara fun to play in Naruto: Leaf Village Elite? This is what we will introduce today. Only by deeply understanding the various skills this character possesses in the game can one accurately formulate a strategy for team composition and flexible usage methods.

Gaara belongs to the Heart type ninja faction, with a grade as high as SSS, making him one of the top ninjas in the game. From his classic role as the shield protecting the village in the story, one can intuitively feel the significant responsibility and crucial role he bears within the team. His active skill, Sand Defense Wall, is his signature ability. When this skill is activated, it provides a shield to all allies, with the strength of the shield calculated based on Gaara's own attack power, lasting for two turns.
It's worth noting that this skill can be cast decisively in the first turn, with a cooldown of four turns. The presence of this skill directly cements Gaara's central position in the current mainstream team compositions. Because the full-team shield not only offers simple defensive bonuses but also significantly enhances the overall survival capability of the team. Compared to traditional direct healing methods, it can preemptively predict and absorb a large amount of damage, creating a safer output environment for teammates.

Looking at his passive skill, Sand Binding Prison, before Gaara takes action, there is a 50% chance to inflict silence on a random enemy ninja. Once the enemy is silenced, they cannot release powerful ultimate skills, although they can still perform normal attacks, the battle rhythm has been severely disrupted. Moreover, this skill has no cooldown, allowing it to have a relatively high trigger frequency in a battle, as long as luck isn't too bad, it could potentially trigger multiple times.

If, at the start of the battle, you are lucky enough to silence the opponent's core damage dealer, it will greatly assist the player when attempting to challenge high-difficulty dungeons or opponents beyond their level. In actual combat, players can repeatedly attempt challenges to aim for a high trigger rate of this key skill, seeking an advantageous breakthrough in the battle. Additionally, the passive skill, Sand Hand, when Gaara suffers a normal attack, he immediately launches a swift counterattack against the source of the damage, with the damage dealt being 6% of the target's current maximum health.

This unique mechanism allows Gaara, as a tank-type character, to deal considerable damage through counterattacks while also taking hits. Especially during face-offs with the enemy's front-line tanks, the effect is very noticeable, effectively curbing the advance of the opposing tank heroes, creating more opportunities for your backline damage dealers. The effect of the Indomitable passive skill mainly reinforces defense, with notable attribute boosts after enhancement, including increased defense, health, and explosion resistance. With these improvements, Gaara is best positioned in the front line.

In terms of team composition, I have prepared two highly practical schemes for you. The first recommended team consists of Uchiha, Orochimaru, Naruto Uzumaki, Raikage, Gaara, and Tsunade. The skills of each character in this lineup complement each other, demonstrating strong synergistic combat capabilities. Among them, Orochimaru and Sasuke serve as the core damage dealers, possessing exceptional abilities to clear out minor enemies, capable of instantly wiping out some groups of small monsters, making it effective for clearing stages. Additionally, pairing with Ino Yamanaka ensures sustained combat, maintaining health status for continuous fighting.

The other luxurious lineup pairs Orochimaru with Sasuke, a rather classic combination, then adds Gaara and Naruto, along with Yugito Nii and Ino Yamanaka. Here, Orochimaru and Sasuke remain the core offensive forces, unleashing full firepower. Gaara, with his powerful shields and control skills, stabilizes the defense line and supports the team. Naruto's multi-hit attacks and mobility allow him to flexibly navigate the battlefield, finding the best positions for dealing damage. Yugito Nii and Ino Yamanaka contribute in support and control roles, respectively.

The above is the analysis of whether Gaara is fun to play in Naruto: Leaf Village Elite. Currently, this character's survivability bonus is quite good, making him an excellent tank with high tactical adaptability, suitable for integration into various team systems. Whether it's for easy stage clearing in the early game or participating in high-difficulty events later on, he is the top choice for the front-line position.
In the passionate world of the Naruto Leaf Ninja game, as one of the core characters, are you curious about the differences between Uzumaki Naruto's skill system and that in the original work? The question of how Uzumaki Naruto is in the Naruto Leaf Ninja can be answered below. This character actually integrates various combat forms such as taijutsu, ninjutsu, sage techniques, and the earth-shaking Nine-Tails Chakra Mode, bringing a very rich combat experience to players.

