As a mobile game themed around Ultraman, its appearance has attracted the attention of many friends. In this article, the editor mainly aims to introduce the card gameplay of Ultraman Hyper Space Heroes to players. If you have been thinking about this recently and hope to get a good gaming experience, then it's crucial to understand the related card gameplay ideas in advance. Let's take a look if you are interested.
The game features various types of Ultraman cards, such as offensive, defensive, and support types, each with different effects. Players can choose based on their combat needs and strategies.
If you want to collect cards, you can do so through drawing cards, completing tasks, and actively participating in various activities. By continuously expanding your card library and increasing the diversity of card combinations, you can enhance your combat capabilities. It is important for players to determine their core offensive, defensive, and support cards, like Zero and Tiga, and consider prioritizing resources to upgrade these cards' levels, skills, and attributes. This will make them perform more powerfully in battles.
In fact, when engaging in combat, it's essential to understand the skill characteristics, release conditions, and corresponding effects of each Ultraman card. For example, Zero's Beam Ray is one of the powerful skills. By using these skills reasonably and timing their release well, you can quickly achieve the best combat effect.
During actual matches, you also need to formulate combat strategies based on the opponent's card lineup and the actual battle scenario. For instance, when facing an enemy with strong defense, you can first use control or weakening skills, then follow up with offensive skills for better results. In PvP battles, it's important to observe the opponent's skill release actions and flexibly use dodging, combos, and form switching to suppress the opponent.
Well, that's all the explanation for the card gameplay of Ultraman Hyper Space Heroes. The gameplay elements it brings are very rich, offering numerous exciting challenges, which can greatly improve the actual gaming experience. If you plan to try this out soon, don't hesitate to give it a go. I hope this helps everyone.
In Karabijiu, at the beginning of a game, you can obtain cards, which are called biochemical cards. By equipping these cards, new abilities can be given to the characters, making the choice of cards very important. To help everyone choose the right cards, the following will list and introduce the biochemical cards in Karabijiu. After reading the following, you will understand these cards.
The first card to show you is called Hourglass Bullet, which has the effect of increasing the damage multiplier of the main weapon. The first bullet from the main weapon can increase the damage to 160%. This is the first card. The second card is called Economic Round, which provides experience points.
For the next six rounds, 25 experience points will be given each round. This is the second card. Next is the third card, Corrosive Claw, which has the effect of dealing an additional 72% health damage after a normal attack causes damage. The fourth card is Golden Toad Shedding Shell, which has the effect of becoming invisible for two seconds after being attacked.
The fifth card is Victory or Death, which has the effect of potentially increasing the level by 1-7 or turning into an energy crystal. The sixth card is Tempered Paper, which increases movement speed by 30% and, under certain conditions, gives an additional 35% damage reduction. The seventh card is Retreat as the Best Option, which increases movement speed for 2 seconds when attacked by an energy source.
The eighth card is Berserk Rage, which increases attack speed by 54%. The last card is Malicious Acquisition, which grants 12% of the current level's experience upon killing an enemy.
The above is all the content about what biochemical cards are available in Karabijiu. After reading the introduction above, I believe everyone now understands what biochemical cards are in the game. Once you know what cards are available, you can go ahead and use them.
After entering the world of The Unusual Chronicles of the Three Kingdoms, you will participate in those historically famous battles alongside renowned historical generals. As a game that primarily features card-based turn combat, to quickly get started, we need to understand the card turn-based gameplay of The Unusual Chronicles of the Three Kingdoms. Below, I will share the specific gameplay with everyone.
The latest download reservation address for "The Unusual Chronicles of the Three Kingdoms":
》》》》》#The Unusual Chronicles of the Three Kingdoms#《《《《《
To successfully win in card turn-based combat, players need to gain an in-depth understanding from multiple aspects such as recruiting generals, leveling up, skill enhancement, troop combination, and strategy customization.
1. Recruiting Generals
In The Unusual Chronicles of the Three Kingdoms, there are 4 channels for recruiting generals. Most generals can be obtained through drawing cards. To obtain more powerful generals, it is recommended to draw 10 times at once to increase the probability of obtaining them. Participating in events can also provide additional chances to draw cards.
2. Leveling Up
In The Unusual Chronicles of the Three Kingdoms, while we are increasing our own level, we also need to level up our generals. It's important to note that the general's level should not exceed the main character's level.
3. Skill Enhancement
After increasing the general's level, don't forget to enhance the general and increase the power of their skills. Both of these methods can improve the general. Enhancing a general involves improving their ability to withstand damage, attack power, strength, and aggression attributes, etc. To upgrade skills, simply advance the skill tier, which unlocks passive skills for use.
4. Strategic System
In a turn-based card game, the strategic system is generally about cost. We need to choose 3 different generals to fight together. The selection of generals for battle requires a reasonable strategy, such as adjusting the position of the generals or finding the right timing to use skills.
5. Troop Combination
Since the enemy troops we encounter on the battlefield are not all the same, when combining troops, we also need to choose the most suitable ones based on the battlefield situation, striving to maximize our advantages.
The above is the complete guide to the card turn-based gameplay of The Unusual Chronicles of the Three Kingdoms. If partners want to firmly grasp the advantage in each round of combat in the game, they need to have a detailed understanding of this content. Only by thoroughly studying the game's mechanics can we always maintain the upper hand on the battlefield.
Below the sea of clouds on the battlefield, there are always some mysterious figures lurking in the shadows, silently casting curses and dragging enemies into endless suffering. These figures are the wizards. Today, the editor brings you an introduction to the wizards below the sea of clouds. As the name suggests, wizards master terrifying dark magic. Standing at the back of the team, they are the masterminds behind the scenes, often weaving a web of death with that complex and mysterious magic, slowly devouring the enemy.
As a wizard, your task is not simple. You do not have strong defenses, nor the ability to dodge enemy attacks, so most of the time you need to stay carefully at the back of the team. You don't need to charge into battle like a warrior, nor do you need to be as adept as an assassin in the midst of enemies. The charm of a wizard lies in being a silent killer; your spells may not immediately knock down enemies, but they will cause almost unbearable pain, until the final moment when your curse takes their lives away.
A wizard's skills mainly revolve around curses and death. You can summon the undead to fight for you, control elements such as fire, plague, and souls, dragging enemies into the abyss. With each spell cast, the enemy's pain increases, and your curse quietly ferments until it erupts into lethal damage. Although wizards do not have powerful area-of-effect attack skills, you can rely on strong single-target sustained damage to gradually weaken the enemy's combat power. Imagine, while the enemy is busy dealing with other threats on the battlefield, they cannot escape your dark magic, slowly feeling the invisible hands of death gripping their necks tightly.
However, wizards are not without flaws. Since you mainly rely on spells for attacks, you heavily depend on the charging and control of magic. Before you run out of mana, enemies often won't fall easily, and this process usually requires great patience and precise skill casting. You cannot destroy enemies with a single burst like other DPS classes; all the pain needs to be accumulated through continuous casting and cursing. In addition, your survival ability is not outstanding. Once the enemy gets close, your fragility might put you in immediate danger, and you must rely on the protection of teammates to survive.
It is recommended to form a team with high-DPS roles like warriors and assassins. Warriors can draw the enemy's attention, assassins can quickly eliminate threats near the enemy, and you can launch your slow but deadly dark magic under their cover. Your sustained damage will provide great support to your teammates, and you just need to quietly observe, waiting for the enemy's health to be gradually worn down.
The above is the content of the introduction to the wizards below the sea of clouds. Wizards are not a role that seeks quick results. You are not the type who can turn the tide of battle with one or two moves, but more of a sustained output role. You are like a cheetah in the shadows, slowly approaching, silently biting the prey, until finally, the enemy can no longer break free.