Firstly, when it comes to Uzumaki Naruto, his signature active skill, Rasengan, must be mentioned. When Naruto performs this ultimate technique, he concentrates a tremendous amount of chakra in his hand, instantly condensing it into a powerful, high-speed rotating sphere. This Rasengan has an extremely powerful impact, capable of inflicting massive damage wherever it strikes. In close combat, Naruto can directly swing the Rasengan to strike the enemy. More impressively, the Rasengan can also be released freely in the air. When he attacks the enemy, it basically leaves them with no place to hide.
For example, when facing enemies that are slow and clumsy on the ground, Naruto can use the aerial advantage to employ the Rasengan. The main effect of this skill is to control the initiative on the battlefield. Specifically, this skill can inflict up to 450% attack damage on a random single target. If the opponent uses their ultimate move, the effect will extend the cooldown of that move by one turn, thus weakening the enemy's counterattack capability. This skill has a cooldown of 4 turns and is decisively released in the first turn of battle.

Shadow Clone Jutsu is one of Naruto's most basic passive skills. At the start of each battle, Naruto can quickly create multiple clones that are indistinguishable from himself. These clones are not mere illusions but have a physical presence. They can actively assist Naruto in attacking and effectively disrupt the enemy's movements. In actual combat, the role of Shadow Clones is crucial; they can distract the enemy, causing them to be caught off guard, thereby creating more opportunities for Naruto to attack.
For instance, when faced with a frenzied siege by multiple enemies, Naruto can instantly create a large number of shadow clones, which will launch fierce attacks from all directions. Moreover, while using this skill, if Naruto is attacked during this period, there is a 10% chance of successfully dodging the attack, completely ignoring hit determination during this effect. This enhances Naruto's survivability, and this skill has no cooldown, always ready for immediate response in battle.

The Swift Form passive skill further adds agility and nimbleness to Naruto. At the beginning of the battle, this skill triggers, increasing Naruto's attack attribute by 10%, speed by 20%, and evasion ability by 20%. This allows him to move more flexibly on the battlefield, whether initiating an attack or dodging the enemy's lethal blows, he can act swiftly. Similarly, this skill has no cooldown, always helping Naruto maintain a highly efficient combat state.

Potential Power, as another passive skill, further taps into Naruto's potential. At the end of each action, there is a 30% chance to reduce the cooldown of the ultimate move by one turn. This means Naruto has the opportunity to release powerful skills more frequently, continuously applying high-pressure attacks on the enemy. This skill also has no cooldown, steadily providing Naruto with additional combat advantages. When Naruto successfully upgrades to SSS+ level, he will unlock the exclusive equipment, the First Hokage's Necklace.

Once equipped, this legendary item will trigger a series of enhancement effects. Initially, after equipping, there is a basic activation effect that significantly increases the damage coefficient of Rasengan by 50%, making the Rasengan even more powerful. When the enhancement reaches +10, the probability of the Shadow Clone Jutsu triggering to dodge an attack will increase to 30%. Enhancement +20 comprehensively strengthens Naruto's combat attributes, and finally, at +30, the cooldown of Rasengan is reduced to 3 turns, greatly increasing the frequency of skill usage.

From the skill system and usage here, you can see how Uzumaki Naruto is in the Naruto Leaf Ninja. This character's combat strength and unlimited potential are quite worth using. If players can master and reasonably apply his skill characteristics, they will surely excel in using Naruto in the game. If you find it hard to resist the Naruto in the original work, rest assured, the Naruto in the game will not disappoint you either.
In the card game Naruto: Leaf Village Master, building a powerful lineup that suits your development not only depends on various attributes but also on the stage of the game. For example, the effects that can be used in the early and late stages are completely different. How to pair up the early-stage lineup in Naruto: Leaf Village Master is definitely something new players need, so I will explain in detail how to cleverly match your lineup during the early stage, helping initial players find fun in the game as well.