Li Si can be considered a strategist of great renown and formidable reputation, and it is believed that everyone has a very deep and comprehensive understanding of this character. In the game Code Slaughter, the developers have ingeniously recreated this historical figure, and what Li Si is like in Code Slaughter is something you can learn about next. The editor will explain in detail how to play Li Si in Code Slaughter.
This general card for Li Si has a hand limit of 5 cards and 4 health points. Let's first talk about his skill, Burning Books and Clarifying Laws. After Li Si discards a card, from this moment until the start of his next turn, if another player plays a card with the same name as the one discarded by Li Si, then Li Si can choose to discard 1 card from that player. It should be particularly noted that if the discarded card deals damage to Li Si, Li Si can further play 1 Kill against that player.
For example, if Li Si discards a Dodge, and during another player's turn, that player plays a Dodge, at this point, Li Si can use the Burning Books and Clarifying Laws skill to discard that player's Dodge. If the discarded Dodge, according to the game rules, deals damage to Li Si, then Li Si can immediately play 1 Kill against the player who caused the damage, to counterattack or balance the situation. It is worth noting that the setting for cards with the same name is the same as Han Xin's Ambush on All Sides, meaning that Kills with different attributes are considered to have the same name, which also enriches the possibilities of using this skill in different situations.
Looking at the skill Remonstrance Against Expelling Guests, when Li Si plays a certain card, from this moment until the start of his next turn, he can obtain cards with the same name as the ones he played, which were discarded by other players. Those originally discarded hand cards will return to his hand. For instance, if Li Si plays a Peach, and during another player's turn, if a player discards a Peach, then Li Si can use the Remonstrance Against Expelling Guests skill to retrieve that discarded Peach, thus increasing his hand resources.
From the perspective of the game mode, this general is clearly more suited for the Eight-Man Army mode. Unfortunately, after trying a few rounds in the Eight-Man Army mode, the editor found that most of the time, Li Si performs like a blank general, not showing the expected strength, and the control feel is also quite strange, giving a sense of having power but unable to exert it.
Therefore, everyone is eagerly hoping that the official will add an active skill for Li Si, or appropriately enhance the strength of his existing skills. However, from the overall skill design, Li Si's current skills in the game are somewhat overpowered, meaning that under certain specific circumstances, their effects may appear too strong, potentially affecting the game balance. Moreover, Li Si's position in the game is not fixed; whether as the Lord, Loyalist, Rebel, or Traitor, choosing Li Si is not a bad decision.
But the prerequisite is that you need to have a sufficiently deep understanding and proficient operational skills. If you do not fully understand his skills, there is a high likelihood of making mistakes during the game, directly discarding many hand cards, and falling into a passive situation. In actual combat, Li Si can have 5 hand cards, which is a significant advantage. Having the opportunity to have one or even more extra hand cards than other characters means having more choices and strategies to employ. Combined with his unique and overpowered skill effects, Li Si is definitely a key figure.
After reading the detailed introduction of Li Si in Code Slaughter provided by the editor, it is believed that everyone now understands how to play Li Si. Currently, obtaining Li Si is not easy. Players need to actively participate in the Punishment of Heaven activity, and through continuous effort, accumulate enough items, and finally, they can successfully exchange for him in the Punishment Store.
As a card game that can be played like a board game, the unique general system of Code: Kill has always been a highlight of the game. The game gathers many generals from different historical backgrounds, each with their own unique number of cards in hand, health points, and skill effects. People often ask about the new generals in Code: Kill because the general cards in this game are constantly being updated, typically on Thursdays.
Recently, the game implemented two new generals, including Zi Ying, who was updated on April 10th. As an elite card of the Qin faction, Zi Ying has a unique set of skills. As the last king of Qin, his base number of cards in hand is 4, and his maximum health points are 5. What truly makes Zi Ying stand out are his two unique skills called Last King of Qin and Overthrow the Temple to Eliminate the Traitors. The Last King of Qin skill demonstrates Zi Ying's basic effect: at the start of the game, the number of cards in Zi Ying's hand will double, which not only gives him more options right from the beginning but also sets the stage for future gameplay.