Considering the significant strength gap between ninja of different grades and the relatively limited resources for new players, a more ideal combination would be to adopt an SSS+SS pairing model. Typically, S-grade ninjas are less likely to appear in battles, and common lineup configurations include 4+2 or 3+3 formats. If one's luck is poor and high-star ninjas are always just out of reach during card draws, at least a 2+4 basic configuration should be ensured to guarantee the team has a basic combat capability. Currently, I believe the most suitable lineup for early-stage players to advance in the game is Tsunade, Fourth Raikage, Gaara, Sasuke Uchiha, and Orochimaru. The last slot can be filled with a currently under-leveled character to bolster the team's strength.

In this carefully selected lineup, Tsunade takes on the crucial role of support, providing comprehensive assistance and protection to the team through her unique skill mechanism. The Fourth Raikage serves as the strongest output core of the team, capable of dealing high damage to enemies with his powerful attack. Gaara is recognized as the top-tier defense character, while Sasuke Uchiha and Orochimaru excel in group output, with their skills complementing each other to quickly clear the battlefield. Moreover, these two ninjas are relatively easy to obtain, lowering the difficulty for new players to form a lineup.

However, it is well known that the results of card draws are often random, and different players may end up with different ninjas. Therefore, I have specially compiled some practical alternative options. In the support position, if Tsunade is not drawn, players can choose SS-level Ino Yamanaka or Sakura Haruno as alternatives. Although these two ninjas are slightly lower in grade, they are among the few in the game with healing abilities, able to timely restore health to teammates during battle, making them excellent support healer characters that effectively make up for the lack of Tsunade.

If you miss out on the Fourth Raikage in the output role, then SSS-level Naruto Uzumaki or SS-level Yugito Nii (Nii Yugito) are good choices. They possess outstanding output capabilities and can take on the primary firepower output tasks in battle, ensuring the team has sufficient damage. As for defensive substitutes, SS-level Kurotsuchi is worth considering, as she can to some extent replace Gaara, providing reliable defensive support to the team. In the area of group output, Orochimaru and Sasuke Uchiha are already nearly a perfect combination, with straightforward and effective skills that generally do not require replacement. Of course, if it is really impossible to gather these two, using SSS-level Mei Terumi as an alternative is also a viable option.

It should be noted, however, that there is currently no strong substitute in the SS level that can completely surpass Orochimaru and Sasuke Uchiha. Therefore, players should try their best to collect these two ninjas to strengthen the overall power of the team. Besides the aforementioned conventional lineup, there is also a unique burn team playstyle that is quite suitable for the early stage. This team relies on the continuous damage effect of burning to deliver high output, with members including Jiraiya, Deidara, Might Guy, Hanzō, and Gaara.

Among them, Jiraiya serves as the frontline tank for the team. His signature skill can deal 100% damage to all enemies and has a 50% chance to inflict a burn effect. Additionally, his passive skill increases his defense by 30%, and when attacked by an enemy with a burn effect, he has a 50% chance to counterattack, delivering an unexpected blow to the enemy. Furthermore, another of his skills allows him to recover his maximum health when the burn effect on an enemy disappears, meaning the more burns on the enemy, the more durable Jiraiya becomes.

Deidara plays the role of a secondary carry in the burn team. After each action, he has an 80% chance to apply a burn mark to a random enemy. With his speed advantage at the start of the battle, he can preemptively apply burn effects to enemies. Might Guy is the main carry of the team, possessing extremely high burst output. Especially when the number of burn layers applied by our side to the enemy exceeds 2, he gains buffs to increase critical hit rate and attack power. Hanzō is also one of the secondary carries, acting as a backline assassin with high evasion, making him quite survivable.

Kankurō is responsible for frontline buff support in the team. He can reduce the enemy's attack power, increase the defense and resistance of all team members, and has a certain probability to remove the enemy's buffs, thereby comprehensively enhancing the overall strength of our side. At the same time, Gaara also plays a significant role in the frontline, not only adding shields to the team to enhance defense but also having a 50% chance to silence enemies, effectively restraining the enemy's offensive rhythm. In terms of output, it is definitely sufficient for the early stage.

I believe that after carefully reading today's detailed introduction on how to pair up the early-stage lineup in Naruto: Leaf Village Master, players know how to use these characters. Even as a new player, by reasonably selecting ninjas according to the above suggestions, you can easily build a lineup with combat power.
In the passionate world of the Naruto Leaf High-Hand game, to help players quickly build a strong fighting lineup, today's editor has specially selected a batch of extremely powerful ninja characters for everyone to get to know and use. The first one to introduce is how good Gaara's father, Rasa, is in the Naruto Leaf High-Hand. After all, as a high-quality character, you don't really need to worry about his basic effects, but if he is placed in a team, it's still worth exploring the skills possessed by this SSS-level ninja, Rasa.

Rasa's role in the game is that of a front-line debuff support, and he belongs to the heart type attribute. Ninjas of this grade are often the core strength when players control battles, so it's crucial to have a comprehensive understanding of his skill characteristics. His active skill, Magnetic Sand Gold Funeral, once unleashed, can deal damage equal to 100% of his attack power to all enemy targets. Not only that, but this skill also has a 50% chance to reduce the enemy target's attack power by 20%, and this reduction effect lasts for two turns.
It's worth noting that this skill can be decisively released in the first turn of combat, with a cooldown of four turns. From the perspective of damage output, due to the large number of attack targets, the total damage is quite considerable. More importantly, after triggering, the attack reduction effect, if it can precisely affect the opponent's main damage dealer, can directly weaken the enemy's offensive firepower for the entire battle situation.

His passive skill, Third Eye, is also not to be underestimated. At the beginning of each turn, there's a 70% high probability to trigger an effect on a random enemy character, which can completely remove one beneficial status from them. Moreover, this skill has no cooldown, meaning it can frequently trigger throughout the battle, constantly disrupting the enemy's combat rhythm and state buffs. Another passive skill, Fourth Kazekage, brings a powerful collective buff to the team. When the battle starts, the defense attributes of all our ninjas will increase by 30%, and their resistance to critical hits will also increase by 15%. This effect lasts for up to four turns.

The attribute bonuses and long-lasting duration of these effects can almost cover the entire duration of most battles. In terms of survivability, this also raises the overall defensive level of the team to a new height. Especially when facing opponents who rely on burst damage at the start to try and end the battle quickly, Rasa's skill can provide precise and effective targeted defense. There's also the Tenacity passive skill, which specifically enhances his own attributes, increasing defense, health, and resistance to critical hits by 20% before the battle begins.

This series of attribute enhancements greatly strengthens Rasa's own survivability, making him more resilient when taking damage on the front line. He is also a classic tank. Overall, it can be seen that Rasa's skill system revolves around core aura skills, combined with effects such as reducing attack and removing buffs, which can improve the overall toughness of our team. Once familiar with these skill effects, you will clearly understand the important role he plays in the team, that of an extremely stable tank option.

Actually, most players like to pair him with Gaara, which indeed makes the shield capability stronger. But those who have experienced actual combat should know that Rasa's strength is not much less than Gaara's. He is also a very valuable choice. If your current lineup lacks a suitable front-line damage taker, then choosing Rasa directly is definitely a good option. Even if you already have Gaara, using a dual-tank strategy is a classic tactic that works well in many battles, further enhancing the team's survivability and fault tolerance. When actually forming a lineup, just reasonably pair other damage dealers and support roles, and a perfect and highly powerful lineup can easily be presented before everyone. Of course, as a key figure in taking front-line damage, it's essential to appropriately allocate some resources for his development and enhancement.

After carefully reading the detailed introduction of Rasa's skills provided by the editor, I believe everyone now has a comprehensive and profound understanding of how good Rasa is in the Naruto Leaf High-Hand. Using him, as long as you ensure he has enough strength in battle to steadily take on the responsibility of protecting teammates and resisting enemies, he is a very good ninja. After all, finding such a front-line role in the SSS category also requires effort, so Rasa currently enjoys quite high popularity.
Hinata Hyuga, in fact, has many players curious about whether her character design has changed in the game "Naruto: Leaf Village Elite." As the direct descendant of the main house of the Hyuga clan, Hinata perfectly inherits the dual traits of gentleness and resilience from the anime. According to the original setting, she is crafted as a ninja of moderate strength in the game. She can build a combat system that combines high-efficiency burst damage with sustained pressure, centered around a unique armor-breaking mechanism.