At the start of each turn, Zi Ying needs to discard cards down to his hand limit. Although this process may seem somewhat helpless, he can give the discarded cards to any other character, which is undoubtedly a form of support for teammates and a disruption to enemies. This flexible card handling ability makes Zi Ying an unpredictable variable in the game. The Overthrow the Temple to Eliminate the Traitors skill further elevates Zi Ying's tactical depth. Once per turn, Zi Ying can reduce his equipment limit by 1 point to draw 3 cards, and his hand limit will also increase by 1 point.
This strategy of sacrificing equipment limits for more cards in hand gives Zi Ying more room for maneuver and choices in the game. When Zi Ying's equipment limit first drops to 0, he can even discard all his "Kill" cards and deal equal damage to another character. In actual combat, Zi Ying's skill combination needs to be flexibly applied based on the current situation and the state of the opponents. He must maintain team balance through reasonable discarding and supporting teammates, maximize his hand card advantage and output capability by adjusting equipment limits, and also protect himself to avoid being targeted by enemies at critical moments.
Following Zi Ying, the game welcomed another heavyweight new general named Ji Bu. As a general of the Western Chu faction, Ji Bu is a rising star in this faction, updated on April 17th, with a base of 3 cards in hand and 6 health points, bringing unprecedented influence. His A Promise Worth a Thousand Pieces of Gold skill showcases a unique chivalrous demeanor. The effect of this skill is that once per game, other characters can choose to give all their cards to Ji Bu, and Ji Bu has the right to refuse. But if he accepts, it means that in this game, he cannot deal any damage to that character and will become the target of "Kill" instead.
Another skill of Ji Bu is called For the Sake of Chivalry, which can be used once per turn. When a character takes damage, if their health points or number of cards in hand is the lowest on the field, Ji Bu can draw 1 card and then play 1 "Kill" against the source of the damage. This skill allows Ji Bu to quickly counterattack while defending. In actual combat, the A Promise Worth a Thousand Pieces of Gold skill makes Ji Bu a trusted protector of his teammates, able to take on the responsibility of protecting them at critical moments, while the For the Sake of Chivalry skill allows Ji Bu to effectively strike back at enemies while defending.
Do you now know what new generals are in Code: Kill? Since the game is still continuously being optimized, the effects of these general cards are also constantly changing. Some general cards have even changed multiple times, so the release of new generals is a bit slower. If you are interested in the new generals, you can check out these two general cards recently.
In the battlefield of Code Kill, Zhen Mi's practical skills are mainly useful in multiplayer modes. She has become a popular support choice among many players due to these skills. The skills of Zhen Mi in Code Kill that everyone can familiarize themselves with from this introduction include her appearance as Lady Zhen. Although she only has 4 initial health points, the skills she possesses still highlight the characteristics of a support card.
The first skill, "Beauty of the State and City," can provide valuable health recovery for teammates. The core of this skill lies in the accumulation and release of water attribute cards. Specifically, whenever Zhen Mi accumulates 3 water attribute cards, whether it's dodging an enemy's attack or using a water attribute kill for a counterattack, she can trigger a powerful recovery effect, allowing up to 2 characters to each recover 1 health point. It's worth noting that this recovery effect is not limited to Zhen Mi herself; she can choose to benefit herself and another teammate simultaneously.
The accumulation method for this skill is extremely flexible, not limited to a specific phase or turn. This means that no matter if Zhen Mi is in position 1, 2, or any other, as long as she plays a water attribute card, these cards will be continuously accumulated by the system. For example, if Zhen Mi successfully plays 2 water attribute dodge cards during her turn in position 1, and then plays another water attribute dodge card during the turn of position 2, the "Beauty of the State and City" skill will be triggered, and two characters will receive health recovery. This flexible accumulation method allows Zhen Mi's support ability to be fully utilized in various stages of the game.