Hinata's active skill, Gentle Step Twin Lion Fists, is an opening move for precise defense breaking. As Hinata's core damage-dealing method, this skill can inflict 396% ultra-high ratio damage on a single target, which can be intimidating enough to instantly kill squishy units in the early stages of the game. More importantly, it comes with a 100% chance to add an armor-break effect, directly reducing the target's defense by 20% for 2 turns. This mechanism breaks the traditional reliance on simply stacking attack power, instead maximizing damage through weakening the enemy's defense. For example, against high-defense tank-type enemies, a successful armor break can significantly increase the output of subsequent normal attacks or teammate skills. Additionally, with a cooldown period of 4 turns and the characteristic of being cast in the first turn, players must secure the first-move advantage.

The attribute fission between the Gentle Fist and Byakugan passives can actually be combined. The true power of Hinata lies in the synergy between her passive skills. The Gentle Fist provides a 40% damage boost to targets with armor break, seamlessly linking with the active skill to form a combo. First, use the Gentle Step Twin Lion Fists to break the defense, then follow up with enhanced normal attacks for continuous strikes, achieving the ultimate single-point breakthrough. This design encourages players to adopt a focused fire strategy, prioritizing already armor-broken enemies to avoid spreading damage too thin. The 20% critical hit rate increase provided by the Byakugan further amplifies the upper limit of burst damage. Coupled with high-frequency attacks, even against opponents with high health, significant damage can be dealt.

It's worth noting here that both passives have no cooldown time, meaning that from the start to the end of the battle, Hinata remains under the coverage of buffs, with extremely strong stability. Finally, the speed enhancement grants a 20% movement speed bonus at the beginning of the battle, which, although seemingly basic, not only represents a first-attack advantage but also disrupts the enemy's action logic. When Hinata completes a series of setups including armor break, increased damage, and critical hits, the opponent often finds themselves in a passive position before they even enter their attack phase. This timing advantage is particularly noticeable in PvP, especially against teams relying on first-attack control; the speed initiative can directly dismantle the opponent's tactical arrangements. At the same time, faster action bar turnover means more opportunities to trigger equipment effects or combo effects.

In practical application, everyone should pay attention to starting the battle with a strong offensive to set the tone. Utilize the feature of no cooldown restriction in the first turn to immediately release the active skill and lock onto key targets, weakening their ability to take damage through armor break, thus creating conditions for subsequent focused fire. If the enemy's frontline is too tough, prioritize breaking support units to cut off their sustain chain, then mark and chain to expand the advantage. Once a target is marked with an armor break, concentrate the entire team's resources to strike it. At this point, the damage boost from Hinata's Gentle Fist and the critical hit from Byakugan, combined with other members' skills, can form a peak of burst damage in a short time. For example, in the arena, when targeting a highly developed single BOSS, this pinpoint destruction efficiency far exceeds scattered attacks.

Finally, flexible positioning to avoid counterattacks. Although as a melee unit, there is a risk of being ganged up on, the mobility brought by the speed boost is still useful. When facing a team with multiple control abilities, use the speed advantage to adjust positioning, avoiding being hit by multiple negative statuses simultaneously. Therefore, Hinata's strengths lie in her excellent single-target breakthrough capability, with ultra-high ratio damage + dual damage-boosting buffs, ensuring effective damage to any target. In the team, she can serve as the main DPS to quickly reduce the enemy's fighting force, or as a semi-support role to provide armor break support. Her versatile attributes make her a comprehensive addition to any lineup without heavily relying on teammates.
Is Hinata Hyuga good in "Naruto: Leaf Village Elite"? From the above skill effects, she can exert her basic combat power without complex operations. In high-level matches, she can further enhance her combat effectiveness through precise target selection and timing. When paired with AOE teammates, she can focus on dismantling defenses and finishing off, while with control-oriented teams, she can focus on reaping the weakened. Her versatile nature allows her to find a place in any formation, making her a suitable character for team building in the game.
In the Naruto Konoha High-Hand game, Kisame Hoshigaki, as a former Kirigakure missing-nin turned Akatsuki member, perfectly reflects his unique identity in the game's combat style. How Kisame Hoshigaki performs in Naruto Konoha High-Hand can also be understood from the following combat style. He has a wild and unrestrained aggressiveness, coupled with survival capabilities, not a traditional hero, but it is precisely this ambiguous background setting that makes his skill mechanism quite special. The following will analyze his skills in detail, practical applications, and other dimensions for everyone.