When Zhen Mi triggers the "Beauty of the State and City" skill, the recovery effect is settled before the effect of the played card. This means that if Zhen Mi plays a water attribute kill and reaches the cumulative count, she can first allow two characters to recover health, and then deal damage to the target according to the effect of the kill. This mechanism of healing first and then dealing damage is quite advantageous. However, it should be noted that this skill also has its weakness. When the skill is sealed, the number of water attribute cards previously accumulated by Zhen Mi will stop accumulating. Therefore, when using Zhen Mi, one must pay attention to this point.
The second skill is "Ode to Luo Shen." This skill revolves around water attribute cards, providing Zhen Mi with powerful card-drawing and hand management capabilities. Whenever Zhen Mi obtains a water attribute card, she can draw an additional card. This immediate card-drawing ability allows Zhen Mi to accumulate cards faster in each game, whether they are equipment, defense, or attack cards, thus enhancing her overall combat effectiveness.
This extra card-drawing effect is not limited to the initial water attribute cards obtained by Zhen Mi. Even if she acquires water attribute cards through other means, such as being given by other characters or through skill effects, this effect can still be triggered, broadening Zhen Mi's card-drawing channels. Additionally, the "Ode to Luo Shen" skill gives Zhen Mi unlimited control over water attribute cards. In the regular rules of the game, the number of hand cards is often strictly limited, but Zhen Mi's water attribute cards do not count towards the hand card limit. This means that theoretically, she can retain an unlimited number of water attribute cards without worrying about hand card overflow.
This characteristic allows Zhen Mi to build her hand card system more freely, whether it's an all-water attribute offensive deck or a defensive deck primarily composed of water attribute cards. If Zhen Mi obtains multiple water attribute cards at once, she only needs to draw one additional card, rather than drawing one for each. This design avoids the problem of having too many cards while ensuring that Zhen Mi can gain substantial benefits from each time she obtains a water attribute card.
If the extra card drawn is also a water attribute card, Zhen Mi can continue to trigger the card-drawing effect. This chain reaction-style card-drawing mechanism allows Zhen Mi to burst out with amazing card-drawing power at critical moments. Additionally, the "Ode to Luo Shen" skill ensures that water attribute cards cannot be discarded during the discard phase. Zhen Mi's water attribute cards will not be lost due to forced discarding during the discard phase, which also enhances her hand card retention capability.
Now you know what skills Zhen Mi has in Code Kill, right? Her skills are quite prominent, providing stable health recovery for teammates and, to some extent, increasing her own survivability. Although her attributes are relatively single, it is precisely this focus on water attributes that allows her to play a greater role in specific lineups.
For those who want a card game that is easy to get into but also has deep and complex strategies, a gameplay style similar to Codename: Kill recently attracted a large number of players. Although the initial entry barrier for Codename: Kill's Yu Ji is not high, mastering this character's skills requires a significant amount of time and effort from players. The characteristic of being easy to learn but hard to master is a common point among many character cards in this game, with many techniques needing to be understood through actual play.
For beginners, facing a plethora of characters and intricate skills, it often feels overwhelming. Therefore, among the many characters, Yu Ji stands out due to her simple skill mechanism, which has garnered her a lot of fans. She possesses unique skills and an elegant image, winning the affection of many players. Yu Ji's health is relatively low, at only 4 points, but this does not diminish her influence on the battlefield. On the contrary, her first skill, Beauty, becomes an important asset for her to stand firm on the battlefield.
This skill activates when Yu Ji enters the battlefield, giving players a great deal of strategic choice. The player can designate a male character to take all damage on her behalf. This setting increases the game's strategy and interactivity. As long as another target is designated by this skill, when that target is attacked by an opponent, the health deduction will be transferred to Yu Ji, acting like a shield. Additionally, it provides 1 health point recovery for the designated character. This clever design tests the player's prediction ability and reflects the balance of character settings in the game.
Of course, there is a good way to counter this skill: if the opposing side does not use any male character cards, then the Beauty skill cannot be activated. However, because female character cards are generally not as strong as male character cards, few players use this method to counter the skill. This setting adds variability and uncertainty to the game, requiring players to make decisions more cautiously. Also, when Yu Ji is about to receive damage, if the designated male character (Overlord) has low health, the damage to Yu Ji will result in her losing health. This setting further increases the game's complexity.
The second skill, Farewell My Concubine, is another powerful skill of Yu Ji. When Yu Ji unfortunately dies, she can activate this skill, causing a male character to immediately enter a new turn. This setting breaks the traditional order of turns in card games. Specifically, when Yu Ji dies and activates the Farewell My Concubine skill, all subsequent phases and settlements of the current turn are immediately terminated. This means that no matter what actions or effects have yet to be executed or settled in the current turn, they will stop due to Yu Ji's death. Then, the game will directly start the turn of the targeted character, as if that character had just completed their own turn.
For example, in the scenario of War Flames, if Yu Ji dies for some reason, she can activate the Farewell My Concubine skill, allowing Xiang Yu to immediately enter a new turn. In this case, the role that was supposed to respond to the War Flames no longer needs to do so, as their action sequence has been interrupted and rearranged. It should be noted that after the new turn starts, the action sequence will change directly, meaning that the originally orderly game may become chaotic due to Yu Ji's death.
At this point, players need to readjust their strategies and plans to cope with this sudden situation. After the new turn ends, the game will not return to the original settlement order but will continue according to the new action sequence.
That's all for the introduction of how powerful Yu Ji is in Codename: Kill. In fact, the skill setup for Yu Ji is relatively simple. Generally, this character card is used in conjunction with other characters in multiplayer modes, where her abilities are more suitable for combat.
In Code Name: Kill, the strength of a general often directly determines the outcome of the game for players. To help players better understand and master the strengths of each general, I will gradually introduce the general cards that interest everyone. Today, you can clearly understand the effects of Yuan Shao's card in Code Name: Kill. Of course, with updates to the game version, balance adjustments, and the accumulation of player experience, the skills and playstyles of these generals may also change.
Among many generals, Yuan Shao's three skills work together to create extremely favorable conditions for elimination. Therefore, he is widely recognized as a top-tier general in terms of strength. His first skill, Four Generations of Three Ducal Titles, is particularly impressive. This skill grants him an initial +4 hand size and a +3 hand limit. The effect is very straightforward and powerful. At the beginning of the game, Yuan Shao can have more cards than other generals, which means he has more resources and opportunities to launch attacks, defend, or execute other card strategies. Meanwhile, the increase in hand limit ensures that he can maintain his hand size better, avoiding being at a disadvantage due to insufficient cards.
The second skill, Million Mighty Soldiers, is another powerful ability of Yuan Shao. This skill is activated at the beginning of the card-playing phase. As long as Yuan Shao has the most cards on the field, he can convert tactic cards in his hand into a "Barrage of Arrows." It's important to note that the condition for activating this skill is not strict; as long as Yuan Shao has one of the highest number of cards, whether it's because he originally had more cards or increased his hand limit through some means, such as equipment cards, he can use this skill. This design allows Yuan Shao to be more flexible in using his card resources in the game.
In addition to Million Mighty Soldiers, Yuan Shao's third skill, Elegance of the Turban, is also noteworthy. Every time he plays 3 equipment cards, his hand limit increases by 1, and this effect lasts until the end of the game. This means that as the game progresses, Yuan Shao's hand limit will continue to rise, allowing him to hold more and more cards. This not only increases Yuan Shao's resource pool but also makes him better able to handle various challenges and difficulties in the later stages of the game.
Yuan Shao indeed performs well in Code Name: Kill. He starts with 5 health points, providing him with a certain level of survivability on the battlefield. Except for a few special-ability generals, Yuan Shao's hand size is almost always among the highest. As long as he has tactic cards and the most cards on the field, he can convert these tactic cards into the powerful "Barrage of Arrows," which not only deals heavy damage to enemies but also quickly depletes the number of cards on the field, creating favorable conditions for subsequent attacks.