Kisame Hoshigaki's active skill, Water Release: Great Shark Bullet Technique, focuses on dealing 450% attack damage to a single front-row target while also having a forced attack absorption effect. This design is not just a simple numerical addition, but rather a reconfiguration of the battlefield through a dual logic of weakening the opponent and strengthening oneself. The characteristic of 20% of the target's attack power being transferred to Kisame and unable to be dispelled means that the enemy's core output unit will fall into a vicious cycle, where the more they try to counterattack, the faster they will be killed.

For example, when facing an assassin-type character who relies on stacking layers with normal attacks, this skill can effectively disrupt their combo rhythm. When facing a high-burst mage, it can directly reduce the base damage of their subsequent skills. More importantly, after activating the artifact, the damage coefficient of this skill further increases by 50%, combined with a +10 life limit bonus, making a single release form a higher suppression force. This resource plundering mechanism, which feeds on war, makes Kisame increasingly powerful in prolonged battles. The passive, Samehada Power, has a blood-sucking conversion effect, which is also Kisame's hallmark survival technique.
50% of the damage dealt by normal attacks is converted into his own health, breaking the conventional healing limits of games and turning every normal attack into a potential healing opportunity. Especially in scenarios where he is surrounded by mobs, the frequent low-health consumption can trigger a continuous blood-sucking effect, leading to a situation where the more he fights, the more health he gains. When the artifact is enhanced to +20, this effect even extends to the ultimate skill, completely eliminating the contradiction between burst output and survival.

Tailless Tailed Beast is a passive with a shield buff, showcasing another side of Kisame as a heavy warrior. At the start of the battle, he gains a 300% absorption shield, which is not only astonishing in value but also dynamically adapts to different combat environments. Whether facing a boss's massive single-target damage or a group of minions' concentrated fire, the shield can absorb corresponding damage proportionally, ensuring Kisame always remains above a safe health line. After enhancing to +30, the additional design of providing the same coefficient shield to two teammates expands his personal advantage into a team barrier, transforming Kisame from a lone wolf into a core of the formation.

His combat techniques require attention to three-dimensional attribute improvements. The initial 20% increase in attack, defense, and health actually provides a magnified foundation for all subsequent buffs. For example, the actual damage absorbed by the shield will increase due to the improvement in base defense, and the efficiency of blood-sucking will also increase with the growth of attack power. Therefore, Kisame's skill combination gives him extremely high tactical flexibility. In PVE map clearing, his high-ratio single-target burst can quickly dismantle elite monsters, while the shield and blood-sucking ensure the stability of auto-battles. In PVP, the precise strikes against the front row can effectively break through the enemy's front-line defenses, and the attribute suppression brought by attack absorption is a double blow to both psychology and strength.

Especially noteworthy is the team shield effect at +30, which makes him excel in multiplayer cooperative modes. He can act as the main tank to attract fire, and also protect fragile teammates by sharing the shield. He can even maintain his state using the blood-sucking mechanism. As an exclusive artifact, Samehada's enhancement path clearly outlines Kisame's development direction. Initially, prioritize activating the active skill damage boost to solve the problem of insufficient output. In the mid-game, stack the health limit to deal with high-difficulty dungeons; in the late game, achieve a qualitative change through ultimate skill blood-sucking and team shields.