When all characters are forced to respond to the "Barrage of Arrows," their hand sizes are significantly reduced, making it easier for Yuan Shao to deal damage with "Kill" in the following rounds. It's worth noting that Yuan Shao does not have a clear faction bias; his skills work against all characters, making him especially outstanding in the rebel faction. As a rebel, Yuan Shao can fully utilize his skills to deplete the "Dodge" cards held by the lord and loyalists. If the situation is unclear, Yuan Shao can also choose to stockpile high-quality cards and wait for the best opportunity to act. He can take advantage of the increased hand limit to keep some key "Peaches" or "Wines" for critical moments, to save his teammates.
Now, you know how effective Yuan Shao's card is in Code Name: Kill. In summary, Yuan Shao is a general suitable for every player. His skills are simple and easy to understand, requiring little thought and preparation to unleash powerful combat effectiveness. Whether you're a newcomer or an experienced player, you can easily get started with Yuan Shao and enjoy the fun of the game.
In the selection of various general cards in Code Name: Kill, the design concept of Sun Quan cleverly draws on the classic image from Three Kingdoms Kill, yet significantly enhances and innovates upon it. To know what the skills of the Sun Quan card in Code Name: Kill are, you need to look at the latest updates, as the game's cards have undergone multiple innovations, and there have been some numerical adjustments later on. Therefore, the current strength depends on how well the development team has balanced it.
Sun Quan's core skill can be said to have received unprecedented reinforcement in Code Name: Kill. Based on the currently provided skill values, it is almost guaranteed to trigger 100% in each of his turns, and more astonishingly, it can almost trigger once in every character's turn, bringing continuous and stable benefits to Sun Quan. In fact, this is equivalent to adding several additional opportunities to play cards on top of the already powerful card-drawing ability, a design that could be seen as an adjustment made by the developers after considering the title "Tyrant of Jiangdong," with his skill also controlling the pace of battle.
As a historical figure, Sun Quan in Code Name: Kill possesses 5 health points and a skill named "Horseback Tiger Shooting." This skill can only be used once per round, but its effect is extremely powerful. When other characters draw 4 or more cards during their turn, Sun Quan can immediately draw 1 card and choose to play 1 kill, which does not consume his kill count, but needs to meet the attack range condition. This attack range is not particularly small by current standards.
Additionally, there is a "Geographical Advantage" skill. The core effect of this skill is to bestow all characters with the powerful ability of "Balance." The effect of Balance can be seen as an extra benefit brought by the Geographical Advantage skill, extending the strategy for hand and equipment management to an unprecedented level for each character. The limit of once per round ensures the balance of the skill while providing players with ample strategic space. Players can flexibly choose to discard hand cards or equipment and then draw an equal number of cards, thus quickly adjusting their hand structure.
This mechanism of immediate feedback is also one way to use the Geographical Advantage skill. Another highlight of this skill lies in its continuously effective nature. Once activated, it will cover the entire battlefield, ensuring that all characters can continuously enjoy the convenience brought by Balance. However, such powerful force comes at a cost; when the skill is banned or removed from the game for any reason, the Balance ability of all characters on the field will also become ineffective. This undoubtedly has a greater impact on the game, requiring players to quickly adjust their cards after losing this advantage.
The Geographical Advantage skill also conceals an additional strategy that everyone can use. That is, whenever a character accumulates 4 drawn cards, the Geographical Advantage skill triggers a special effect, allowing the character to first execute a playing phase. During this process, the player can first draw a card and then choose to play a kill. This design also provides players with more offensive opportunities. Therefore, the Sun Quan card actually offers many chances to launch attacks, depending on how players adjust the effects of these skills.
That's all for explaining the skills of the Sun Quan card in Code Name: Kill. Actually, most of the card's abilities currently rely on the second skill. Of course, if you want to use Sun Quan effectively in the game, you also need to master the card-drawing opportunity from the first skill. The current balancing mechanism of this card is quite good, and many players who have used it before also recommend it. Everyone has the chance to try it out.