This progressive growth model not only lowers the entry barrier for new players but also provides deep development space for advanced players. Especially the +30 team shield mechanism, its strategic value has surpassed that of a mere DPS role. To maximize Kisame's strength, two key points need to be grasped. First, plan the timing of skill releases reasonably. Since the duration of the attack absorption is fixed at 3 turns, it is recommended to use the active skill during the cooldown period of the enemy's key skills, which can both disrupt the rhythm and accumulate attribute advantages. The second is to flexibly switch between offensive and defensive postures. When the shield is intact, boldly advance and use high damage to quickly resolve the battle. When the shield breaks, switch to a conservative playstyle, relying on blood-sucking to slowly recover.
How much do you now understand about Kisame Hoshigaki in Naruto Konoha High-Hand? Kisame Hoshigaki's skill design retains the original's tailless tailed beast's ferocious traits while achieving tactical diversity through game modifications. Therefore, he is currently highly recommended for use.
In the world of Naruto Leaf High, Black Earth is definitely a well-known character, and many experienced players use Black Earth in their early lineups. If you have a certain curiosity about this character and want to use it in the early stages as well, then today's guide on how to play Black Earth in Naruto Leaf High should provide enough information for you. The Black Earth in the game is somewhat different from the original work, but in terms of basic abilities, you can still see some familiar traits.

When Black Earth appears in the Naruto Leaf High lineup, she makes her debut with a high SS quality. For the general player base, especially those with limited resource accumulation, like Black Earth, ninjas that are relatively easy to obtain actually receive a lot of attention and cultivation value. After all, if one only pursues a full SSS-level ninja lineup, it may be a bit difficult for most people. At this time, pairing with some capable SS-level ninjas is a wiser and more feasible strategy.
To understand Black Earth, you need to first look at her active skill, called Melt Limestone Solidification Technique. Once this skill is activated, it will deal 88% of her own attack power as damage to all enemy targets. Although the damage value is not top-notch, it has a very impressive attack range coverage. More importantly, this skill also has a 20% chance to put the enemy into a solidified state, which lasts for two turns. When the enemy is unfortunately solidified, they will be completely unable to act.

In actual combat, due to the wide attack range and the 20% probability setting, it almost ensures that after each release of the skill, 1 to 2 enemy characters can be successfully controlled. Considering everything, it is clearly a powerful skill whose control effect far outweighs pure damage output. It can effectively disrupt the enemy's rhythm deployment in battle, creating favorable combat conditions for your side. It is generally recommended to use it in the early stages, so that the control ability and subsequent output can be well matched.

Looking at her passive skill, Guard Alert, at the beginning of the battle, the passive can increase the defense attribute of all team members by up to 50%, and this buff effect will last for two turns. Such a powerful survival bonus at the start is like a sturdy barrier, greatly enhancing the team's ability to resist enemy burst attacks in the early stages. It has a fairly good counter-effect against opponents who are good at starting strong. Also, considering the ease of obtaining and cultivating Black Earth, she shows extremely high flexibility and adaptability in lineup combinations.

Therefore, Black Earth is actually a very suitable character for casual players. You can integrate her into your tactical system. It's worth noting that in certain situations, Black Earth can also serve as an ideal substitute for many popular defensive characters, such as Gaara, who is currently recognized as the strongest defender. Due to the difficulty in obtaining him, many players are deterred. Black Earth, however, fills this gap and becomes a highly cost-effective alternative. Here, I specially recommend a carefully paired lineup, consisting of Sasuke, Orochimaru, Naruto, Yamato, Black Earth, and Ino Yamanaka.

In this lineup combination, Sasuke, Naruto, and Yamato are all top-tier SSS-level ninjas, each with powerful abilities and unique skill mechanisms. Orochimaru, Black Earth, and Ino Yamanaka, on the other hand, are excellent SS-level ninjas. This 3+3 model is considered the best choice for casual players at present. Not only is this lineup easier to form, allowing players to complete it relatively easily, but its overall strength after formation is not to be underestimated. Among them, Orochimaru and Sasuke are responsible for group output, suppressing the enemy with sufficient firepower. Black Earth stabilizes the defense line and disrupts the enemy with her defense and control capabilities. Yamato provides strong support in both output and control.

After carefully reading the introduction, I believe players now have a more comprehensive understanding of how to play Black Earth in Naruto Leaf High. A character with such obvious skill advantages and low cultivation costs is certainly worth exploring for casual players. As long as you can fully utilize her strengths in actual combat, the role she plays in the lineup will not be inferior to any other ninja, and may even become a key factor in determining the outcome of the battle, helping players bring sufficient team capability in their adventures in the ninja world.


